Difference between revisions of "Vault 14"
Jump to navigation
Jump to search
(Mechanics section) |
(→Loot Drop) |
||
| Line 12: | Line 12: | ||
==Loot Drop== | ==Loot Drop== | ||
| − | *There is 1 tier | + | *There is 1 tier 2 [[Dungeon Spawner]] |
*NPCs are not lootable | *NPCs are not lootable | ||
==Enemies== | ==Enemies== | ||
Super Mutants with Tier 4-5 heavy weaponry, [[Floater]]s, [[Centaur]]s | Super Mutants with Tier 4-5 heavy weaponry, [[Floater]]s, [[Centaur]]s | ||
Revision as of 05:56, 30 March 2024
Vault 14 is an abandoned Vault that got inhabited by remains of Master's army.
Vault 14 is Tier V Dungeon (mob wave type)
Contents
Mechanics
In the mob wave type dungeon the loot locker is initially empty. You must survive a wave of hostile NPC attacks and then loot will appear inside the locker. To start a wave you must kill something while inside the dungeon. NPC, slave or a sandbag is a perfect choice, but companion also works.
NOTE: If you leave while your companion is still dead inside, there is a chance they get permanently deleted when map resets.
Location
Vault 14 is located at Grid 38:21 (North-East of Shady Sands).
Loot Drop
- There is 1 tier 2 Dungeon Spawner
- NPCs are not lootable
Enemies
Super Mutants with Tier 4-5 heavy weaponry, Floaters, Centaurs