Difference between revisions of "Perk synergies"

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(Patch 4.96.42)
Line 17: Line 17:
 
| Tank
 
| Tank
 
| [[Adrenaline Rush]] + [[Toughness]] + [[Lethal Protection]]
 
| [[Adrenaline Rush]] + [[Toughness]] + [[Lethal Protection]]
|  Change the 8% in defensive rolls to 10%
+
|  Change the 8% in defensive rolls to 10%, Lower enemy's melee damage by 20%
 
|-
 
|-
 
| Burster
 
| Burster
Line 53: Line 53:
 
| Medicine Doctor
 
| Medicine Doctor
 
| [[Healer]] + [[Medic]] + [[Living Anatomy]]
 
| [[Healer]] + [[Medic]] + [[Living Anatomy]]
| Healing a Target also Heals you for 50%. Gives extra 30% DT penetration protection and 40% DR penetration protection.
+
| Healing a Target also Heals you for 50%. Gives extra 20% DT penetration protection and 40% DR penetration protection.
 
|-
 
|-
 
| Ranger
 
| Ranger

Revision as of 21:43, 29 July 2022

Table of Perk Synergies

Name Perks Bonus
Bonus HtH Speed Bonus HtH Damage + Bonus HtH Attacks + Vampire +25% Run Speed
Speedboy Action Boy + Bonus Move + Gain Agility +25% Bonus AP. Increase all movement speed caps by 10%(max and for wearing weapon)
Tank Adrenaline Rush + Toughness + Lethal Protection Change the 8% in defensive rolls to 10%, Lower enemy's melee damage by 20%
Burster Bonus Ranged Damage + More Ranged Damage + Death Sense 75% chance to deal +100% damage when attacking from one hex distance while using ranged weapon
Rapid Fire Bonus Rate of Fire + Gain Charisma + Gain Intelligence -1 AP cost while attacking
Armor King Dodger + Lifegiver + Livewire Doubles Armor Class cap, +5% bonus damage reduction
Quick Fingers Earlier Sequence + Weapon Handling + Cowboy 50% Shorter Attack Speed for single shots
Slayer More Critical + Even More Criticals + Gain Luck +10 Bonus flat Critical Power; Ignore 80% of target's armor critical roll multiplier protection
Vitality Gain Endurance + Faster Healing + Quick Pockets +40% Bonus Healing Rate
Ninja Gain Perception + Ghost + Silent Running +50 bonus Stealth and 50 Stealth near wall(together 100)
Bonus HtH Rapid Gain Strength + In Your Face! + Better HtH Criticals +5 bonus ST in Heavy Handed calculation and +100 AP Regen
Medicine Doctor Healer + Medic + Living Anatomy Healing a Target also Heals you for 50%. Gives extra 20% DT penetration protection and 40% DR penetration protection.
Ranger Heave Ho! + Sharpshooter + Quick Recovery +5 more hexes range when using throwing or ranged weapons
Iron Man Iron Grip + Man of Steel + Stonewall +30% Critical Chance Resistance and Critical Roll Resistance
Pyro! Pyromaniac + Firefighter + Bonus Battle Stats Gives extra flat damage equal to half Pyromaniac(and Phoenix Implant) fire damage bonus(no plasma convert anymore). Lower lethal defensives by 15%
Marksman Better Criticals + Spray and Pray + (Right Between the Eyes or Hit the Gaps) Aimed Critical chance bonus changed to 7% from 4% for each luck