Difference between revisions of "Perk synergies"

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==Table of Perk Synergies==
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#REDIRECT [[Level perks#Perk synergies]]
 
 
{| class="wikitable sortable" border="1"
 
|-
 
!  Name
 
!  Perks
 
!  Bonus
 
|-
 
| Bonus HtH Speed
 
| [[Bonus HtH Damage]] + [[Bonus HtH Attacks]] + [[Vampire]]
 
|
 
* +25% Run Speed.
 
|-
 
| Speedboy
 
| [[Action Boy]] + [[Bonus Move]] + [[Gain Agility]]
 
|
 
* +25% Bonus AP.
 
* Increase all movement speed caps by 10%(max and for wearing weapon).
 
|-
 
| Tank
 
| [[Adrenaline Rush]] + [[Toughness]] + [[Lethal Protection]]
 
|
 
*  Change the 8% in defensive rolls to 10%.
 
* Lower enemy's melee damage by 30%.
 
|-
 
| Burster
 
| [[Bonus Ranged Damage]] + [[More Ranged Damage]] + [[Death Sense]]
 
|
 
* 75% chance to deal +100% damage when attacking from one hex distance while using ranged weapon.
 
|-
 
| Rapid Fire
 
| [[Bonus Rate of Fire]] + [[Gain Charisma]] + [[Gain Intelligence]]
 
|
 
*-1 [[AP]] cost while attacking.
 
|-
 
| Armor King
 
| [[Dodger]] + [[Lifegiver]] + [[Livewire]]
 
|
 
* Doubles [[Armor Class]] cap. +
 
* +5% bonus [[Damage Protection]].
 
|-
 
| Quick Fingers
 
| [[Earlier Sequence]] + [[Fast Attacks]] + [[Cowboy]]
 
|
 
* 50% Shorter Attack Speed for single shots.
 
* Works on every weapon that shoots 1 bullet shots (including rockets and flamers) does not work on throwing or melee weapons.
 
|-
 
| Slayer
 
| [[More Critical]] + [[Even More Criticals]] + [[Gain Luck]]
 
|
 
* +10 Bonus flat [[Critical Power]].
 
* Ignore 80% of target's armor critical roll multiplier protection.
 
|-
 
| Vitality
 
| [[Gain Endurance]] + [[Faster Healing]] + [[Quick Pockets]]
 
|
 
* +40% Bonus Healing Rate.
 
|-
 
| Ninja
 
| [[Gain Perception]] + [[Ghost]] + [[Silent Running]]
 
|
 
* +50 bonus Stealth and 50 Stealth near wall(together 100).
 
|-
 
| Bonus HtH Rapid
 
| [[Gain Strength]] + [[In Your Face!]] + [[Better HtH Criticals]]
 
|
 
* +5 bonus ST in Heavy Handed calculation and +100 [[AP Regen]] for melee.
 
|-
 
| Medicine Doctor
 
| [[Healer]] + [[Medic]] + [[Surgeon]]
 
|
 
* Healing a Target also Heals you for 50%.
 
* Gives extra 20% DT penetration protection and 30% DR penetration protection.
 
|-
 
| Ranger
 
| [[Right Between the Eyes]] + [[Sharpshooter]] + [[Quick Recovery]]
 
|
 
* +5 more hexes range when using throwing or ranged weapons.
 
|-
 
| Iron Man
 
| [[Iron Limbs]] + [[Man of Steel]] + [[Stonewall]]
 
|
 
* +30% Critical Chance Resistance and Critical Roll Resistance.
 
|-
 
| Pyro!
 
| [[Pyromaniac]] + [[Firefighter]] + [[Bonus Battle Stats]]
 
|
 
* Gives extra [[Lethal Damage]] equal to half Pyromaniac(and Phoenix Implant) fire damage bonus.
 
* Lower lethal defenses by 15%.
 
|-
 
| Marksman
 
| [[Better Criticals]] + [[Spray and Pray]] + [[Hit the Gaps]]
 
|
 
* Aimed Critical chance bonus raised from 4% to 7%, for each [[Luck]].
 
|-
 
| Lethal Death
 
| [[Living Anatomy]] + [[Weapon Handling]] + [[Gunner]]
 
|
 
* Lethal Damage deal 25% more damage on targets below half HP.
 
|-
 
| Nader
 
| [[Heave Ho!]] + [[Hit and Run]] + [[Demolition Boy]]
 
|
 
*Grenades unlock perks depending on the owner's armor level.
 
|}
 

Latest revision as of 08:48, 21 February 2026