Difference between revisions of "Agility"

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{{Special
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#REDIRECT [[SPECIAL#Agility]]
|name=Agility
 
|image=Imp agility.png
 
|modifies=[[Small Guns]] +4%, [[Big Guns]] +2%, [[Energy Weapons]] +2%<br>[[Close Combat]] +2%,[[Throwing]]+4%, [[Sneak]] +3%, [[Robbery]] +1%<br>[[Traps]] +1%
 
|negative=-1 [[Stealth]] each Agility<br>-2 Lethal Damage each Agility (can't go below 0)
 
|level perks=[[Gain Agility]], [[Quick Pockets]], [[Action Boy]], [[Bonus Move]]<br>[[Iron Limbs]], [[Livewire]], [[Fast Attacks]], [[Dodger]], [[Cowboy]]
 
|support perks=-
 
|traits=[[Small Frame]], [[Fast Shot]], [[Bloody Mess]]
 
}}
 
''Coordination and the ability to move well. A high Agility is important for any active character.''<br>
 
 
 
Agility measures the character's overall speed and coordination, affecting their [[Movement Speed]], the speed at which they can [[Combat|reload and fire weapons]], and their ability to [[Armor Class|dodge]] attacks. Making character more effective in combat.<br>
 
 
 
'''AG''' scales with [[Action Points]] +0.33, [[Armor Class]] +3 and more.<br>
 
Full list in [[S.P.E.C.I.A.L.]]<br>
 
 
 
Having 6 or more agility is recommended. With a low agility you won't have many action points, and therefor cannot take aimed shots at the head, eyes or groin.
 
 
 
==Drugs that affect Agility==
 
*[[Nuka-Cola]] +1
 
 
 
*[[Drugs#Cannibal_drugs|Cannibal Drugs]] Rad.Heart +3
 
 
 
==Tips==
 
[[Small Frame]] adds +2 [[Action Points|AP]], penalty to '''CW''' can be solved with [[Support Perks]] after level 55, or by holding backpack/bag in second hand slot.<br>
 
[[Bloody Mess]] and Killing Spree [[Weapon perks|Weapon Perk]] stacks together, resulting with high '''AP''' regeneratom per kill.<br>
 
 
 
There is no difference between having 8 agility versus 9 agility when determining the number of action points your character will have.<br>
 
 
 
[[Category:SPECIAL]]
 

Latest revision as of 00:26, 10 April 2026

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