Difference between revisions of "Luck"

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{{Special
+
#REDIRECT [[SPECIAL#Luck]]
|name=Luck
 
|image=Imp luck.png
 
|modifies=-
 
|negative=-2% Damage Protection each Luck<br>-4 Melee Damage each Luck
 
|level perks=[[Gain Luck]], [[Quick Recovery]], [[Death Sense]]
 
|support perks=-
 
|traits=[[Jinxed]]
 
}}
 
 
 
''Oh, I am fortune's fool!''
 
 
 
Luck is the odd statistic. It is a combination of fate, karma and, in general, how the universe views this character. Luck will modify many things, and is the most important of all statistics because of that.
 
 
 
'''LK''' scales with +1% [[critical chance]], +10% experience in [[crafting|crafted]] gear, +0.25 damage per bullet and more.<br>
 
Full list in [[S.P.E.C.I.A.L.]]
 
 
 
Luck is mostly used in critical builds. As its increase '''CC''' and '''CP''' (critical chance, and power).
 
Also -2% DMG Prot. is not good for survival.<br>
 
 
 
10 '''LK''' is max increase to chances of finding [[Implants]] in caves, found on [[World map]]
 
 
==Drugs that affect Luck==
 
*[[Booze]] +1
 
*[[Voodoo]] +3
 
 
 
*[[After Burner gum]] -3
 
*[[Healing Powder]] -3
 
 
 
*[[Drugs#Cannibal_drugs|Cannibal Drugs]] Ear +3
 
 
 
== Tips ==
 
*When pulling the trigger luck provides higher [[critical hit chance]]. [[Aimed Attack]]s are heavily affected by your Luck. Also when you critically miss lower luck means more severe [[critical miss]].
 
*Luck increases your chance to roll a [[critical hit]]
 
*Luck doesn't affect the success or fail of [[Doctor]], [[Repair]], or [[First Aid]] nor does it affect the chance of getting a [[Special Encounter]].
 
*[[Super_Mutant|Super Mutant]] [[Class Perks|Class Perk]] can use luck, as -2%dmg, don't effect him because of "Can't get extra Damage Protection sources" and +0.25 dmg per bullet help with bursts from miniguns.
 
 
 
[[Category:SPECIAL]]
 

Latest revision as of 00:26, 10 April 2026

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