| Soldier
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110
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- -1 AP cost for each action
- +50 to random gun skills (Small guns, Big Guns, Energy Weapons, Close Combat)
- +1% chance to get random KO during on action for each fury stack
- Critical tier minimum tier 2
- lower maximum damage soldier can receive
- 1 to all SPECIAL, HP, AP, APTB, Carry Weight, Sequence, Melee Damage, Healing Rate, Critical Chance, Critical Power, Heavy Handed Malus, Flat Damage, Lifesteal, Damage per Bullet, ST when calculating chance to hit, Accurate distance mod, max chance to hit, Accuracy, Higher Critical Miss Fail, AP Regen, less Healing Time, less skill points, to longer cooldowns, SP from books, to less exp gain.
- PvE Ability: 1 damage per bullet again NPCs
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- You can take this perk in Redding downtown near tent
- Stonewall perk no longer works, making a soldier fully vulnerable to knockouts
Damage caps:
- Normal: 400 - Agility*10 + Flat Damage
- Laser: 700- Agility*10 + Flat Damage
- Fire: 300 - Agility*10 + Flat Damage
- Plasma: 600 - Agility*10 + Flat Damage
- Electro: 500 - Agility*10 + Flat Damage
- Explode: 200 - Agility*10 + Flat Damage
- Note: Flat damage in calculations are opponents flat damage.
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0-70
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