Difference between revisions of "War Event Stats"
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*extra 5% movement speed and 2 action points for movement in turn based. | *extra 5% movement speed and 2 action points for movement in turn based. | ||
*extra 40 Accuracy and 1 damage per bullet. | *extra 40 Accuracy and 1 damage per bullet. | ||
| − | *extra 10 | + | *extra 10 [[Lethal Damage]] |
*extra 10 Sight Range, 50 Sneak Detect | *extra 10 Sight Range, 50 Sneak Detect | ||
*extra 15% Critical Power | *extra 15% Critical Power | ||
Revision as of 16:56, 6 November 2022
- extra 100 Carry Weight, 25 Rad Resistance and 25 Poison Resistance and 25% more currency/caps on events
- extra 5% movement speed and 2 action points for movement in turn based.
- extra 40 Accuracy and 1 damage per bullet.
- extra 10 Lethal Damage
- extra 10 Sight Range, 50 Sneak Detect
- extra 15% Critical Power
- extra 15 Critical Power
- extra 40 Healing Rate and +15% critical roll resistance.
- extra 25 Sequence and 50 Stealth points.
- extra 10 Melee Damage, 30% critical power for melee atacks
- extra 10 Critical Chance
- extra 2 Strength
- extra 2 Perception
- extra 2 Endurance
- extra 2 Charisma
- extra 2 Intelligence
- extra 2 Agility
- extra 2 Luck
- extra Normal 7 DR and 2 DT
- extra Laser 4 DR and 2 DT
- extra Plasma 9 DR and 2 DT
- extra Fire 9 DR and 2 DT
- extra Electric 7 DR and 2 DT
- extra Explosive 12 DR and 5 DT
- extra 40 Hit Points
- extra 2 Action Point and 30 Armor Class