Weapon Type

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Revision as of 23:34, 6 May 2023 by Leeloo (talk | contribs)
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Name Weapons Traits Favorite Class Effect
Fast Pistols Zipgun, .44 Revolver, Needler Pistol, .357 Colt, Anaconda, Death Pistol One handed guns, single shot, with high attack speed and small AP Cost, tier 3+ have healing ammo Paramedic: +25% more healing target
Range Pistols 10mm Pistol, Desert Eagle, .223 Pistol, Sniper Pistol, Gauss Pistol, Death Pistol One handed guns, single shot, with higher range than Fast or Damage Pistols Assassin: +2 range
Damage Pistols 9mm Mauser, 10mm Colt, 14mm Pistol, 14mm Colt, Defender, Death Pistol, Wright Colt(t3) One handed guns, single shot, with high Damage Regulator: -1 AP Cost
Sniper Rifles Pipe Rifle, Hunting Rifle, Sniper Rifle, SVN Rifle, SVN Rifle MK.II, Gauss Rifle, HP DKS-501, SSR3, SSR10 two handed guns, single shot, with high Range Scout: 20% DR penetration
Shotguns Shotgun, Sawed-off Shotgun, Combat Shotgun, HK CAWS, Pancor Jackhammer, Saiga-12 two handed guns, unaimed single shot/one line burst, short range, knockback, Ammo can change damage type Randomboy: +10% Damage
Assualt Rifles Tommy Gun, Assualt Rifle, XL70E3, Military Rifle, Ak-47, G36c two handed guns, two types of 3 lines burst: 5 bullets and 30 bullets, Infantry: +2 to all DR
Explosive Small Guns Grenade Pistol, Grenade Launcher, MGL, MGLs, AGL, C4 Launcher two handed guns, splash explosive damage Wrecker: +15 Lethal Damage
Support Rifles BB Gun, FN FAL, M16, M16 MK.II, Steyr, Gauss Support Weapon, LAR42, LAR52, LAR62 two handed guns, High Range, line bursts(tier 1 unaimed single shot) Soldier: -10% Attack Delay
Small Machine Guns (SMG) Grease Gun, 10mm SMG, P90c, MP5, G11, G11e one handed guns, 3 line bursts Chosen One: +2 Damage per Bullet
Flamers Flamer, Improved Flamer, Incinerator, Napalm Blaster, PyO61, PyO62, IPF210 two handed guns, Cone AoE damage, fire damage, doesn't have tier 1 and tier 6 Leader: +30 Hit Points
Rocket Launchers Rocket Launcher, Big Bazuka, Adv. Rocket Launcher, Flash Launcher two handed guns, AoE Splash Damage, long distance, doesn't have tier 1 and tier 6 Super Mutant: +1 Radius of Damage, ignore Damage Threshold.
Miniguns Minigun, Avenger Minigun, Vindicator Minigun, Gauss Minigun, ETG1000, ETG2000, ETG3000 two handed guns, 5-line bursts, doesn't have tier 1 and tier 6 Killer: +25 Accuracy; Extra 10% lifesteal for ranged attacks
Alien: igonore electro immune
Heavy Sniper Rifles Heavy Rifle, LSW, DSR, Bozar two handed guns, single shot, high AP cost, shots drain all AP + 5-12 AP, auto-knockback, doesn't have tier 1 and tier 6 Sniper: +10 Critical Power
Machine Gun Lewis MK.II, M60, M240, BAR, Bishop MG two handed guns, burst 3-lines, big magazines, doesn't have tier 1 and tier 6 Priest: +10% Carry Weight
Laser Weapons Laser Pistol, Magneto Pistol, Laser Rifle, Gatling Laser, Commisar Pistol, Turbolaser Energy Weapon, Weapons which deal laser damage, Tier 2 is like tier 3 Clone: double confusion effect
Plasma Weapons Plasma Pistol, Plasma Pistol MK.II, Plasma SMG, Plasma Rifle, Turbo Plasma Rifle, Plasma Gatling Energy Weapon, Weapons which deal Plasma, damage, Tier 2 is like tier 3 Bounty Hunter: +10 Critical Chance
Fire Weapons Signal Pistol, Solar Scorcher, Fire Rifle, Alien Blaster, Pyro Rifle, Heat Machine Energy Weapon, Weapons which deal fire damage, Tier 2 is like tier 3, NOTE: do not confuse with Flamers Raider: +2 Damage in burning
Electric Weapons Electro Zipgun, Pulse Pistol, ELECTRO rocket Launcher, Prototype 14, ELECTRO CANNON, Pulse Rifle, Salvatories Rocket Launcher, XSR, ESR01, ESR02 Energy Weapon, Weapons which deal Electric damage, Tier 2 is like tier 3 Hubologist: double weakness effect
Clubes Club/Crowbar, Cattle Prod, Super Cattle Prod, Plasma Torch, Base Rape(t6), Mordino Taser Melee Weapon, two-handed, fast weapons, swing/thurst, Doesn't have tier 5 Cyborg: +25% EMP Resistance
Fast Knives Switchblade, Shiv, Lit Jesus, Machete Melee Weapon, one-handed, fast weapons, swing/thurst, Doesn't have tier 5,6 Nobody yet
Damage Knives Knife, Combat Knife, Wakizashi Blade, Ripper Melee Weapon, one-handed, high damage, swing/thurst, Doesn't have tier 5,6 Nobody yet
Punch Weapons Brass/Spiked Knuckless, Power Fist/Boxing Gloves, Mega Power Fist, Punch Gun Melee Weapon, one-handed punching, supporting Heavy Handed Trait, Doesn't have tier 5,6 Deathclaw: +5 Heavy Handed Malus
Hammers Wrench, Sledgehammer, Super Sledge, Mega Sledge, Bats Melee Weapon, two-handed, high damage, swing/thurst, Doesn't have tier 5,6 Combat Master: +5 Melee Damage
Spears Sharpened pole, Spear, Laser Spear, Rad Spear Melee Weapon, two-handed, Doesn't have weapon perks, thurst/Throw, Doesn't have tier 5,6 Nobody yet