Difference between revisions of "Damage Threshold"

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(Created page with "'''Damage Threshold''' ('''DT''') is a statistic that represents the numerical value subtracted from incoming damage whenever a target is hit. Every target has seven damage th...")
 
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'''Damage Threshold''' ('''DT''') is a statistic that represents the numerical value subtracted from incoming damage whenever a target is hit. Every target has seven damage thresholds, one for each [[Damage|type of damage]]. All Damage Thresholds can be modified through the use of [[armor]], except EMP DT.
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#REDIRECT [[Damage#Damage Threshold]]
 
 
Damage Threshold reduces damage before the damage reduction provided by [[damage resistance]] is calculated. For example, if you wear a suit of armor whose DT is 2 and whose [[DR]] is 50% and you get hit for 100 points of damage, you will receive (100 - 2) x 0.5 = 49 points of damage.
 
 
 
Damage Thresholds can be increased by a number of [[perks]]:
 
*[[Adrenaline Rush]], which provides a circumstantial +1 to +3 bonus to all DTs
 
*[[Even Tougher]], which provides a +3 bonus to normal DT
 
*[[Toughness]], which provides a +2 bonus to normal DT
 
 
 
[[Category:Combat-related mechanics]]
 

Latest revision as of 15:20, 1 May 2026