Difference between revisions of "Alien Weapon Perks"

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(Create Alien weapon perks page so it can be nested in other pages)
 
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===Critical Beast===
+
#REDIRECT [[Weapon_perks#Alien-exclusive weapon perks]]
{{GearPerkAlien
 
|add to target 25% DR
 
|Ignores critical chance resistance
 
|add to target 25% DR(Stack with F)
 
|Ignores critical roll resistance
 
|Ignores critical power resistance
 
|Increase Critical Bracket by 1
 
|Increase Critical Bracket by 1(Stack with A)
 
|Increase Critical Damage by 50%
 
}}
 
 
 
===Penetrator===
 
{{GearPerkAlien
 
|Decrease chance for critical by 15%
 
|Ignores DT
 
|Decrease chance for critical by 15%(Stack with F)
 
|Ignores DR
 
|Ignores Damage Protection
 
|+33% Damage
 
|+33% Damage(Stack with A)
 
|+34% Damage(Stack with A and S)
 
}}
 
 
 
===Double Range===
 
{{GearPerkAlien
 
|Decrease accuracy by 25%
 
|Add 5 weapon Range
 
|Decrease accuracy by 25%(Stack with F)
 
|Add 5 weapon Range(Stack with E)
 
|Double all bonus weapon range
 
|Ignore 2 Laser DT
 
|Ignore 2 Laser DT(Stack with A)
 
|Add 10 weapon Range(Stack with E and C)
 
}}
 
 
 
===Flat Converter===
 
{{GearPerkAlien
 
|Increase AP Cost for attack by 1
 
|Penetrates 15% lethal protection
 
|Increase AP Cost for attack by 1
 
|Penetrates 15% lethal protection(Stack with E)
 
|Converts 50% damage to lethal damage
 
|Gain 5% Lethality
 
|Gain 5% Lethality(Stack with A)
 
|Converts 50% damage to lethal damage(Stack with B)
 
}}
 
 
 
===Fire Converter===
 
{{GearPerkAlien
 
|Lower weapon range by 4
 
|Changes the weapon type to fire
 
|Lower weapon range by 4(Stack with F)
 
|Lowers the fire-fighter effect by 50%
 
|Double burning damage
 
|Lower AP attack cost by 1
 
|Lower AP attack cost by 1(Stack with A)
 
|Lowers the fire-fighter effect by 50%(Stack with C)
 
}}
 
 
 
===Plasma Converter===
 
{{GearPerkAlien
 
|Lower damage by 10%
 
|Changes the weapon type to plasma
 
|Lower damage by 10%(Stack with F)
 
|Always scores critical hits
 
|+50 Critical Roll
 
|+50% Critical Power
 
|+50% Critical Power(Stack with A)
 
|+50 Critical Roll (Stack with B)
 
}}
 
 
 
===Stun Hex===
 
{{GearPerkAlien
 
|Cap damage on 300
 
|Applies a Shock effect on a one-hex attack
 
|Cap damage on 200
 
|Applies a paralysis effect on a one-hex attack
 
|Applies a lost turn effect on a one-hex attack
 
|Regen 3 AP on a one-hex attack
 
|Regen 3 AP on a one-hex attack(Stack with A)
 
|Regen 3 AP on a one-hex attack(Stack with A and S)
 
}}
 
 
 
===Lightning===
 
{{GearPerkAlien
 
|Decrease ammo rounds per shot by 5
 
|30% chance that a range attack above 10 hexes will bounce to the next target in a 10 hex range
 
|Decrease ammo rounds per shot by 5(Stack with F)
 
|bounced damage ignore friendly units(faction/team)
 
|Increase chance of E to 50%
 
|+10 Max Damage
 
|+10 Max Damage(Stack with A)
 
|Increase chance of E to 90%
 
}}
 
 
 
===Heresy Shot===
 
{{GearPerkAlien
 
|Increase Attack Delay by 250
 
|Applies heresy for 4 seconds on the target
 
|Increase Attack Delay by 250(Stack with F)
 
|Apply 5 confusion stacks on target
 
|Apply 50 weakness stacks on target
 
|+25% Critical Damage
 
|+25% Critical Damage(Stack with A)
 
|Apply 3 bounty stacks on target
 
}}
 
 
 
===Rad Shot===
 
{{GearPerkAlien
 
|Increase reload cost by 50%
 
|Apply 30 radiation on target
 
|Increase reload cost by 50%(Stack with F)
 
|Apply 30 radiation on target(Stack with E)
 
|Converts 50% of damage into radiation
 
|Ignore 45% radiation Resistance
 
|Ignore 45% radiation Resistance(Stack with A)
 
|Apply 60 radiation on target(Stack with E and C)
 
}}
 
 
 
[[Category:Perks]]
 

Latest revision as of 01:24, 7 February 2026