Equipped armor gains experience as you kill NPCs or use Upgrade Parts on it. Upon gaining enough experience it will unlock new perks and their color will change.
The first three perks on tier 3 gear are always predefined. Some tier 4 items have random perks on the first three levels however.
The fourth perk you are able to choose by dialog window once you unlock it. Exception to this is when you level your armor by Upgrade Parts then perk will be random.
The fifth perk is always random.
The sixth perk (also called "legendary") is picked from different table of perks instead of the regular one. Legendary perks work against NPCs only.
Every armor can be upgraded by Roger to gain one additional perk, or by Cotsford in Vegas at the Wattz factory.
List of armor perks
Advanced Plate
| Gain Normal DT and Normal DP (PvP)
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Normal DT
|
-1
|
+3
|
+4
|
+5
|
+6
|
+7
|
+8
|
+9
|
| Normal DP
|
+7%
|
+9%
|
+11%
|
+13%
|
+15%
|
+17%
|
+19%
|
+21%
|
| Hubologist
|
Toughness + Lethal Protection
|
| Normal DT
|
+4
|
+6
|
+8
|
+10
|
+12
|
+14
|
+16
|
+18
|
| Normal DP
|
+13%
|
+16%
|
+19%
|
+22%
|
+25%
|
+28%
|
+31%
|
+34%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Anty-Termal System
| Gain Plasma, Fire DR and Lethal Protection again Fire and Plasma
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Fire,Plasma DR
|
-2%
|
+4%
|
+5%
|
+6%
|
+7%
|
+8%
|
+9%
|
+10%
|
| Lethal Protection
|
+10%
|
+20%
|
+30%
|
+40%
|
+50%
|
+60%
|
+70%
|
+80%
|
| Hubologist
|
Atomic Savant + Firefighter
|
| Fire,Plasma DR
|
+7%
|
+9%
|
+11%
|
+13%
|
+15%
|
+17%
|
+19%
|
+21%
|
| Lethal Protection
|
+20%
|
+40%
|
+60%
|
+80%
|
+100%
|
+120%
|
+140%
|
+160%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Bonus Movement
| Gain Movement Speed and Turnbased Move AP
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Movement Speed
|
-4%
|
+4%
|
+6%
|
+8%
|
+10%
|
+12%
|
+14%
|
+16%
|
| Turnbased Move AP
|
0
|
+1
|
+2
|
+3
|
+4
|
+5
|
+6
|
+7
|
| Hubologist
|
Bonus HtH Attacks + Bonus HtH Damage + Vampire
|
| Movement Speed
|
+5%
|
+8%
|
+11%
|
+14%
|
+17%
|
+20%
|
+23%
|
+26%
|
| Turnbased Move AP
|
+2
|
+4
|
+6
|
+8
|
+10
|
+12
|
+14
|
+16
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Cured
| Gain Normal DR and Lethal Protection againt Normal
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Normal DR
|
-3%
|
+6%
|
+7%
|
+8%
|
+9%
|
+10%
|
+11%
|
+12%
|
| Lethal Protection
|
+15%
|
+30%
|
+45%
|
+60%
|
+75%
|
+85%
|
+95%
|
+100%
|
| Hubologist
|
Toughness + Adrenaline Rush
|
| Normal DR
|
+10%
|
+12%
|
+14%
|
+16%
|
+18%
|
+20%
|
+22%
|
+24%
|
| Lethal Protection
|
+45%
|
+60%
|
+75%
|
+90%
|
+105%
|
+120%
|
+135%
|
150%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Defense Enhancement
| Gain all DR and Apply Heresy status on opponets(20%)
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| All DR
|
-1%
|
+1%
|
+2%
|
+3%
|
+3%
|
+3%
|
+4%
|
+5%
|
| Heresy time
|
0
|
1s
|
2s
|
3s
|
4s
|
5s
|
6s
|
7s
|
| Hubologist
|
Apply Heresy status on opponets(50%) Dodger + Lifegiver + Livewire
|
| All DR
|
+2%
|
+3%
|
+4%
|
+5%
|
+6%
|
+7%
|
+8%
|
+9%
|
| Heresy time
|
3s
|
4s
|
5s
|
6s
|
7s
|
8s
|
9s
|
10s
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Defensive Belt
| Gain Damage Protection, and apply 40% slow on attacker
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| DP
|
-1%
|
+0,5%
|
+1%
|
+1,5%
|
+2%
|
+2,5%
