Difference between revisions of "User talk:Faster"
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m (Prepared info for an upcoming update) |
m (Added some information) |
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| + | == New armor: display names and special bonuses == | ||
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| + | #BoS Metal Armor T3 (Bleed immunity) | ||
| + | #Cyber Robe T3 (EMP damage applies Paralysis to you??duration??) | ||
| + | #Enclave Metal Armor T3 (-5% incoming critical damage | ||
| + | #Leather Coat T3 (-200 critical rate) | ||
| + | #Medic Robe T3 (You can use FA on targets 3 hexes away) | ||
| + | #Radscorpion Leather Armor T3 (+40% healing value) | ||
| + | #NCR Metal Armor T3 (+10 lethal protection) | ||
| + | #TMA Metal Armor T3 (Immunity to Radiation) | ||
| + | #Vault Jumpsuit T3 (-100 attack delay) | ||
| + | #VC Metal Armor T3 (-100ms ??Lethal Rate??) | ||
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| + | #Deathclaw Leather Armor T4 (+100% max durability, grants 700ms of immunity after healing a target with FA/meds (healing ammo doesn't count) | ||
| + | #Elder Robe T4 (+100% max durability; +1 SPECIAL) | ||
| + | #Gun Runners Armor T4 (+100% max durability; +10% DR penetration) | ||
| + | #Rusty Power Armor T4 (+100% max durability; +10% Laser/Plasma/Electro DR penetration protection) | ||
| + | #Sniper Leather Armor T4 (+100% max durability; +4 weapon range; +20 Sight) | ||
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| + | #Medic Armor T5 (+300% max durability; grants 700ms of immunity after healing a target (350ms if the healing was done via firing healing ammo) | ||
| + | #Power Robe T5 (+300% max durability; 100% melee counter-attack) | ||
| + | #Sniper Armor T5 (+300 max durability; -200 crit rate; +6 weapon range; +25 [[Sight]] | ||
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| + | #Light Power Armor T6 (+900% max durability; -500 attacker crit rate; +10 weapon range, +33 [[Sight]] | ||
| + | #Power Robe MKII T6 (+300% max durability; 200% melee counter-attack) | ||
| + | #Speed Power Armor T6 (+900% max durability; gain 1000ms of immunity after healing a target or 500ms if the healing was done via firing healing ammo; +30% movement speed) | ||
|} | |} | ||
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