Difference between revisions of "Armor perks"
TvoyPapanja (talk | contribs) (→Terminator) |
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==List of armor perks== | ==List of armor perks== | ||
| + | <div style="display:flex; flex-wrap:wrap; justify-content:center;"> | ||
| + | |||
| + | <div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;"> | ||
===Advanced Plate=== | ===Advanced Plate=== | ||
{{GearPerk | {{GearPerk | ||
| Line 19: | Line 22: | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | ||
}} | }} | ||
| + | </div> | ||
| + | |||
| + | <div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;"> | ||
===Anty-Termal System=== | ===Anty-Termal System=== | ||
{{GearPerk | {{GearPerk | ||
| Line 29: | Line 35: | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | ||
}} | }} | ||
| + | </div> | ||
| + | |||
| + | <div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;"> | ||
===Bonus Movement=== | ===Bonus Movement=== | ||
{{GearPerk | {{GearPerk | ||
| Line 39: | Line 48: | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
}} | }} | ||
| + | </div> | ||
| + | |||
| + | <div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;"> | ||
===Cured=== | ===Cured=== | ||
{{GearPerk | {{GearPerk | ||
| Line 49: | Line 61: | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | ||
}} | }} | ||
| + | </div> | ||
| + | |||
| + | <div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;"> | ||
===Defense Enhancement=== | ===Defense Enhancement=== | ||
{{GearPerk | {{GearPerk | ||
| Line 57: | Line 72: | ||
|hmod_1={{GearPerkRowMod|All DR|+2%|+3%|+4%|+5%|+6%|+7%|+8%|+9%}} | |hmod_1={{GearPerkRowMod|All DR|+2%|+3%|+4%|+5%|+6%|+7%|+8%|+9%}} | ||
|hmod_2={{GearPerkRowMod|Heresy time|3s|4s|5s|6s|7s|8s|9s|10s}} | |hmod_2={{GearPerkRowMod|Heresy time|3s|4s|5s|6s|7s|8s|9s|10s}} | ||
| − | |hmod_3={{GearPerkRowMod|Perks|-|-| | + | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}} |
}} | }} | ||
| + | </div> | ||
| + | |||
| + | <div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;"> | ||
===Defensive Belt=== | ===Defensive Belt=== | ||
{{GearPerk | {{GearPerk | ||
| Line 69: | Line 87: | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | ||
}} | }} | ||
| + | </div> | ||
| + | |||
| + | <div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;"> | ||
===Explosive belt=== | ===Explosive belt=== | ||
{{GearPerk | {{GearPerk | ||
| Line 79: | Line 100: | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
}} | }} | ||
| + | </div> | ||
| + | |||
| + | <div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;"> | ||
===Fill The Gaps=== | ===Fill The Gaps=== | ||
{{GearPerk | {{GearPerk | ||
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|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
}} | }} | ||
| + | </div> | ||
| + | |||
| + | <div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;"> | ||
===Firegeckon's Enhancement=== | ===Firegeckon's Enhancement=== | ||
{{GearPerk | {{GearPerk | ||
| Line 97: | Line 124: | ||
|hmod_1={{GearPerkRowMod|Fire, Explode DT|+20|+25|+25|+30|+35|+40|+45|+50}} | |hmod_1={{GearPerkRowMod|Fire, Explode DT|+20|+25|+25|+30|+35|+40|+45|+50}} | ||
|hmod_2={{GearPerkRowMod|Fire, Explode DP|+13%|+16%|+19%|+22%|+25%|+28%|+31%|+34%}} | |hmod_2={{GearPerkRowMod|Fire, Explode DP|+13%|+16%|+19%|+22%|+25%|+28%|+31%|+34%}} | ||
| − | |hmod_3={{GearPerkRowMod|Perks|-|-| | + | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}} |
}} | }} | ||
| + | </div> | ||
| + | |||
| + | <div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;"> | ||
===Bonus Strength=== | ===Bonus Strength=== | ||
{{GearPerk | {{GearPerk | ||
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|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
}} | }} | ||
| + | </div> | ||
| + | |||
| + | <div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;"> | ||
===Bonus Perception=== | ===Bonus Perception=== | ||
{{GearPerk | {{GearPerk | ||
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|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
}} | }} | ||
| + | </div> | ||
| + | |||
| + | <div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;"> | ||
===Bonus Endurance=== | ===Bonus Endurance=== | ||
{{GearPerk | {{GearPerk | ||
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|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | ||
}} | }} | ||
| + | </div> | ||
| + | |||
| + | <div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;"> | ||
===Bonus Charisma=== | ===Bonus Charisma=== | ||
{{GearPerk | {{GearPerk | ||
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|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
}} | }} | ||
| + | </div> | ||
| + | |||
| + | <div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;"> | ||
===Bonus Intelligence=== | ===Bonus Intelligence=== | ||
