Difference between revisions of "Experience Points"

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(Weapon and Armor Experience: Table transclusion)
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Experience points are a reward for completing specific tasks or defeating non-player enemies in combat. More experience points are required to attain higher [[levels]]. For example, you need a total of 1000 xp to get to level 2, and a total of 210,000 to attain level 21.
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#REDIRECT [[Level#Experience points]]
 
 
'''NOTE:''' No xp is earned for killing player characters.
 
 
 
== What can earn you some experience points ==
 
* Killing non-player enemies. The more powerful your enemy is, the more experience points you get .
 
* Completing a [[quest]].
 
* Using your [[skills]] successfully (Repairing an item, healing someone, etc.).
 
* Avoiding a [[Random Encounters|random encounter]] on the [[world map]].
 
* On a special occasion from a Game Master (e.g. for winning a contest etc.).
 
* Do [[Shit shoveling]] or [[Lifting caravan boxes]] jobs.
 
 
 
== Experience Gain ==
 
 
 
*Character starts with 100%.
 
*Loner Trait increase Experience Gain by 10%
 
*For each +1 Charisma, you get +2% to Experience Gain.
 
*You can also get Support Perk [[Swift Learner]] to boost 10% on you experience Gain.
 
*-0,1% Experience Gain per current [[level]].
 
 
 
Maximum you can achieve 160% EXP-Gain
 
 
 
== Weapon and Armor Experience ==
 
 
 
Your worn equipment gains experience points from kills alongside you, gaining perks specific for every armor and weapon. Only currently equipped armor and weapon in active slot will gain experience. You can view the current experience, experience required for the next level and unlocked perks on a piece of equipment by examining it.
 
 
 
Full list of equipment perks can be seen here:
 
* [[Weapon Perks]]
 
* [[Armor Perks]]
 
 
 
Total amount of Experience required for equipment to level up depends on its tier, type and current level.
 
 
 
<code>Total Experience Needed = Base Experience Needed * Experience Needed Modifier</code>
 
<p>Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:
 
 
 
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:right"<br>
 
! Weapons EXP Base
 
|-
 
| {{:Weapons EXP Base Table}}
 
|}
 
 
 
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:right"<br>
 
! Armors EXP Base
 
|-
 
| {{:Armors EXP Base Table}}
 
|}
 
 
 
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:right"<br>
 
! Weapons EXP Modifier
 
|-
 
| {{:Weapons EXP Modifier Table}}
 
|}
 
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:right"<br>
 
! Armors EXP Modifier
 
|-
 
| {{:Armors EXP Modifier Table}}
 
|}
 
 
 
'''NOTE:''' Armor EXP Modifier only applies to levels 1-4.
 
 
 
For example:
 
* To get Hunting Rifle (Tier 2 Sniper Rifle) to level 4 you need <code>1 000 000 * 160% = 1 600 000</code> exp.
 
* To get Laser Pistol (Tier 1 Laser Weapon) to level 5 you need <code>2 500 000 * 30% = 750 000</code> exp.
 
* To get Enclave Armor (Tier 3 Combat Armor) to level 3 you need <code>400 000 * 150% = 600 000</code> exp.
 
* To get Inferno Armor (Tier 3 Metal Armor) to level 3 you need <code>400 000 * 50% = 200 000</code> exp.
 
 
 
== See also ==
 
* [[Levels]] for a detailed list of the experience points amount required for each level.
 
 
 
[[Category:Game mechanics]]
 

Latest revision as of 16:38, 8 February 2026