Difference between revisions of "War Event Stats"

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{| class="wikitable"
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#REDIRECT [[War Event#War Event stats]]
| colspan="3" |
 
<noinclude>==Tier 2 [[War Event]] Stats==</noinclude>
 
<includeonly>'''Tier 2 [[War Event Stats]]:'''<br></includeonly>
 
* you can install one '''Tier 2 stat''' instead three '''Tier 1 stats'''
 
* you can install only one '''Tier 2 stat'''
 
* you have a 30% chance to get it after having installed 10 or 11 '''Tier 1 stats'''.
 
* '''If you already have a Tier 2 stat installed, you won't receive another Tier 2 stat. To acquire an additional one, play without it and possess 10 or 11 Tier 1 stats (max 11 with 20 [[Charisma]]).'''<br /><br />
 
! rowspan="48" |
 
| colspan="4" |
 
<noinclude>==Tier 1 [[War Event]] Stats==</noinclude>
 
<includeonly>'''Tier 1 [[War Event Stats]]:'''<br></includeonly>
 
* you can install max 10 '''Tier 1 stats''' (or 11 with 20 [[Charisma]]).
 
* or 7 (8) with one '''Tier 2 stat'''
 
* '''everytime you can uninstall WE Stats - you need install new and wait few seconds (or leave and again enter to location) to prompt to uninstall'''
 
* if you have too much installed '''WE Stats''', then you cant attack<br /><br />
 
|-
 
! Short<br>Name
 
! Name
 
! Bonus
 
! Short<br>Name
 
! Name in<br>description
 
! Name when used
 
! Bonus
 
|-
 
! colspan="8" |
 
|-
 
| rowspan="3" | S.ULT ?
 
! rowspan="3" | Super Utility
 
| rowspan="3" |
 
*Offers bonuses such as 300 [[Carry Weight]]
 
*a cap of 10 [[Rad Resistance]]
 
*a cap of 5 [[Poison Resistance]]
 
*25% more [[currency|currency/caps]] on events
 
*100 [[Accuracy]]
 
*8% max [[chance to hit]]
 
*and 2 additional damage per bullet
 
*[[Melee Damage]] taken is reduced by 40%
 
*and there's a +2 bonus to defensive rolls
 
| ULT
 
! Utility
 
! Extra Utility
 
|
 
*extra 100 [[Carry Weight]]
 
*25 [[Rad Resistance]]
 
*25 [[Poison Resistance]]
 
*15% more currency/caps on events
 
|-
 
| ACC
 
! Accuracy
 
! Extra Fire Power
 
|
 
*extra 40 [[Accuracy]]
 
*+1 damage per bullet
 
*4% max [[chance to hit]]
 
|-
 
| SHD
 
! Shield
 
! Extra Shield
 
|
 
*extra Melee deal 20% less damage
 
*+1 to defensive rolls
 
|-
 
! colspan="8" |
 
|-
 
| rowspan="3" | S.MOV
 
! rowspan="3" | Super Movement
 
| rowspan="3" |
 
*Provides a 5% [[Movement Speed]] increase
 
*5 additional [[Action Points]] for movement in turn-based mode
 
*an extra 2 [[Action Points]]
 
*60 [[Armor Class]]
 
*and a 10% reduction in time to attack
 
| ATB
 
! AP TB
 
! Extra Movement
 
|
 
*extra 5% [[Movement Speed]]
 
*2 action points for movement in turn based
 
|-
 
| AP
 
! AP
 
! Extra Action Points & Armor Class
 
|
 
*extra +1 [[Action Points]]
 
*+30 [[Armor Class]]
 
|-
 
| AS
 
! AS
 
! Extra Attack Speed
 
|
 
*extra 5% less time to attack
 
|-
 
! colspan="8" |
 
|-
 
| rowspan="4" | S.DMG
 
! rowspan="4" | Super Damage
 
| rowspan="4" |
 
*Grants 10 additional [[Lethal Damage]]
 
*20 more [[Melee Damage]]
 
*a 30% increase in [[Critical Power]] for melee attacks
 
*a +10% Damage multiplier
 
*and 20 additional minutes of drug effects (4 minutes for Cannibal). The duration is halved by [[Fast Metabolism]]
 
| LD
 
! Flat damage
 
! Extra Lethal Damage
 
|
 
*extra 5 [[Lethal Damage]]
 
|-
 
| MD
 
! Melee Damage
 
! Extra Melee Damage
 
|
 
*extra 10 [[Melee Damage]]
 
*15% critical power for melee
 
|-
 
| DMG
 
! Damage
 
! Extra Damage
 
|
 
*extra +5% Damage multi
 
|-
 
| DRG
 
! Drugs/Respawn Time
 
! Extra drug timers/respawn time
 
|
 
*extra 10 Minutes more in drugs(2 in cannibal)(halved by [[Fast Metabolism]])
 
*-10 sec respawn time
 
|-
 
! colspan="8" |
 
|-
 
| rowspan="3" | S.CRT
 
! rowspan="3" | Super Criticals
 
| rowspan="3" |
 
*Boosts [[Critical Power]] by 40%
 
*Boosts [[Critical Roll]] by 30
 
*Boosts [[Critical Chance]] by 10%
 
| CP
 
! Crit Power p
 
! Extra Crit Roll (?)
 
|
 
*extra 8% [[Critical Power]]
 
|-
 
| CE
 
! Crit Power %
 
! Extra Crit Roll Multi
 
|
 
*extra 8% [[Crit Roll Multiplier]] (?)
 