{{GearPerk | {{GearPerk | ||
| Line 149: | Line 191: | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
}} | }} | ||
| + | </div> | ||
| + | |||
| + | <div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;"> | ||
===Bonus Agility=== | ===Bonus Agility=== | ||
{{GearPerk | {{GearPerk | ||
| Line 159: | Line 204: | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | ||
}} | }} | ||
| + | </div> | ||
| + | |||
| + | <div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;"> | ||
===Bonus Luck=== | ===Bonus Luck=== | ||
{{GearPerk | {{GearPerk | ||
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|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
}} | }} | ||
| + | </div> | ||
| + | |||
| + | <div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;"> | ||
===Heavy=== | ===Heavy=== | ||
{{GearPerk | {{GearPerk | ||
| Line 179: | Line 230: | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
}} | }} | ||
| + | </div> | ||
| + | |||
| + | <div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;"> | ||
===Thwart block=== | ===Thwart block=== | ||
{{GearPerk | {{GearPerk | ||
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|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | ||
}} | }} | ||
| + | </div> | ||
| + | |||
| + | <div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;"> | ||
===Integrated Gloves=== | ===Integrated Gloves=== | ||
{{GearPerk | {{GearPerk | ||
| Line 199: | Line 256: | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
}} | }} | ||
| + | </div> | ||
| + | |||
| + | <div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;"> | ||
===Iron Skin=== | ===Iron Skin=== | ||
{{GearPerk | {{GearPerk | ||
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|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | ||
}} | }} | ||
| + | </div> | ||
| + | |||
| + | <div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;"> | ||
===Laser Reflector=== | ===Laser Reflector=== | ||
{{GearPerk | {{GearPerk | ||
| Line 219: | Line 282: | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | ||
}} | }} | ||
| + | </div> | ||
| + | |||
| + | <div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;"> | ||
===Mirror System=== | ===Mirror System=== | ||
{{GearPerk | {{GearPerk | ||
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|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | ||
}} | }} | ||
| + | </div> | ||
| + | |||
| + | <div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;"> | ||
===Penetration Protection=== | ===Penetration Protection=== | ||
{{GearPerk | {{GearPerk | ||
| Line 239: | Line 308: | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
}} | }} | ||
| + | </div> | ||
| + | |||
| + | <div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;"> | ||
===Regeneration=== | ===Regeneration=== | ||
{{GearPerk | {{GearPerk | ||
| Line 249: | Line 321: | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
}} | }} | ||
| + | </div> | ||
| + | |||
| + | <div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;"> | ||
===Shock Protection=== | ===Shock Protection=== | ||
{{GearPerk | {{GearPerk | ||
| Line 259: | Line 334: | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | ||
}} | }} | ||
| + | </div> | ||
| + | |||
| + | <div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;"> | ||
===Sneaky=== | ===Sneaky=== | ||
{{GearPerk | {{GearPerk | ||
| Line 269: | Line 347: | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
}} | }} | ||
| + | </div> | ||
| + | |||
| + | <div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;"> | ||
===Special Force Bonus=== | ===Special Force Bonus=== | ||
{{GearPerk | {{GearPerk | ||
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|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | ||
}} | }} | ||
| + | </div> | ||
| + | |||
| + | <div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;"> | ||
===Speed Mechanism=== | ===Speed Mechanism=== | ||
{{GearPerk | {{GearPerk | ||
| Line 289: | Line 373: | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
}} | }} | ||
| + | </div> | ||
| + | |||
| + | <div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;"> | ||
===Strategic Improvement=== | ===Strategic Improvement=== | ||
{{GearPerk | {{GearPerk | ||
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|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
}} | }} | ||
| + | </div> | ||
| + | <div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;"> | ||
===Survivalist=== | ===Survivalist=== | ||
{{GearPerk | {{GearPerk | ||
| Line 309: | Line 398: | ||
|hmod_2={{GearPerkRowMod|Burn Resistance|+20%|+40%|+60%|+80%|+90%|+95%|+99%|+100%}} | |hmod_2={{GearPerkRowMod|Burn Resistance|+20%|+40%|+60%|+80%|+90%|+95%|+99%|+100%}} | ||
}} | }} | ||
| + | </div> | ||
| + | |||
