Difference between revisions of "Perk synergies"
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(Patch 4.96.42) |
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| Line 17: | Line 17: | ||
| Tank | | Tank | ||
| [[Adrenaline Rush]] + [[Toughness]] + [[Lethal Protection]] | | [[Adrenaline Rush]] + [[Toughness]] + [[Lethal Protection]] | ||
| − | | Change the 8% in defensive rolls to 10% | + | | Change the 8% in defensive rolls to 10%, Lower enemy's melee damage by 20% |
|- | |- | ||
| Burster | | Burster | ||
| Line 53: | Line 53: | ||
| Medicine Doctor | | Medicine Doctor | ||
| [[Healer]] + [[Medic]] + [[Living Anatomy]] | | [[Healer]] + [[Medic]] + [[Living Anatomy]] | ||
| − | | Healing a Target also Heals you for 50%. Gives extra | + | | Healing a Target also Heals you for 50%. Gives extra 20% DT penetration protection and 40% DR penetration protection. |
|- | |- | ||
| Ranger | | Ranger | ||
Revision as of 21:43, 29 July 2022
Table of Perk Synergies
| Name | Perks | Bonus |
|---|---|---|
| Bonus HtH Speed | Bonus HtH Damage + Bonus HtH Attacks + Vampire | +25% Run Speed |
| Speedboy | Action Boy + Bonus Move + Gain Agility | +25% Bonus AP. Increase all movement speed caps by 10%(max and for wearing weapon) |
| Tank | Adrenaline Rush + Toughness + Lethal Protection | Change the 8% in defensive rolls to 10%, Lower enemy's melee damage by 20% |
| Burster | Bonus Ranged Damage + More Ranged Damage + Death Sense | 75% chance to deal +100% damage when attacking from one hex distance while using ranged weapon |
| Rapid Fire | Bonus Rate of Fire + Gain Charisma + Gain Intelligence | -1 AP cost while attacking |
| Armor King | Dodger + Lifegiver + Livewire | Doubles Armor Class cap, +5% bonus damage reduction |
| Quick Fingers | Earlier Sequence + Weapon Handling + Cowboy | 50% Shorter Attack Speed for single shots |
| Slayer | More Critical + Even More Criticals + Gain Luck | +10 Bonus flat Critical Power; Ignore 80% of target's armor critical roll multiplier protection |
| Vitality | Gain Endurance + Faster Healing + Quick Pockets | +40% Bonus Healing Rate |
| Ninja | Gain Perception + Ghost + Silent Running | +50 bonus Stealth and 50 Stealth near wall(together 100) |
| Bonus HtH Rapid | Gain Strength + In Your Face! + Better HtH Criticals | +5 bonus ST in Heavy Handed calculation and +100 AP Regen |
| Medicine Doctor | Healer + Medic + Living Anatomy | Healing a Target also Heals you for 50%. Gives extra 20% DT penetration protection and 40% DR penetration protection. |
| Ranger | Heave Ho! + Sharpshooter + Quick Recovery | +5 more hexes range when using throwing or ranged weapons |
| Iron Man | Iron Grip + Man of Steel + Stonewall | +30% Critical Chance Resistance and Critical Roll Resistance |
| Pyro! | Pyromaniac + Firefighter + Bonus Battle Stats | Gives extra flat damage equal to half Pyromaniac(and Phoenix Implant) fire damage bonus(no plasma convert anymore). Lower lethal defensives by 15% |
| Marksman | Better Criticals + Spray and Pray + (Right Between the Eyes or Hit the Gaps) | Aimed Critical chance bonus changed to 7% from 4% for each luck |