Difference between revisions of "Dermal Module"

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(Created page with "{{Implant |name=Dermal Implant Module |image=Red Module.gif |desc=An implant module. |effect= 4% Normal / Explode Resistance'''(Dermal Module 1)'''<br /> 4% Normal / Explode R...")
 
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{{Implant
+
#REDIRECT [[Implants#Dermal Module]]
|name=Dermal Implant Module
 
|image=Red Module.gif
 
|desc=An implant module.
 
|effect= 4% Normal / Explode Resistance'''(Dermal Module 1)'''<br /> 4% Normal / Explode Resistance'''(Dermal Module 2)''' <br> 1 Normal / Explode Threshold'''(Dermal Module 2)''' <br> 4% Normal / Explode Resistance ''' (Cyborg) ''' <br> -1 enemy critical roll for each [[Charisma]] '''(Cyborg)'''<br> -20 Sneak Detection per 5 ch '''(Cyborg)'''
 
 
 
|req=Levels 30 and 40
 
|weight=0
 
|cost=
 
}}
 
 
 
 
 
 
 
It is designed to improve survivability. <br> Getting two will also increase your Damage Threshold!.
 
 
 
Note: See [[Damage Resistance]]
 
 
 
Note: See [[Damage Threshold]]
 
 
 
==Surgery Requirements==
 
*A module for a particular augmentation.
 
*100.000 local Currency.
 
 
 
Dr Fung in [[San Francisco]] is able to perform implant operations. Takes local currency.<br>
 
The Doctor in [[Shady Sands]]. Takes local currency.
 
 
 
==Obtaining Implants==
 
*GM Auctions or Events
 
*From [[Trader Events]]
 
*[[Loot Drop]]
 
 
 
[[Category:Implants]]
 

Latest revision as of 01:41, 5 April 2026