| + | <div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;"> | ||
===Terminator=== | ===Terminator=== | ||
{{GearPerk | {{GearPerk | ||
| Line 319: | Line 411: | ||
|hmod_3={{GearPerkRowMod|Terminator Damage Multi|+70%|+85%|+100%|+115%|+130%|+145%|+160%|+175%}} | |hmod_3={{GearPerkRowMod|Terminator Damage Multi|+70%|+85%|+100%|+115%|+130%|+145%|+160%|+175%}} | ||
}} | }} | ||
| + | </div> | ||
| + | <div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;"> | ||
===Tesla Addition=== | ===Tesla Addition=== | ||
{{GearPerk | {{GearPerk | ||
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|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | ||
}} | }} | ||
| + | </div> | ||
| + | |||
| + | <div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;"> | ||
===Tesla Attacker=== | ===Tesla Attacker=== | ||
{{GearPerk | {{GearPerk | ||
| Line 342: | Line 439: | ||
|hmod_4={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | |hmod_4={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | ||
}} | }} | ||
| + | </div> | ||
| + | |||
| + | <div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;"> | ||
===Utility=== | ===Utility=== | ||
{{GearPerk | {{GearPerk | ||
| Line 352: | Line 452: | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | ||
}} | }} | ||
| + | </div> | ||
| + | |||
| + | </div> | ||
| + | |||
==List of legendary armor perks== | ==List of legendary armor perks== | ||
A legendary item gives all bonuses up until its rank. | A legendary item gives all bonuses up until its rank. | ||
| + | {| style="width:100%; border-collapse:collapse; border:0; margin:0 auto;" | ||
| + | | style="width:25%; vertical-align:top; text-align:left; padding:10px;" | | ||
===Advanced Defence=== | ===Advanced Defence=== | ||
| + | <div style="display:inline-block; text-align:left;"> | ||
{{GearPerkLegendary | {{GearPerkLegendary | ||
|+10% Damage Protection against NPCs | |+10% Damage Protection against NPCs | ||
| Line 368: | Line 475: | ||
|Revive to full HP once you could die vs NPCs(1h CD) | |Revive to full HP once you could die vs NPCs(1h CD) | ||
}} | }} | ||
| + | </div> | ||
| + | || | ||
===Powered=== | ===Powered=== | ||
| + | <div style="display:inline-block; text-align:left;"> | ||
{{GearPerkLegendary | {{GearPerkLegendary | ||
|5 less damage from attacks of NPCs | |5 less damage from attacks of NPCs | ||
| Line 381: | Line 491: | ||
|+75% Damage Protection when NPCs attack from 1hex | |+75% Damage Protection when NPCs attack from 1hex | ||
}} | }} | ||
| + | </div> | ||
| + | || | ||
===Great Shield=== | ===Great Shield=== | ||
| + | <div style="display:inline-block; text-align:left;"> | ||
{{GearPerkLegendary | {{GearPerkLegendary | ||
|Block one attack against NPCs(50sec CD) | |Block one attack against NPCs(50sec CD) | ||
| Line 394: | Line 507: | ||
|NPCs lose their Critical Chance Defence Penetration | |NPCs lose their Critical Chance Defence Penetration | ||
}} | }} | ||
| + | </div> | ||
| + | || | ||
===Nightmare Defence=== | ===Nightmare Defence=== | ||
| + | <div style="display:inline-block; text-align:left;"> | ||
{{GearPerkLegendary | {{GearPerkLegendary | ||
|NPCs lose 1 AP when attacking you | |NPCs lose 1 AP when attacking you | ||
| Line 407: | Line 523: | ||
|NPCs bleed after attacking you | |NPCs bleed after attacking you | ||
}} | }} | ||
| + | </div> | ||
| + | |} | ||
==Rerolling== | ==Rerolling== | ||
Revision as of 01:46, 12 August 2025
Equipped armor gains experience as you kill NPCs or use Upgrade Parts on it. Upon gaining enough experience it will unlock new perks and their color will change.
The first three perks on tier 3 gear are always predefined. Some tier 4 items have random perks on the first three levels however.
The fourth perk you are able to choose by dialog window once you unlock it. Exception to this is when you level your armor by Upgrade Parts then perk will be random.
The fifth perk is always random.
The sixth perk (also called "legendary") is picked from different table of perks instead of the regular one. Legendary perks work against NPCs only.
Every armor can be upgraded by Roger to gain one additional perk, or by Cotsford in Vegas at the Wattz factory.
Contents
- 1 List of armor perks
- 1.1 Advanced Plate
- 1.2 Anty-Termal System
- 1.3 Bonus Movement
- 1.4 Cured
- 1.5 Defense Enhancement
- 1.6 Defensive Belt
- 1.7 Explosive belt
- 1.8 Fill The Gaps
- 1.9 Firegeckon's Enhancement
- 1.10 Bonus Strength
- 1.11 Bonus Perception
- 1.12 Bonus Endurance
- 1.13 Bonus Charisma
- 1.14 Bonus Intelligence
- 1.15 Bonus Agility
- 1.16 Bonus Luck
- 1.17 Heavy
- 1.18 Thwart block
- 1.19 Integrated Gloves
- 1.20 Iron Skin
- 1.21 Laser Reflector
- 1.22 Mirror System
- 1.23 Penetration Protection
- 1.24 Regeneration
- 1.25 Shock Protection
- 1.26 Sneaky
- 1.27 Special Force Bonus
