Difference between revisions of "Adrenaline Rush"

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{{Perk
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#REDIRECT [[Level perks#Adrenaline Rush]]
|name=Adrenaline Rush
 
|image=Adrenaline Rush.gif
 
|reqs=[[Level]] 6, [[Charisma]] ≥ 6
 
|ranks=1
 
}}
 
 
 
 
 
[[Adrenaline Rush]] increases one's [[Damage Threshold|damage threshold]]s and [[damage resistance]]s depending on what percentage of his/her total [[hit points]] the player has temporarily lost.
 
 
 
The increase is not permanent and lasts only as long as the player's current [[hit points]] remain at a value equal to or lower than that which grants the bonus.
 
 
 
Unlike [[Toughness]] and [[Even Tougher]], Adrenaline Rush increases player's resistance to all six [[damage|types of damage]].
 
 
 
Gives 8% Slow Resistance per [[Charisma]]
 
 
 
<br> part of [[Tank]] Synergy
 
== [[HP]] loss - [[DT]]/[[DR]] bonus relation ==
 
 
 
{| class="wikitable"
 
|-
 
!  Total [[HP]] loss!! Total [[DT]] bonus !! Total [[DR]] bonus
 
|-
 
| ≥ 25% || 1 || 5
 
|-
 
| ≥ 50% || 2 || 10
 
|-
 
| ≥ 75% || 3 || 15
 
|}
 
 
 
'''Example:''' If your character has a total of 100 [[hit points]] and gets hit for 63 [[hp]]s, your [[DT]]s will increase by 2, and your [[DR]]s will increase by 10.
 
 
 
==See also==
 
* [[Toughness]]
 
 
 
 
 
[[Category:Perks]]
 
[[Category:Level Perks]]
 
[[Category:Level 6 Perks]]
 

Latest revision as of 22:19, 26 January 2026