Difference between revisions of "User talk:Faster"

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== Attack delay ==
 
  
'''Attack delay''' is the minimum time (in milliseconds) that must pass after an attack before any action can be performed.
 
 
The lower your attack speed, the faster you are. Each [[weapon]] has its own base attack delay value.
 
 
== Modifiers ==
 
 
The table below lists various modifiers that affect attack delay. Bonuses reduce delay (good), while penalties increase it (bad).
 
 
{| class="wikitable"
 
! Type
 
! Modifier
 
! Source
 
! Notes
 
|-
 
| rowspan="11" | '''Bonuses'''
 
| -200 ms
 
| [[Fast Attacks]] perk
 
| Flat reduction
 
|-
 
| -20% (-50% for [[Regulator]])
 
| [[Fast Shot]]
 
| Applies to single shots only; does not affect rockets/flamers
 
|-
 
| -5%
 
| Attack Speed (AS) [[War Event#WE stats|WE stat]]
 
|
 
|-
 
| -5%
 
| Melee Mastery (S.HTH) [[War Event#WE stats|WE stat]]
 
|
 
|-
 
| -40%
 
| [[Cowboy]]
 
| Limited to pistols
 
|-
 
| -50%
 
| [[Perks Synergies|Quick Fingers]] perk synergy
 
| Single shots only (excluding melee and throwing attacks)
 
|-
 
| -10%
 
| [[Soldier]]
 
| Limited to [[Support Rifles]]
 
|-
 
| up to -20% (-35% for [[Hubologist]])
 
| [[Weapon perks|Bonus Attack Speed]] weapon perk
 
| Varies by rank
 
|-
 
| -0.5% per [[Leader]]'s Charisma
 
| [[Leader]] mobility flag
 
| Scales with Leader's Charisma
 
|-
 
| -1% for each point of [[Luck]]
 
| [[Bounty Hunter]]
 
|
 
|-
 
| -10% (random chance)
 
| [[Random Boy]] rolls
 
| Unlucky roll applies a +3% penalty instead
 
|-
 
| rowspan="8" | '''Penalties'''<br/>(increases)
 
| +100%
 
| [[#Aimed attack|Aiming]]
 
|
 
|-
 
| +2% per stack
 
| [[Slow]] stacks
 
|
 
|-
 
| +1% for each point of [[Charisma]]
 
| [[Priest]]
 
|
 
|-
 
| +25%
 
| [[Raider]]
 
|
 
|-
 
| +3% (random chance)
 
| [[Random Boy]] rolls
 
| Lucky rolls apply a 10% reduction instead
 
|-
 
| +30%
 
| Target has [[Quick Recovery]]
 
| Applied when attacking a target with this perk
 
|-
 
| +0.5% for each point of [[Intelligence]]
 
| Intelligence
 
|
 
|}
 
 
== Special overrides ==
 
 
Certain abilities completely bypass the normal modifier calculations and set attack delay to a fixed value:
 
 
* [[Heresy]]: Sets delay to 1200 ms or higher
 
* [[Killer]] (rage mode): Sets delay to 700 ms
 
* [[Wrecker]]: Attack delay = 100 × distance (in hexes)
 
 
== Healing items ==
 
 
As of Patch 6.3.5, items that restore hit points have the following base attack delay values:
 
 
* [[Weak Healing Powder]]: 800 ms
 
* [[Stimpak]]: 1000 ms
 
* [[Super Stimpak]]: 1300 ms
 
* [[Mega Stimpak]]: 1300 ms
 
* [[Hypo]]: 1000 ms
 
* [[Rat]]: 800 ms
 
* [[Blood Pack]]: 1600 ms
 
* [[Royal Blood]]: 3000 ms
 
 
[[Category:Combat-related mechanics]]
 

Revision as of 07:27, 10 March 2026