- 1.28 Speed Mechanism
- 1.29 Strategic Improvement
- 1.30 Survivalist
- 1.31 Terminator
- 1.32 Tesla Addition
- 1.33 Tesla Attacker
- 1.34 Utility
- 2 List of legendary armor perks
- 3 Rerolling
- 4 Armor Experience
- 5 List of armor perks
- 5.1 Advanced Plate
- 5.2 Anty-Termal System
- 5.3 Bonus Movement
- 5.4 Cured
- 5.5 Defense Enhancement
- 5.6 Defensive Belt
- 5.7 Explosive belt
- 5.8 Fill The Gaps
- 5.9 Firegeckon's Enhancement
- 5.10 Bonus Strength
- 5.11 Bonus Perception
- 5.12 Bonus Endurance
- 5.13 Bonus Charisma
- 5.14 Bonus Intelligence
- 5.15 Bonus Agility
- 5.16 Bonus Luck
- 5.17 Heavy
- 5.18 Thwart block
- 5.19 Integrated Gloves
- 5.20 Iron Skin
- 5.21 Laser Reflector
- 5.22 Mirror System
- 5.23 Penetration Protection
- 5.24 Regeneration
- 5.25 Shock Protection
- 5.26 Sneaky
- 5.27 Special Force Bonus
- 5.28 Speed Mechanism
- 5.29 Strategic Improvement
- 5.30 Survivalist
- 5.31 Terminator
- 5.32 Tesla Addition
- 5.33 Tesla Attacker
- 5.34 Utility
- 6 List of legendary armor perks
- 7 Rerolling
- 8 Armor Experience
- 9 See Also
- 10 List of armor perks
- 10.1 Advanced Plate
- 10.2 Anty-Termal System
- 10.3 Bonus Movement
- 10.4 Cured
- 10.5 Defense Enhancement
- 10.6 Defensive Belt
- 10.7 Explosive belt
- 10.8 Fill The Gaps
- 10.9 Firegeckon's Enhancement
- 10.10 Bonus Strength
- 10.11 Bonus Perception
- 10.12 Bonus Endurance
- 10.13 Bonus Charisma
- 10.14 Bonus Intelligence
- 10.15 Bonus Agility
- 10.16 Bonus Luck
- 10.17 Heavy
- 10.18 Thwart block
- 10.19 Integrated Gloves
- 10.20 Iron Skin
- 10.21 Laser Reflector
- 10.22 Mirror System
- 10.23 Penetration Protection
- 10.24 Regeneration
- 10.25 Shock Protection
- 10.26 Sneaky
- 10.27 Special Force Bonus
- 10.28 Speed Mechanism
- 10.29 Strategic Improvement
- 10.30 Survivalist
- 10.31 Terminator
- 10.32 Tesla Addition
- 10.33 Tesla Attacker
- 10.34 Utility
- 11 List of legendary armor perks
- 12 Rerolling
- 13 Armor Experience
- 14 See Also
- 15 See Also
List of armor perks
Advanced Plate
| Gain Normal DT and Normal DP (PvP) | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Normal DT | -1 | +3 | +4 | +5 | +6 | +7 | +8 | +9 |
| Normal DP | +7% | +9% | +11% | +13% | +15% | +17% | +19% | +21% |
| Hubologist | Toughness + Lethal Protection | |||||||
| Normal DT | +4 | +6 | +8 | +10 | +12 | +14 | +16 | +18 |
| Normal DP | +13% | +16% | +19% | +22% | +25% | +28% | +31% | +34% |
| Perks | - | - | - | * | * | * | ** | ** |
Anty-Termal System
| Gain Plasma, Fire DR and Lethal Protection again Fire and Plasma | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Fire,Plasma DR | -2% | +4% | +5% | +6% | +7% | +8% | +9% | +10% |
| Lethal Protection | +10% | +20% | +30% | +40% | +50% | +60% | +70% | +80% |
| Hubologist | Atomic Savant + Firefighter | |||||||
| Fire,Plasma DR | +7% | +9% | +11% | +13% | +15% | +17% | +19% | +21% |
| Lethal Protection | +20% | +40% | +60% | +80% | +100% | +120% | +140% | +160% |
| Perks | - | - | - | * | * | * | ** | ** |
Bonus Movement
| Gain Movement Speed and Turnbased Move AP | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Movement Speed | -4% | +4% | +6% | +8% | +10% | +12% | +14% | +16% |
| Turnbased Move AP | 0 | +1 | +2 | +3 | +4 | +5 | +6 | +7 |
| Hubologist | Bonus HtH Attacks + Bonus HtH Damage + Vampire | |||||||
| Movement Speed | +5% | +8% | +11% | +14% | +17% | +20% | +23% | +26% |
| Turnbased Move AP | +2 | +4 | +6 | +8 | +10 | +12 | +14 | +16 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Cured
| Gain Normal DR and Lethal Protection againt Normal | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Normal DR | -3% | +6% | +7% | +8% | +9% | +10% | +11% | +12% |
| Lethal Protection | +15% | +30% | +45% | +60% | +75% | +85% | +95% | +100% |
| Hubologist | Toughness + Adrenaline Rush | |||||||
| Normal DR | +10% | +12% | +14% | +16% | +18% | +20% | +22% | +24% |
| Lethal Protection | +45% | +60% | +75% | +90% | +105% | +120% | +135% | 150% |
| Perks | - | - | - | * | * | * | ** | ** |
Defense Enhancement
| Gain all DR and Apply Heresy status on opponets(20%) | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| All DR | -1% | +1% | +2% | +3% | +3% | +3% | +4% | +5% |
| Heresy time | 0 | 1s | 2s | 3s | 4s | 5s | 6s | 7s |
| Hubologist | Apply Heresy status on opponets(50%) Dodger + Lifegiver + Livewire | |||||||
| All DR | +2% | +3% | +4% | +5% | +6% | +7% | +8% | +9% |
| Heresy time | 3s | 4s | 5s | 6s | 7s | 8s | 9s | 10s |
| Perks | - | - | - | * | * | ** | ** | *** |
Defensive Belt
| Gain Damage Protection, and apply 40% slow on attacker | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| DP | -1% | +0,5% | +1% | +1,5% | +2% | +2,5% | +3% | +3,5% |
| Slow time | 0 | 0 | 1s | 3s | 5s | 7s | 9s | 11s |
| Hubologist | Muscular Physique + Coolheaded | |||||||
| DP | +1% | +2% | +3% | +4% | +5% | +6% | +7% | +8% |
