Difference between revisions of "Soldier"
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(Changed Damagecaps to correct value) |
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*Soldier has a -100 debuff to all defensive rolls for critical effects such as knockdown, bypass, confusion etc. This means that perks such as Stonewall and Man of Steel are much less effective and require high SPECIAL investment and/or tank synergy to be somewhat effective | *Soldier has a -100 debuff to all defensive rolls for critical effects such as knockdown, bypass, confusion etc. This means that perks such as Stonewall and Man of Steel are much less effective and require high SPECIAL investment and/or tank synergy to be somewhat effective | ||
Damage caps: | Damage caps: | ||
| − | *Normal: | + | *Normal: 450 - Agility*10 + Flat Damage |
| − | *Laser: | + | *Laser: 750- Agility*10 + Flat Damage |
| − | *Fire: | + | *Fire: 350 - Agility*10 + Flat Damage |
| − | *Plasma: | + | *Plasma: 650 - Agility*10 + Flat Damage |
| − | *Electro: | + | *Electro: 550 - Agility*10 + Flat Damage |
| − | *Explode: | + | *Explode: 250 - Agility*10 + Flat Damage |
*Note: Flat damage in calculations are opponents flat damage. | *Note: Flat damage in calculations are opponents flat damage. | ||
| 0-70 | | 0-70 | ||
| Line 46: | Line 46: | ||
*So if you have 20 agility with Gain agi level perk you have 25 agility for calculations. | *So if you have 20 agility with Gain agi level perk you have 25 agility for calculations. | ||
*Examples of this are: | *Examples of this are: | ||
| − | *Normal: | + | *Normal: 450 - 25*10 + Flat Damage |
| − | *Laser: | + | *Laser: 750- 25*10 + Flat Damage |
| − | *Fire: | + | *Fire: 350 - 25*10 + Flat Damage |
| − | *Plasma: | + | *Plasma: 650 - 25*10 + Flat Damage |
| − | *Electro: | + | *Electro: 550 - 25*10 + Flat Damage |
| − | *Explode: | + | *Explode: 250 - 25*10 + Flat Damage |
-You can thank AngelicLight and TheMercenary "TvoyPapanja" in discord for these. | -You can thank AngelicLight and TheMercenary "TvoyPapanja" in discord for these. | ||
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Revision as of 22:49, 19 September 2022
| Name | Req. level |
Effect | Notes | Basic Critical Power |
|---|---|---|---|---|
| Soldier | 110 |
|
Damage caps:
|
0-70 |
Gain Special Perk Class Calculations
| Name | Effect | Notes: |
|---|---|---|
| Gain Agility |
|
-You can thank AngelicLight and TheMercenary "TvoyPapanja" in discord for these. |
Negative Class Scaling
| Name | Effect | Notes: |
|---|---|---|
| Luck |
|
|