Difference between revisions of "Soldier"

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*Critical tier minimum tier 2
 
*Critical tier minimum tier 2
 
*lower maximum damage soldier can receive
 
*lower maximum damage soldier can receive
*1 to all SPECIAL, HP, AP, APTB, Carry Weight, Sequence, Melee Damage, Healing Rate, Critical Chance, Critical Power, Heavy Handed Malus, Flat Damage, Lifesteal, Damage per Bullet, ST when calculating chance to hit, Accurate distance mod, max chance to hit, Accuracy, Higher Critical Miss Fail, AP Regen, less Healing Time, less skill points, to longer cooldowns, SP from books, to less exp gain,
+
*1 to all SPECIAL, HP, AP, APTB, Carry Weight, Sequence, Melee Damage, Healing Rate, Critical Chance, Critical Power, Heavy Handed Malus, Flat Damage, Lifesteal, Damage per Bullet, ST when calculating chance to hit, Accurate distance mod, max chance to hit, Accuracy, Higher Critical Miss Fail, AP Regen, less Healing Time, less skill points, to longer cooldowns, SP from books, to less exp gain.
 +
*PvE Ability: 1 damage per bullet again NPCs
 
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*You can take this perk in Redding downtown near tent
 
*You can take this perk in Redding downtown near tent
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*Explode: 200 - Agility*10 + Flat Damage
 
*Explode: 200 - Agility*10 + Flat Damage
 
*Note: Flat damage in calculations are opponents flat damage.
 
*Note: Flat damage in calculations are opponents flat damage.
*PvE Ability: 1 damage per bullet again NPCs
 
 
| 0-70
 
| 0-70
 
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Revision as of 15:59, 9 July 2022

Name Req.
level
Effect Notes Basic
Critical
Power
Soldier 110
  • -1 AP cost for each action
  • +50 to random gun skills (Small guns, Big Guns, Energy Weapons, Close Combat)
  • +1% chance to get random KO during on action for each fury stack
  • Critical tier minimum tier 2
  • lower maximum damage soldier can receive
  • 1 to all SPECIAL, HP, AP, APTB, Carry Weight, Sequence, Melee Damage, Healing Rate, Critical Chance, Critical Power, Heavy Handed Malus, Flat Damage, Lifesteal, Damage per Bullet, ST when calculating chance to hit, Accurate distance mod, max chance to hit, Accuracy, Higher Critical Miss Fail, AP Regen, less Healing Time, less skill points, to longer cooldowns, SP from books, to less exp gain.
  • PvE Ability: 1 damage per bullet again NPCs
  • You can take this perk in Redding downtown near tent
  • Stonewall perk no longer works, making a soldier fully vulnerable to knockouts

Damage caps:

  • Normal: 400 - Agility*10 + Flat Damage
  • Laser: 700- Agility*10 + Flat Damage
  • Fire: 300 - Agility*10 + Flat Damage
  • Plasma: 600 - Agility*10 + Flat Damage
  • Electro: 500 - Agility*10 + Flat Damage
  • Explode: 200 - Agility*10 + Flat Damage
  • Note: Flat damage in calculations are opponents flat damage.
0-70

Gain Special Perk Class Calculations

Name Effect Notes:
Gain Agility
  • Gives +5 Agility in Damage cap calculations
  • Getting the Gain Agility level perk also gives the bonuses you see on the left.
  • So if you have 20 agility with Gain agi level perk you have 25 agility for calculations.
  • Examples of this are:
  • Normal: 400 - 25*10 + Flat Damage
  • Laser: 700- 25*10 + Flat Damage
  • Fire: 300 - 25*10 + Flat Damage
  • Plasma: 600 - 25*10 + Flat Damage
  • Electro: 500 - 25*10 + Flat Damage
  • Explode: 200 - 25*10 + Flat Damage

-You can thank AngelicLight and TheMercenary "TvoyPapanja" in discord for these.