Difference between revisions of "User talk:Faster"

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== New armor: display names and special bonuses ==
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#BoS Metal Armor T3 (Bleed immunity)
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#Cyber Robe T3 (EMP damage applies Paralysis to you??duration??)
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#Enclave Metal Armor T3 (-5% incoming critical damage
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#Leather Coat T3 (-200 critical rate)
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#Medic Robe T3 (You can use FA on targets 3 hexes away)
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#Radscorpion Leather Armor T3 (+40% healing value)
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#NCR Metal Armor T3 (+10 lethal protection)
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#TMA Metal Armor T3 (Immunity to Radiation)
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#Vault Jumpsuit T3 (-100 attack delay)
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#VC Metal Armor T3 (-100ms ??Lethal Rate??)
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#Deathclaw Leather Armor T4 (+100% max durability, grants 700ms of immunity after healing a target with FA/meds (healing ammo doesn't count)
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#Elder Robe T4 (+100% max durability; +1 SPECIAL)
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#Gun Runners Armor T4 (+100% max durability; +10% DR penetration)
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#Rusty Power Armor T4 (+100% max durability; +10% Laser/Plasma/Electro DR penetration protection)
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#Sniper Leather Armor T4 (+100% max durability; +4 weapon range; +20 Sight)
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#Medic Armor T5 (+300% max durability; grants 700ms of immunity after healing a target (350ms if the healing was done via firing healing ammo)
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#Power Robe T5 (+300% max durability; 100% melee counter-attack)
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#Sniper Armor T5 (+300 max durability; -200 crit rate; +6 weapon range; +25 [[Sight]]
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#Light Power Armor T6 (+900% max durability; -500 attacker crit rate; +10 weapon range, +33 [[Sight]]
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#Power Robe MKII T6 (+300% max durability; 200% melee counter-attack)
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#Speed Power Armor T6 (+900% max durability; gain 1000ms of immunity after healing a target or 500ms if the healing was done via firing healing ammo; +30% movement speed)
 
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Revision as of 20:51, 13 February 2026