|
+3%
|
+3,5%
|
| Slow time
|
0
|
0
|
1s
|
3s
|
5s
|
7s
|
9s
|
11s
|
| Hubologist
|
Muscular Physique + Coolheaded
|
| DP
|
+1%
|
+2%
|
+3%
|
+4%
|
+5%
|
+6%
|
+7%
|
+8%
|
| Slow time
|
3s
|
5s
|
7s
|
9s
|
11s
|
13s
|
15s
|
17s
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Explosive belt
| Ability to suicide to deal explosive damage around and lower attacker lethality
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Damage
|
100-1000
|
300-1100
|
500-1200
|
700-1300
|
900-1400
|
1100-1500
|
1300-1600
|
1500-1700
|
| Attacker lethality
|
+3%
|
-1%
|
-2%
|
-3%
|
-4%
|
-5%
|
-6%
|
-7%
|
| Hubologist
|
Gain Agility + Bonus Move + Action Boy
|
| Damage
|
500-2000
|
600-2200
|
700-2400
|
700-2600
|
800-2800
|
900-3000
|
1000-3200
|
1100-3400
|
| Attacker lethality
|
-4%
|
-5%
|
-6%
|
-7%
|
-8%
|
-9%
|
-10%
|
-11%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Fill The Gaps
| Gain Critical Chance Resistance and lower Attcker Critical Damage
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| CC resistance
|
-5%
|
+5%
|
+9%
|
+14%
|
+20%
|
+27%
|
+35%
|
+43%
|
| Attacker Critical Damage
|
0
|
-10%
|
-25%
|
-40%
|
-55%
|
-70%
|
-85%
|
-100%
|
| Hubologist
|
Man of Steel + Stonewall + Iron Limbs
|
| CC resistance
|
+5%
|
+15%
|
+25%
|
+35%
|
+45%
|
+55%
|
+65%
|
+75%
|
| Attacker Critical Damage
|
-25%
|
-50%
|
-75%
|
-100%
|
-125%
|
-150%
|
-175%
|
-200%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Firegeckon's Enhancement
| Gain Fire, Explode DT and Damage Protection (PvP)
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Fire, Explode DT
|
-5
|
+15
|
+20
|
+25
|
+25
|
+30
|
+35
|
+40
|
| Fire, Explode DP
|
+7%
|
+9%
|
+11%
|
+13%
|
+15%
|
+17%
|
+19%
|
+21%
|
| Hubologist
|
Firefighter + Bonus Battle Stats + Pyromaniac
|
| Fire, Explode DT
|
+20
|
+25
|
+25
|
+30
|
+35
|
+40
|
+45
|
+50
|
| Fire, Explode DP
|
+13%
|
+16%
|
+19%
|
+22%
|
+25%
|
+28%
|
+31%
|
+34%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Bonus Strength
| Gain Strength and Throwing Range
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| ST
|
-1
|
0
|
+1
|
+1
|
+2
|
+2
|
+3
|
+3
|
| Throwing Range
|
0
|
+1
|
+2
|
+3
|
+4
|
+5
|
+6
|
+7
|
| Hubologist
|
Heave Ho! + Demolition Boy + Hit and Run
|
| ST
|
+2
|
+2
|
+3
|
+3
|
+4
|
+4
|
+5
|
+5
|
| Throwing Range
|
2
|
4
|
6
|
8
|
10
|
12
|
14
|
16
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Bonus Perception
| Gain Perception and sight range
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| PE
|
-1
|
0
|
+1
|
+1
|
+2
|
+2
|
+3
|
+3
|
| Sight range
|
+2
|
+4
|
+6
|
+8
|
+10
|
+12
|
+14
|
+16
|
| Hubologist
|
Gain Perception + Silent Running + Ghost
|
| PE
|
+2
|
+2
|
+3
|
+3
|
+4
|
+4
|
+5
|
+5
|
| Sight range
|
+12
|
+14
|
+16
|
+18
|
+20
|
+22
|
+24
|
+26
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Bonus Endurance
| Gain Endurance and Negative HP Cap
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| EN
|
-1
|
0
|
+1
|
+1
|
+2
|
+2
|
+3
|
+3
|
| Negative HP Cap
|
+10
|
+20
|
+30
|
+40
|
+50
|
+60
|
+70
|
+80
|
| Hubologist
|
Gain Endurance + Surgeon
|
| EN
|
+2
|
+2
|
+3
|
+3
|
+4
|
+4
|
+5
|
+5
|
| Negative HP Cap
|
+120
|
+140
|
+160
|
+180
|
+200
|
+220
|
+240
|
+260
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Bonus Charisma
| Gain Charisma and Bonus Experience
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| CH
|
-1
|
0
|
+1
|
+1
|
+2
|
+2
|
+3
|
+3
|
| Bonus Experience
