Difference between revisions of "Soldier"
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(Created page with "{| class="wikitable sortable" border="1" |- ! Name ! Req.<br> level ! Effect ! Notes ! Basic <br> Critical <br> Power |- | Soldier | 110 | *-1 AP cost for each acti...") |
AngelicLight (talk | contribs) |
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*Explode: 200 - Agility*10 + Flat Damage | *Explode: 200 - Agility*10 + Flat Damage | ||
| 0-70 | | 0-70 | ||
| + | |} | ||
| + | |||
| + | === Gain Special Perk Class Calculations === | ||
| + | |||
| + | {| class="wikitable sortable" border="1" | ||
| + | |- | ||
| + | ! Name | ||
| + | ! Effect | ||
| + | ! Notes: | ||
| + | |- | ||
| + | | [[Gain Agility]] | ||
| + | | | ||
| + | *Gives +5 Agility in Damage cap calculations | ||
| + | | | ||
| + | *Getting the Gain Agility [[level perks|level perk]] also gives the bonuses you see on the left. | ||
| + | *So if you have 20 agility with Gain agi level perk you have 25 agility for calculations. | ||
| + | *Examples of this are: | ||
| + | *Normal: 400 - 25*10 + Flat Damage | ||
| + | *Laser: 700- 25*10 + Flat Damage | ||
| + | *Fire: 300 - 25*10 + Flat Damage | ||
| + | *Plasma: 600 - 25*10 + Flat Damage | ||
| + | *Electro: 500 - 25*10 + Flat Damage | ||
| + | *Explode: 200 - 25*10 + Flat Damage | ||
| + | -You can thank AngelicLight and TheMercenary in discord for these. | ||
| + | |- | ||
| + | |} | ||
Revision as of 11:21, 30 May 2022
| Name | Req. level |
Effect | Notes | Basic Critical Power |
|---|---|---|---|---|
| Soldier | 110 |
|
Damage caps:
|
0-70 |
Gain Special Perk Class Calculations
| Name | Effect | Notes: |
|---|---|---|
| Gain Agility |
|
-You can thank AngelicLight and TheMercenary in discord for these. |