Difference between revisions of "Lost Hill"
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*Enemies are power-armored cultists, attacking them puts a heresy status on the player. | *Enemies are power-armored cultists, attacking them puts a heresy status on the player. | ||
*The boss stays at a distance of 30 hexes (players can't go closer). | *The boss stays at a distance of 30 hexes (players can't go closer). | ||
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Latest revision as of 10:46, 12 December 2025
Lost Hill is tier VI dungeon placed in zone 26:35.
Mechanics
To open it, access and security cards are required. Every elevator requires sacrificing one player, who will be killed and unable to be revived by a paramedic (this must be done three times). The elevator opens for only 2 minutes. Each floor debuffs you by 3% max radiation resistance (-15% on the last floor). You become increasingly radiated inside. After defeating the boss, there's a reward room and an exit to the world map.
Loot Drop
- *NPCs on a surface have chance to drop .223 AP
- *NPCs on level 1-4 have chance to drop Royal Blood
- The chance for rare gear in rewards scales with game patches. Extra loot includes:
- Tier 4 cannibal drugs: Human Guts, Perfect Head, Royal Blood,
- 5% chance for a Real Cookie or a 95% chance for a monument chunk,
- Tons of Tier 2 and Tier 3 Cannibal Drugs.
Enemies
- Enemies are power-armored cultists, attacking them puts a heresy status on the player.
- The boss stays at a distance of 30 hexes (players can't go closer).