|
+10%
|
+20%
|
+30%
|
+40%
|
+50%
|
+60%
|
+70%
|
+80%
|
| Hubologist
|
Party Member + Cult of Personality + Awareness
|
| CH
|
+2
|
+2
|
+3
|
+3
|
+4
|
+4
|
+5
|
+5
|
| Bonus Experience
|
+120%
|
+140%
|
+160%
|
+180%
|
+200%
|
+220%
|
+240%
|
+260%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Bonus Intelligence
| Gain Intelligence and Respawn Time
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| INT
|
-1
|
0
|
+1
|
+1
|
+2
|
+2
|
+3
|
+3
|
| Respawn time
|
-1s
|
-3s
|
-5s
|
-8s
|
-12s
|
-16s
|
-20s
|
-25s
|
| Hubologist
|
Healer + Medic + Surgeon
|
| INT
|
+2
|
+2
|
+3
|
+3
|
+4
|
+4
|
+5
|
+5
|
| Respawn time
|
-20s
|
-25s
|
-30s
|
-35s
|
-40s
|
-45s
|
-55s
|
Instant
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Bonus Agility
| Gain Agility and action point for knockouts
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| AG
|
-1
|
0
|
+1
|
+1
|
+2
|
+2
|
+3
|
+3
|
| AP in Knockouts
|
-1
|
-2
|
-3
|
-4
|
-5
|
-6
|
-7
|
-8
|
| Hubologist
|
Gain Agility + Quick Recovery
|
| AG
|
+2
|
+2
|
+3
|
+3
|
+4
|
+4
|
+5
|
+5
|
| AP in Knockouts
|
-5
|
-6
|
-7
|
-8
|
-9
|
-10
|
-11
|
-12
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Bonus Luck
| Gain Luck and engineering in breaking armor calculation
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| LK
|
-1
|
0
|
+1
|
+1
|
+2
|
+2
|
+3
|
+3
|
| Engineering
|
+50
|
+100
|
+150
|
+200
|
+250
|
+300
|
+350
|
+400
|
| Hubologist
|
Lifegiver + Livewire + Dodger
|
| LK
|
+2
|
+2
|
+3
|
+3
|
+4
|
+4
|
+5
|
+5
|
| Engineering
|
+200
|
+300
|
+400
|
+500
|
+600
|
+700
|
+800
|
+900
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Heavy
| Gain Critical Roll and Power Resistances
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Critical roll Resistance
|
-5
|
+5
|
+10
|
+15
|
+20
|
+30
|
+40
|
+50
|
| Critical power Resistance
|
+3%
|
+6%
|
+9%
|
+12%
|
+15%
|
+18%
|
+21%
|
+24%
|
| Hubologist
|
Man of Steel + Stonewall + Iron Limbs
|
| Critical roll Resistance
|
+10
|
+15
|
+25
|
+40
|
+55
|
+70
|
+85
|
100
|
| Critical power Resistance
|
+10%
|
+15%
|
+20%
|
+25%
|
+30%
|
+35%
|
+40%
|
+45%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Thwart block
| Reduce attacker ST in heavy handed calculation and lower knockback dystance
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Attacker ST in HH calculation
|
+5
|
-12
|
-13
|
-14
|
-15
|
-16
|
-17
|
-18
|
| Lower knockback dystance
|
0
|
-1
|
-1
|
-2
|
-2
|
-3
|
-3
|
-4
|
| Hubologist
|
Stonewall + Muscular Physique
|
| Attacker ST in HH calculation
|
+5
|
-12
|
-13
|
-14
|
-15
|
-16
|
-17
|
-18
|
| Lower knockback dystance
|
0
|
-1
|
-1
|
-2
|
-2
|
-3
|
-3
|
-4
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Integrated Gloves
| Increase Melee Damage and Attack Delay for Melee
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Melee Damage
|
+1
|
+3
|
+6
|
+10
|
+15
|
+21
|
+28
|
+36
|
| AD Melee
|
+100
|
0
|
-50
|
-100
|
-150
|
-200
|
-250
|
-300
|
| Hubologist
|
Gain Strength + In Your Face! + Better HtH Criticals
|
| Melee Damage
|
+10
|
+15
|
+21
|
+28
|
+36
|
+45
|
+55
|
+66
|
| AD Melee
|
-100
|
-150
|
-200
|
-250
|
-300
|
-350
|
-400
|
-450
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Iron Skin
| Increase Hit Points, and Melee Protection
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Hit Points
|
-10
|
+5
|
+10
|
+20
|
+30
|
+40
|
+50
|
+60
|
| Melee Protection
|
+3%
|
+6%
|
+9%
|
+12%
|
+15%
|
