Critical Beast
| F |
Add 25% to target's DR
|
| E |
Ignore 50% of target's total critical chance resistance
|
| D |
Add 25% to target's DR (stacks with F)
|
| C |
Ignore 50% of target's total critical roll resistance
|
| B |
Ignore 50% of target's total critical power resistance
|
| A |
Increase critical bracket by 1
|
| S |
Increase critical bracket by 1 (stacks with A)
|
| S+ |
Ignore 50% of target's total critical damage resistance
|
|
Penetrator
| F |
Reduce weapon's total range by 25%
|
| E |
Add +50% DT penetration
|
| D |
Reduce weapon's total range by 25% (stacks with F)
|
| C |
Add +33% DR penetration
|
| B |
Add +33% DR penetration (stacks with C)
|
| A |
Add +34% DR penetration (stacks with C and B)
|
| S |
Add +50% DT penetration (stacks with E)
|
| S+ |
Add +20% Lethality
|
|
Double Range
| F |
Decrease accuracy by 45%
|
| E |
Add 4 weapon Range
|
| D |
Decrease accuracy by 45%(Stack with F)
|
| C |
Add 4 weapon Range(Stack with E)
|
| B |
Double all bonus weapon range
|
| A |
Ignore 1 Laser DT
|
| S |
Ignore 1 Laser DT(Stack with A)
|
| S+ |
Add 8 weapon Range(Stack with E and C)
|
|
Flat Converter
| F |
Increase AP Cost for attack by 1
|
| E |
Penetrates 8% lethal protection
|
| D |
Increase AP Cost for attack by 1
|
| C |
Penetrates 8% lethal protection(Stack with E)
|
| B |
Converts 50% damage to lethal damage
|
| A |
Gain 4% Lethality
|
| S |
Gain 4% Lethality(Stack with A)
|
| S+ |
Converts 50% damage to lethal damage(Stack with B)
|
|
Fire Converter
| F |
Lower weapon range by 4
|
| E |
Changes the weapon type to fire
|
| D |
Lower weapon range by 4(Stack with F)
|
| C |
Lowers the fire-fighter effect by 50%
|
| B |
Double burning damage
|
| A |
Lower AP attack cost by 1
|
| S |
Lower AP attack cost by 1(Stack with A)
|
| S+ |
Lowers the fire-fighter effect by 50%(Stack with C)
|
|
Plasma Converter
| F |
Lower damage by 10%
|
| E |
Changes the weapon type to plasma
|
| D |
Lower damage by 10%(Stack with F)
|
| C |
Always scores critical hits
|
| B |
+50 Critical Roll
|
| A |
+50% Critical Power
|
| S |
+50% Critical Power(Stack with A)
|
| S+ |
+50 Critical Roll (Stack with B)
|
|
Stun Hex
| F |
Cap damage on 300
|
| E |
Applies a Shock effect on a one-hex attack
|
| D |
Cap damage on 200
|
| C |
Applies a paralysis effect on a one-hex attack
|
| B |
Applies a lost turn effect on a one-hex attack
|
| A |
Regen 3 AP on a one-hex attack
|
| S |
Regen 3 AP on a one-hex attack(Stack with A)
|
| S+ |
Regen 3 AP on a one-hex attack(Stack with A and S)
|
|
Lightning
| F |
Decrease ammo rounds per shot by 5
|
| E |
30% chance that a range attack above 10 hexes will bounce to the next target in a 10 hex range
|
| D |
Decrease ammo rounds per shot by 5(Stack with F)
|
| C |
bounced damage ignore friendly units(faction/team)
|
| B |
Increase chance of E to 50%
|
| A |
+10 Max Damage
|
| S |
+10 Max Damage(Stack with A)
|
| S+ |
Increase chance of E to 90%
|
|
Heresy Shot
| F |
Increase Attack Delay by 400
|
| E |
Applies heresy for 4 seconds on the target
|
| D |
Increase Attack Delay by 400(Stack with F)
|
| C |
Apply 1 confusion stacks on target
|
| B |
Apply 3 weakness stacks on target
|
| A |
+25% Critical Damage
|
| S |
+25% Critical Damage(Stack with A)
|
| S+ |
Apply 1 bounty stacks on target
|
|
Rad Shot
| F |
Increase reload cost by 50%
|
| E |
Apply 30 Radiation to target
|
| D |
Increase reload cost by 50% (stacks with F)
|
| C |
Apply 30 Radiation to target (stacks with E)
|
| B |
Convert 50% of damage into Radiation
|
| A |
Apply Poison
|
| S |
Apply 90% Slow for 2 seconds
|
| S+ |
Apply 60 Radiation to target (stacks with E and C)
|
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