| Slow time | 3s | 5s | 7s | 9s | 11s | 13s | 15s | 17s |
| Perks | - | - | - | * | * | * | ** | ** |
Explosive belt
| Ability to suicide to deal explosive damage around and lower attacker lethality | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Damage | 100-1000 | 300-1100 | 500-1200 | 700-1300 | 900-1400 | 1100-1500 | 1300-1600 | 1500-1700 |
| Attacker lethality | +3% | -1% | -2% | -3% | -4% | -5% | -6% | -7% |
| Hubologist | Gain Agility + Bonus Move + Action Boy | |||||||
| Damage | 500-2000 | 600-2200 | 700-2400 | 700-2600 | 800-2800 | 900-3000 | 1000-3200 | 1100-3400 |
| Attacker lethality | -4% | -5% | -6% | -7% | -8% | -9% | -10% | -11% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Fill The Gaps
| Gain Critical Chance Resistance and lower Attcker Critical Damage | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| CC resistance | -5% | +5% | +9% | +14% | +20% | +27% | +35% | +43% |
| Attacker Critical Damage | 0 | -10% | -25% | -40% | -55% | -70% | -85% | -100% |
| Hubologist | Man of Steel + Stonewall + Iron Limbs | |||||||
| CC resistance | +5% | +15% | +25% | +35% | +45% | +55% | +65% | +75% |
| Attacker Critical Damage | -25% | -50% | -75% | -100% | -125% | -150% | -175% | -200% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Firegeckon's Enhancement
| Gain Fire, Explode DT and Damage Protection (PvP) | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Fire, Explode DT | -5 | +15 | +20 | +25 | +25 | +30 | +35 | +40 |
| Fire, Explode DP | +7% | +9% | +11% | +13% | +15% | +17% | +19% | +21% |
| Hubologist | Firefighter + Bonus Battle Stats + Pyromaniac | |||||||
| Fire, Explode DT | +20 | +25 | +25 | +30 | +35 | +40 | +45 | +50 |
| Fire, Explode DP | +13% | +16% | +19% | +22% | +25% | +28% | +31% | +34% |
| Perks | - | - | - | * | * | ** | ** | *** |
Bonus Strength
| Gain Strength and Throwing Range | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| ST | -1 | 0 | +1 | +1 | +2 | +2 | +3 | +3 |
| Throwing Range | 0 | +1 | +2 | +3 | +4 | +5 | +6 | +7 |
| Hubologist | Heave Ho! + Demolition Boy + Hit and Run | |||||||
| ST | +2 | +2 | +3 | +3 | +4 | +4 | +5 | +5 |
| Throwing Range | 2 | 4 | 6 | 8 | 10 | 12 | 14 | 16 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Bonus Perception
| Gain Perception and sight range | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| PE | -1 | 0 | +1 | +1 | +2 | +2 | +3 | +3 |
| Sight range | +2 | +4 | +6 | +8 | +10 | +12 | +14 | +16 |
| Hubologist | Gain Perception + Silent Running + Ghost | |||||||
| PE | +2 | +2 | +3 | +3 | +4 | +4 | +5 | +5 |
| Sight range | +12 | +14 | +16 | +18 | +20 | +22 | +24 | +26 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Bonus Endurance
| Gain Endurance and Negative HP Cap | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| EN | -1 | 0 | +1 | +1 | +2 | +2 | +3 | +3 |
| Negative HP Cap | +10 | +20 | +30 | +40 | +50 | +60 | +70 | +80 |
| Hubologist | Gain Endurance + Surgeon | |||||||
| EN | +2 | +2 | +3 | +3 | +4 | +4 | +5 | +5 |
| Negative HP Cap | +120 | +140 | +160 | +180 | +200 | +220 | +240 | +260 |
| Perks | - | - | - | * | * | * | ** | ** |
Bonus Charisma
| Gain Charisma and Bonus Experience | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| CH | -1 | 0 | +1 | +1 | +2 | +2 | +3 | +3 |
| Bonus Experience | +10% | +20% | +30% | +40% | +50% | +60% | +70% | +80% |
| Hubologist | Party Member + Cult of Personality + Awareness | |||||||
| CH | +2 | +2 | +3 | +3 | +4 | +4 | +5 | +5 |
| Bonus Experience | +120% | +140% | +160% | +180% | +200% | +220% | +240% | +260% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Bonus Intelligence
| Gain Intelligence and Respawn Time | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| INT | -1 | 0 | +1 | +1 | +2 | +2 | +3 | +3 |
| Respawn time | -1s | -3s | -5s | -8s | -12s | -16s | -20s | -25s |
| Hubologist | Healer + Medic + Surgeon | |||||||
| INT | +2 | +2 | +3 | +3 | +4 | +4 | +5 | +5 |
| Respawn time | -20s | -25s | -30s | -35s | -40s | -45s | -55s | Instant |
| Perks | - | - | * | * | ** | ** | *** | *** |
Bonus Agility
| Gain Agility and action point for knockouts | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| AG | -1 | 0 | +1 | +1 | +2 | +2 | +3 | +3 |
| AP in Knockouts | -1 | -2 | -3 | -4 | -5 | -6 | -7 | -8 |
| Hubologist | Gain Agility + Quick Recovery | |||||||
| AG | +2 | +2 | +3 | +3 | +4 | +4 | +5 | +5 |
| AP in Knockouts | -5 | -6 | -7 | -8 | -9 | -10 | -11 | -12 |
| Perks | - | - | - | * | * | * | ** | ** |
Bonus Luck
| Gain Luck and engineering in breaking armor calculation | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| LK | -1 | 0 | +1 | +1 | +2 | +2 | +3 | +3 |
| Engineering | +50 | +100 | +150 | +200 | +250 | +300 | +350 | +400 |
| Hubologist | Lifegiver + Livewire + Dodger | |||||||