|-
 
| CC
 
! Crit Chance
 
! Extra Critical Chance
 
|
 
*extra 5 [[Critical Chance]]
 
|-
 
! colspan="8" |
 
|-
 
| rowspan="3" | S.RNG
 
! rowspan="3" | Super Range
 
| rowspan="3" |
 
*Enhances [[Sight Range]] by 10
 
*sneak detection by 100
 
*adds 4 to ranged weapon range
 
*and increases the [[Implants#Combat_Implants|Combat Implant]] limit by 1
 
| FOV
 
! FoV
 
! Extra Sight
 
|
 
*extra 10 [[Sight]] Range ([[FoV]])
 
*25 [[Sneak]] Detect
 
|-
 
| RNG
 
! Weapon range
 
! Extra Weapon Range
 
|
 
*extra +2 Ranged weapon range
 
|-
 
| IMP
 
! Implant
 
! Extra Implants
 
|
 
*extra +1 [[Implants#Combat_Implants|Combat Implant]] limit
 
|-
 
! colspan="8" |
 
|-
 
| rowspan="3" | S.HP
 
! rowspan="3" | Super Health
 
| rowspan="3" |
 
*Increases [[Healing Rate]] by 40
 
*provides +15% resistance to [[Critical Roll]]s
 
*adds 40 [[Hit Points]]
 
*allows for 50% healing from [[First Aid]]
 
*and offers a 20% heal from medications
 
| HR
 
! Healing Rate
 
! Extra HR and crit res
 
|
 
*extra 20 [[Healing Rate]]
 
*+8% [[Critical Roll]] resistance
 
|-
 
| HP
 
! HP
 
! Extra Hit Points
 
|
 
*extra 20 [[HP]]s
 
|-
 
| MED
 
! Medic
 
! Extra Medic
 
|
 
*extra +25% Heal from FA
 
*+10% heal from meds
 
|-
 
! colspan="8" |
 
|-
 
| rowspan="7" | S.DEF
 
! rowspan="7" | Super Defense
 
| rowspan="7" |
 
*Provides 3 to all [[Damage Resistance]]
 
*2 to all [[Damage Threshold]]
 
*and a 20% resistance to [[Critical Chance]]
 
| DFN
 
! normal def
 
! Extra Normal Defensive
 
|
 
*extra [[Normal]] 2 [[DR]]
 
|-
 
| DFL
 
! laser def
 
! Extra Laser Defensive
 
|
 
*extra [[Laser]] 3 [[DR]] and 1 [[DT]]
 
|-
 
| DFP
 
! plasma def
 
! Extra Plasma Defensive
 
|
 
*extra [[Plasma]] 3 [[DR]] and 1 [[DT]]
 
|-
 
| DFF
 
! fire def
 
! Extra Fire Defensive
 
|
 
*extra [[Fire]] 3 [[DR]] and 1 [[DT]]
 
|-
 
| DFE
 
! electro def
 
! Extra Electric Defensive
 
|
 
*extra [[Electric]] 4 [[DR]] and 1 [[DT]]
 
|-
 
| DFX
 
! explode def
 
! Extra Explode Defensive
 
|
 
*extra [[Explode]] 4 [[DR]] and 2 [[DT]]
 
|-
 
| CR
 
! Crit Chance Res
 
! Extra Critical Chance Resistance
 
|
 
*extra +5% [[Critical Chance Resistance]]
 
|-
 
! colspan="8" |
 
|-
 
| rowspan="3" | S.REG
 
! rowspan="3" | Super Regen
 
| rowspan="3" |
 
*Grants 50 additional [[Sequence]] points and 50 [[Sneak]] points
 
*boosts [[Action Points|Action Point]] Regeneration by 25
 
*reduces [[Action Points]] lost during Knockouts by 5
 
*provides a 50% Action Point regeneration on kill
 
*and offers a 10% Health Point regeneration on kill
 
| SQ
 
! Sequence
 
! Extra Sequence and Stealth
 
|
 
*extra 25 [[Sequence]]
 
*25 [[Sneak]] points
 
|-
 
| APR
 
! AP Regen
 
! Extra AP Regen
 
|
 
*extra 12 AP Regen
 
*3 less AP in KOs
 
|-
 
| KS
 
! Killing Spree
 
! Extra Killing Spree
 
|
 
*extra 25% AP regen on kill
 
*5% HP regen on kill
 
|-
 
! colspan="8" |
 
|-
 
| rowspan="7" | S.SPC
 
! rowspan="7" | Super Special
 
| rowspan="7" |
 
*Adds +1 to all [[S.P.E.C.I.A.L]] attributes
 
| ST
 
! ST
 
! Extra Strength
 
|
 
*extra 1 [[Strength]]
 
|-
 
| PE
 
! PE
 
! Extra Perception
 
|
 
*extra 1 [[Perception]]
 
|-
 
| EN
 
! EN
 
! Extra Endurance
 
|
 
*extra 1 [[Endurance]]
 
|-
 
| CH
 
! CH
 
! Extra Charisma
 
|
 
*extra 1 [[Charisma]]
 
|-
 
| INT
 
! IN
 
! Extra Intelligence
 
|
 
*extra 1 [[Intelligence]]
 
|-
 
| AG
 
! AG
 
! Extra Agility
 
|
 
*extra 1 [[Agility]]
 
|-
 
| LK
 
! LK
 
! Extra Luck
 
|
 
*extra 1 [[Luck]]
 
|-
 
! colspan="8" |
 
|-
 
|}
 

Latest revision as of 12:00, 10 February 2026