Difference between revisions of "War Event Stats"

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*extra 5% movement speed and 2 action points for movement in turn based.
 
*extra 5% movement speed and 2 action points for movement in turn based.
 
*extra 40 Accuracy and 1 damage per bullet.
 
*extra 40 Accuracy and 1 damage per bullet.
*extra 10 Flat Damage
+
*extra 10 [[Lethal Damage]]
 
*extra 10 Sight Range, 50 Sneak Detect
 
*extra 10 Sight Range, 50 Sneak Detect
 
*extra 15% Critical Power
 
*extra 15% Critical Power

Revision as of 16:56, 6 November 2022

  • extra 100 Carry Weight, 25 Rad Resistance and 25 Poison Resistance and 25% more currency/caps on events
  • extra 5% movement speed and 2 action points for movement in turn based.
  • extra 40 Accuracy and 1 damage per bullet.
  • extra 10 Lethal Damage
  • extra 10 Sight Range, 50 Sneak Detect
  • extra 15% Critical Power
  • extra 15 Critical Power
  • extra 40 Healing Rate and +15% critical roll resistance.
  • extra 25 Sequence and 50 Stealth points.
  • extra 10 Melee Damage, 30% critical power for melee atacks
  • extra 10 Critical Chance
  • extra 2 Strength
  • extra 2 Perception
  • extra 2 Endurance
  • extra 2 Charisma
  • extra 2 Intelligence
  • extra 2 Agility
  • extra 2 Luck
  • extra Normal 7 DR and 2 DT
  • extra Laser 4 DR and 2 DT
  • extra Plasma 9 DR and 2 DT
  • extra Fire 9 DR and 2 DT
  • extra Electric 7 DR and 2 DT
  • extra Explosive 12 DR and 5 DT
  • extra 40 Hit Points
  • extra 2 Action Point and 30 Armor Class