| LK | +2 | +2 | +3 | +3 | +4 | +4 | +5 | +5 |
| Engineering | +200 | +300 | +400 | +500 | +600 | +700 | +800 | +900 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Heavy
| Gain Critical Roll and Power Resistances | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Critical roll Resistance | -5 | +5 | +10 | +15 | +20 | +30 | +40 | +50 |
| Critical power Resistance | +3% | +6% | +9% | +12% | +15% | +18% | +21% | +24% |
| Hubologist | Man of Steel + Stonewall + Iron Limbs | |||||||
| Critical roll Resistance | +10 | +15 | +25 | +40 | +55 | +70 | +85 | 100 |
| Critical power Resistance | +10% | +15% | +20% | +25% | +30% | +35% | +40% | +45% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Thwart block
| Reduce attacker ST in heavy handed calculation and lower knockback dystance | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Attacker ST in HH calculation | +5 | -12 | -13 | -14 | -15 | -16 | -17 | -18 |
| Lower knockback dystance | 0 | -1 | -1 | -2 | -2 | -3 | -3 | -4 |
| Hubologist | Stonewall + Muscular Physique | |||||||
| Attacker ST in HH calculation | +5 | -12 | -13 | -14 | -15 | -16 | -17 | -18 |
| Lower knockback dystance | 0 | -1 | -1 | -2 | -2 | -3 | -3 | -4 |
| Perks | - | - | - | * | * | * | ** | ** |
Integrated Gloves
| Increase Melee Damage and Attack Delay for Melee | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Melee Damage | +1 | +3 | +6 | +10 | +15 | +21 | +28 | +36 |
| AD Melee | +100 | 0 | -50 | -100 | -150 | -200 | -250 | -300 |
| Hubologist | Gain Strength + In Your Face! + Better HtH Criticals | |||||||
| Melee Damage | +10 | +15 | +21 | +28 | +36 | +45 | +55 | +66 |
| AD Melee | -100 | -150 | -200 | -250 | -300 | -350 | -400 | -450 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Iron Skin
| Increase Hit Points, and Melee Protection | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Hit Points | -10 | +5 | +10 | +20 | +30 | +40 | +50 | +60 |
| Melee Protection | +3% | +6% | +9% | +12% | +15% | +18% | +21% | +24% |
| Hubologist | Firefighter + Lifegiver | |||||||
| Hit Points | +20 | +40 | +60 | +80 | +100 | +120 | +140 | +160 |
| Melee Protection | +9% | +14% | +19% | +24% | +29% | +34% | +39% | +44% |
| Perks | - | - | - | * | * | * | ** | ** |
Laser Reflector
| Gain Laser DR and Lethal Protection againt Laser | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Laser DR | -3% | +6% | +7% | +8% | +9% | +10% | +11% | +12% |
| Lethal Protection | +78% | +81% | +84% | +87% | +90% | +93% | +96% | +99% |
| Hubologist | Coolheaded + Dodger | |||||||
| Laser DR | +10% | +12% | +14% | +16% | +18% | +20% | +22% | +24% |
| Lethal Protection | +50% | +60% | +70% | +80% | +90% | +120% | +150% | +180% |
| Perks | - | - | - | * | * | * | ** | ** |
Mirror System
| Gain Laser DT and Laser DP (PvP) | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Laser DT | -1 | +3 | +4 | +5 | +6 | +7 | +8 | +9 |
| Laser DP | +7% | +9% | +11% | +13% | +15% | +17% | +19% | +21% |
| Hubologist | Coolheaded + Lethal Protection | |||||||
| Laser DT | +4 | +6 | +8 | +10 | +12 | +14 | +16 | +18 |
| Laser DP | +13% | +16% | +19% | +22% | +25% | +28% | +31% | +34% |
| Perks | - | - | - | * | * | * | ** | ** |
Penetration Protection
| Gain DR and DT Penetration Defense | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| DR Penetration Defense | -4% | +4% | +8% | +12% | +16% | +20% | +24% | +28% |
| DT Penetration Defense | +4% | +8% | +12% | +16% | +20% | +24% | +28% | +32% |
| Hubologist | Medic + Healer + Surgeon | |||||||
| DR Penetration Defense | 8% | +13% | +18% | +23% | +28% | +33% | +38% | +43% |
| DT Penetration Defense | +12% | +16% | +20% | +24% | +28% | +32% | +36% | +40% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Regeneration
| Gain Healing Rate and AP Regen | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Healing Rate | -3 | +3 | +6 | +9 | +12 | +15 | +18 | +21 |
| AP Regen | 0 | +5 | +10 | +15 | +20 | +25 | +30 | +35 |
| Hubologist | Faster Healing + Gain Endurance + Quick Pockets | |||||||
| Healing Rate | +10 | +20 | +30 | +40 | +50 | +60 | +70 | +80 |
| AP Regen | +10 | +20 | +30 | +40 | +50 | +60 | +70 | +80 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Shock Protection
| Gain Explode, Electric DR and Lethal Protection againt Explode, Electric | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Explode, Electric DR | -3% | +6% | +7% | +8% | +9% | +10% | +11% | +12% |
| Lethal Protection | +16% | +17% | +18% | +19% | +20% | +21% | +22% | +23% |
| Hubologist | Lethal Protection + Firefighter | |||||||
| Explode, Electric DR | +10% | +12% | +14% | +16% | +18% | +20% | +22% | +24% |
| Lethal Protection | +32% | +34% | +36% | +38% | +40% | +42% | +44% | +46% |
| Perks | - | - | - | * | * | * | ** | ** |
Sneaky
