Difference between revisions of "War Event Stats"

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<noinclude>==Tier 1 [[War Event]] Stats==</noinclude>
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#REDIRECT [[War Event#War Event stats]]
<includeonly>'''Tier 1 [[War Event Stats]]:'''<br></includeonly>
 
*extra 100 [[Carry Weight]], 25 [[Rad Resistance]] and 25 [[Poison Resistance]] and 15% more currency/caps on events
 
*extra 5% [[Movement Speed]] and 2 action points for movement in turn based.
 
*extra 40 [[Accuracy]], +1 damage per bullet and 4% max [[chance to hit]].
 
*extra 5 [[Lethal Damage]]
 
*extra 10 [[Sight]] Range, 25 [[Sneak]] Detect
 
*extra 8% [[Critical Power]]
 
*extra 8 [[Critical Power]]
 
*extra 20 [[Healing Rate]] and +8% [[Critical Roll]] resistance.
 
*extra 25 [[Sequence]] and 25 [[Sneak]] points.
 
*extra 10 [[Melee Damage]], 15% critical power for melee atacks
 
*extra 5 [[Critical Chance]]
 
*extra 1 [[Strength]]
 
*extra 1 [[Perception]]
 
*extra 1 [[Endurance]]
 
*extra 1 [[Charisma]]
 
*extra 1 [[Intelligence]]
 
*extra 1 [[Agility]]
 
*extra 1 [[Luck]]
 
*extra [[Normal]] 2 [[DR]]
 
*extra [[Laser]] 3 [[DR]] and 1 [[DT]]
 
*extra [[Plasma]] 3 [[DR]] and 1 [[DT]]
 
*extra [[Fire]] 3 [[DR]] and 1 [[DT]]
 
*extra [[Electric]] 4 [[DR]] and 1 [[DT]]
 
*extra [[Explode]] 4 [[DR]] and 2 [[DT]]
 
*extra 20 [[HP]]s
 
*extra 1 [[Action Points]] and 30 [[Armor Class]]
 
*extra 12 AP Regen, 3 less AP in KOs
 
*extra 10 Minutes more in drugs(2 in cannibal)(halved by [[Fast Metabolism]]) and -10 sec respawn time
 
*extra +25% Heal from FA, +10% heal from meds
 
*extra +5% [[Critical Chance Resistance]]
 
*extra +5% Damage multi
 
*extra +2 Ranged weapon range
 
*extra 25% AP regen on kill and 5% HP regen on kill
 
*extra 5% less time to attack
 
*extra Melee deal 20% less damage, +1 to defensive rolls
 
*extra +1 [[Implants#Combat_Implants|Combat Implant]] limit
 
 
 
<noinclude>==Tier 2 [[War Event]] Stats==</noinclude>
 
<includeonly>'''Tier 2 [[War Event Stats]]:'''<br></includeonly>
 
You can install only one Tier 2 stat, and you have a 30% chance to get it after having installed 10 or 11 Tier 1 stats.
 
 
 
*Super Utility: Offers bonuses such as 300 [[Carry Weight]], a cap of 10 [[Rad Resistance]], a cap of 5 [[Poison Resistance]], 25% more [[currency|currency/caps]] on events, 100 [[Accuracy]], 8% max [[chance to hit]], and 2 additional damage per bullet. [[Melee Damage]] taken is reduced by 40%, and there's a +2 bonus to defensive rolls.
 
*Super Movement: Provides a 5% [[Movement Speed]] increase, 5 additional [[Action Points]] for movement in turn-based mode, an extra 2 [[Action Points]], 60 [[Armor Class]], and a 10% reduction in time to attack.
 
*Super Damage: Grants 10 additional [[Lethal Damage]], 20 more [[Melee Damage]], a 30% increase in [[Critical Power]] for melee attacks, a +10% Damage multiplier, and 20 additional minutes of drug effects (4 minutes for Cannibal). The duration is halved by [[Fast Metabolism]].
 
*Super Criticals: Boosts [[Critical Power]] by 40%, [[Critical Roll]] by 30, and [[Critical Chance]] by 10%.
 
*Super Range: Enhances [[Sight Range]] by 10, sneak detection by 100, adds 4 to ranged weapon range, and increases the [[Implants#Combat_Implants|Combat Implant]] limit by 1.
 
*Super Health: Increases [[Healing Rate]] by 40, provides +15% resistance to [[Critical Roll]]s, adds 40 [[Hit Points]], allows for 50% healing from [[First Aid]], and offers a 20% heal from medications.
 
*Super Defense: Provides 3 to all [[Damage Resistance]], 2 to all [[Damage Threshold]], and a 20% resistance to [[Critical Chance]].
 
*Super Regen: Grants 50 additional [[Sequence]] points and 50 [[Sneak]] points, boosts [[Action Points|Action Point]] Regeneration by 25, reduces [[Action Points]] lost during Knockouts by 5, provides a 50% Action Point regeneration on kill, and offers a 10% Health Point regeneration on kill.
 
*Super Special: Adds +1 to one of the [[S.P.E.C.I.A.L]] attributes.
 
 
 
'''NOTE: If you already have a Tier 2 stat installed, you won't receive another Tier 2 stat. To acquire an additional one, play without it and possess 10 or 11 Tier 1 stats.'''
 

Latest revision as of 12:00, 10 February 2026