| Gain Stealth and Critical Chance Resistance Penetration | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Stealth | -20 | +20 | +40 | +60 | +80 | +100 | +120 | +140 |
| CCR Penetration | 0 | +3% | +6% | +9% | +12% | +15% | +18% | +21% |
| Hubologist | Silent Running + Ghost + Gain Perception | |||||||
| Stealth | +100 | +200 | +300 | +400 | +500 | +600 | +700 | +800 |
| CCR Penetration | +6% | +9% | +12% | +15% | +18% | +21% | +24% | +37% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Special Force Bonus
| Gain all DT and Bleed Resistance | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| DT | -1 | 0 | +1 | +1 | +2 | +2 | +3 | +3 |
| Bleed Resistance | 6% | 12% | 18% | 24% | 32% | 38% | 42% | 48% |
| Hubologist | Toughness + Atomic Savant | |||||||
| DT | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 |
| Bleed Resistance | 30% | 40% | 50% | 60% | 70% | 80% | 90% | 100% |
| Perks | - | - | - | * | * | * | ** | ** |
Speed Mechanism
| Gain Action Points and Slow Resistance | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| AP | -1 | 0 | +1 | +1 | +2 | +2 | +3 | +3 |
| Attack Slow Power | 0 | -1% | -2% | -6% | -10% | -14% | -18% | -22% |
| Hubologist | Action Boy + Bonus Move + Gain Agility | |||||||
| AP | +2 | +2 | +3 | +3 | +4 | +4 | +5 | +5 |
| Attack Slow Power | -5% | -10% | -15% | -20% | -25% | -30% | -35% | -40% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Strategic Improvement
| Gain Armor Class and shots in turnbased | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| AC | -25 | +25 | +50 | +75 | +100 | +125 | +150 | +175 |
| Shots | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 |
| Hubologist | Earlier Sequence + Cowboy + Fast Attacks | |||||||
| AС | +50 | +100 | +150 | +200 | +250 | +300 | +350 | +400 |
| Shots | +2 | +4 | +6 | +8 | +10 | +12 | +14 | +16 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Survivalist
| Gain Poison resistance, +10 Poison cap and Burn Resistance | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Poison Resistance | -5% | +5% | +10% | +20% | +30% | +40% | +50% | +60% |
| Burn Resistance | +5% | +10% | +20% | +30% | +40% | +50% | +60% | +70% |
| Hubologist | Bleed Immune | |||||||
| Poison Resistance | +10% | +30% | +50% | +70% | +90% | +110% | +130% | +150% |
| Burn Resistance | +20% | +40% | +60% | +80% | +90% | +95% | +99% | +100%
|
Terminator
| Increase Hit Points and gain ability to active terminator mode for 10s Increased DR/DT, Immune for critical hits, remove DT Cap and self slow | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Terminator DT | 0 | +5 | +10 | +15 | +20 | +25 | +30 | +35 |
| Terminator DR | +20 | +28 | +36 | +42 | +50 | +58 | +62 | +68 |
| Hubologist | ||||||||
| Terminator DT | +20 | +30 | +40 | +50 | +60 | +70 | +80 | +90 |
| Terminator DR | +55 | +60 | +65 | +70 | +75 | +80 | +85 | +90 |
| Terminator Damage Multi | +70% | +85% | +100% | +115% | +130% | +145% | +160% | +175% |
Tesla Addition
| Gain plasma, electric DT and plasma, electric DP (PvP) | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Plasma, Electric DT | -1 | +3 | +4 | +5 | +6 | +7 | +8 | +9 |
| Plasma, Electric DP | +7% | +9% | +11% | +13% | +15% | +17% | +19% | +21% |
| Hubologist | Atomic Savant + Lethal Protection | |||||||
| Plasma, Electric DT | +4 | +6 | +8 | +10 | +12 | +14 | +16 | +18 |
| Plasma, Electric DP | +13% | +16% | +19% | +22% | +25% | +28% | +31% | +34% |
| Perks | - | - | - | * | * | * | ** | ** |
Tesla Attacker
| Gain ability to deal electric damage around and chance to paralysis target using electric damage | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Discharge damage | 10-20 | 20-40 | 30-60 | 40-80 | 50-100 | 60-120 | 70-140 | 80-160 |
| Discharge AP cost | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 |
| Chance for paralysis | 0 | 1% | 4% | 8% | 12% | 16% | 20% | 24% |
| Hubologist | Bonus Battle Stats + Demolition Boy | |||||||
| Discharge damage | 10-50 | 40-100 | 70-150 | 100-200 | 130-250 | 160-300 | 190-350 | 220-400 |
| Discharge AP cost | 5 | 5 | 4 | 4 | 3 | 3 | 2 | 2 |
| Chance for paralysis | 12% | 16% | 20% | 24% | 28% | 32% | 36% | 40% |
| Perks | - | - | - | * | * | * | ** | ** |
Utility
| Gain radiation resistance, carry weight, -1 reload cost, +10 radiation resistance cap, +10 item luck | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Radiation resistance | -5% | +5% | +10% | +15% | +30% | +45% | +60% | +90% |
| Carry weight | 0 | +5 | +20 | +35 | +50 | +65 | +80 | +95 |
| Hubologist | Muscular Physique + Bonus Rate of Fire | |||||||
| Radiation resistance | +10% | +25% | +40% | +55% | +70% | +85% | +100% | +200% |
| Carry weight | +50 | +100 | +150 | +200 | +250 | +300 | +350 | +400 |
| Perks | - | - | - | * | * | * | ** | ** |
List of legendary armor perks
A legendary item gives all bonuses up until its rank.
Advanced Defence
|
Powered
|
Great Shield
|
Nightmare Defence
|
Rerolling
All perks on armor can be rerolled by Boyce in Junktown or Vault 8 (yes there are two of him). The cost is in local currency and matches the amount of experience it costs to get that level, except for the 4th perk which you can normally choose, and the one added by wattz cores or t4 parts. The rerolling is random, so expect to spend a bit before getting exactly what you want.
| Level | Experience |
|---|---|
| 1 | 15,000 |
| 2 | 100,000 |
| 3 | 200,000 |
| 4 | 50,000 |
| 5 | 6,000,000 |
| 6 | 50,000 |
Armor Experience
Total amount of Experience required for equipment to level up depends on its tier, type and current level.
Total Experience Needed = Base Experience Needed * Experience Needed Modifier
Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:
| Armors EXP Base | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Equipped armor gains experience as you kill NPCs or use Upgrade Parts on it. Upon gaining enough experience it will unlock new perks and their color will change. The first three perks on tier 3 gear are always predefined. Some tier 4 items have random perks on the first three levels however. List of armor perksAdvanced Plate
Anty-Termal System
Bonus Movement
Cured
Defense Enhancement
Defensive Belt
Explosive belt
Fill The Gaps
Firegeckon's Enhancement
Bonus Strength
Bonus Perception
Bonus Endurance
Bonus Charisma
Bonus Intelligence
Bonus Agility
Bonus Luck
Heavy
Thwart block
Integrated Gloves
Iron Skin
Laser Reflector
Mirror System
Penetration Protection
Regeneration
Shock Protection
Sneaky
Special Force Bonus
Speed Mechanism
Strategic Improvement
Survivalist
Terminator
Tesla Addition
Tesla Attacker
Utility
List of legendary armor perksA legendary item gives all bonuses up until its rank.
RerollingAll perks on armor can be rerolled by Boyce in Junktown or Vault 8 (yes there are two of him). The cost is in local currency and matches the amount of experience it costs to get that level, except for the 4th perk which you can normally choose, and the one added by wattz cores or t4 parts. The rerolling is random, so expect to spend a bit before getting exactly what you want.
Armor ExperienceTotal amount of Experience required for equipment to level up depends on its tier, type and current level.
Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:
NOTE: Armor EXP Modifier only applies to levels 1-4. See Also | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Armors EXP Modifier | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Equipped armor gains experience as you kill NPCs or use Upgrade Parts on it. Upon gaining enough experience it will unlock new perks and their color will change. The first three perks on tier 3 gear are always predefined. Some tier 4 items have random perks on the first three levels however. List of armor perksAdvanced Plate
Anty-Termal System
Bonus Movement
Cured
Defense Enhancement
Defensive Belt
Explosive belt
Fill The Gaps
Firegeckon's Enhancement
Bonus Strength
Bonus Perception
Bonus Endurance
Bonus Charisma
Bonus Intelligence
Bonus Agility
Bonus Luck
Heavy
Thwart block
Integrated Gloves
Iron Skin
Laser Reflector
Mirror System
Penetration Protection
Regeneration
Shock Protection
Sneaky
Special Force Bonus
Speed Mechanism
Strategic Improvement
Survivalist
Terminator
Tesla Addition
Tesla Attacker
Utility
List of legendary armor perksA legendary item gives all bonuses up until its rank.
RerollingAll perks on armor can be rerolled by Boyce in Junktown or Vault 8 (yes there are two of him). The cost is in local currency and matches the amount of experience it costs to get that level, except for the 4th perk which you can normally choose, and the one added by wattz cores or t4 parts. The rerolling is random, so expect to spend a bit before getting exactly what you want.
Armor ExperienceTotal amount of Experience required for equipment to level up depends on its tier, type and current level.
Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:
NOTE: Armor EXP Modifier only applies to levels 1-4. See Also | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
NOTE: Armor EXP Modifier only applies to levels 1-4.