+18%
|
+21%
|
+24%
|
| Hubologist
|
Firefighter + Lifegiver
|
| Hit Points
|
+20
|
+40
|
+60
|
+80
|
+100
|
+120
|
+140
|
+160
|
| Melee Protection
|
+9%
|
+14%
|
+19%
|
+24%
|
+29%
|
+34%
|
+39%
|
+44%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Laser Reflector
| Gain Laser DR and Lethal Protection againt Laser
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Laser DR
|
-3%
|
+6%
|
+7%
|
+8%
|
+9%
|
+10%
|
+11%
|
+12%
|
| Lethal Protection
|
+78%
|
+81%
|
+84%
|
+87%
|
+90%
|
+93%
|
+96%
|
+99%
|
| Hubologist
|
Coolheaded + Dodger
|
| Laser DR
|
+10%
|
+12%
|
+14%
|
+16%
|
+18%
|
+20%
|
+22%
|
+24%
|
| Lethal Protection
|
+50%
|
+60%
|
+70%
|
+80%
|
+90%
|
+120%
|
+150%
|
+180%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Mirror System
| Gain Laser DT and Laser DP (PvP)
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Laser DT
|
-1
|
+3
|
+4
|
+5
|
+6
|
+7
|
+8
|
+9
|
| Laser DP
|
+7%
|
+9%
|
+11%
|
+13%
|
+15%
|
+17%
|
+19%
|
+21%
|
| Hubologist
|
Coolheaded + Lethal Protection
|
| Laser DT
|
+4
|
+6
|
+8
|
+10
|
+12
|
+14
|
+16
|
+18
|
| Laser DP
|
+13%
|
+16%
|
+19%
|
+22%
|
+25%
|
+28%
|
+31%
|
+34%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Penetration Protection
| Gain DR and DT Penetration Defense
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| DR Penetration Defense
|
-4%
|
+4%
|
+8%
|
+12%
|
+16%
|
+20%
|
+24%
|
+28%
|
| DT Penetration Defense
|
+4%
|
+8%
|
+12%
|
+16%
|
+20%
|
+24%
|
+28%
|
+32%
|
| Hubologist
|
Medic + Healer + Surgeon
|
| DR Penetration Defense
|
8%
|
+13%
|
+18%
|
+23%
|
+28%
|
+33%
|
+38%
|
+43%
|
| DT Penetration Defense
|
+12%
|
+16%
|
+20%
|
+24%
|
+28%
|
+32%
|
+36%
|
+40%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Regeneration
| Gain Healing Rate and AP Regen
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Healing Rate
|
-3
|
+3
|
+6
|
+9
|
+12
|
+15
|
+18
|
+21
|
| AP Regen
|
0
|
+5
|
+10
|
+15
|
+20
|
+25
|
+30
|
+35
|
| Hubologist
|
Faster Healing + Gain Endurance + Quick Pockets
|
| Healing Rate
|
+10
|
+20
|
+30
|
+40
|
+50
|
+60
|
+70
|
+80
|
| AP Regen
|
+10
|
+20
|
+30
|
+40
|
+50
|
+60
|
+70
|
+80
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Shock Protection
| Gain Explode, Electric DR and Lethal Protection againt Explode, Electric
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Explode, Electric DR
|
-3%
|
+6%
|
+7%
|
+8%
|
+9%
|
+10%
|
+11%
|
+12%
|
| Lethal Protection
|
+16%
|
+17%
|
+18%
|
+19%
|
+20%
|
+21%
|
+22%
|
+23%
|
| Hubologist
|
Lethal Protection + Firefighter
|
| Explode, Electric DR
|
+10%
|
+12%
|
+14%
|
+16%
|
+18%
|
+20%
|
+22%
|
+24%
|
| Lethal Protection
|
+32%
|
+34%
|
+36%
|
+38%
|
+40%
|
+42%
|
+44%
|
+46%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Sneaky
| Gain Stealth and Critical Chance Resistance Penetration
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Stealth
|
-20
|
+20
|
+40
|
+60
|
+80
|
+100
|
+120
|
+140
|
| CCR Penetration
|
0
|
+3%
|
+6%
|
+9%
|
+12%
|
+15%
|
+18%
|
+21%
|
| Hubologist
|
Silent Running + Ghost + Gain Perception
|
| Stealth
|
+100
|
+200
|
+300
|
+400
|
+500
|
+600
|
+700
|
+800
|
| CCR Penetration
|
+6%
|
+9%
|
+12%
|
+15%
|
+18%
|
+21%
|
+24%
|
+37%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Special Force Bonus
| Gain all DT and Bleed Resistance
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| DT
|
-1
|
0
|
+1
|
+1
|
+2
|
+2
|
+3
|
+3
|
| Bleed Resistance
|
6%
|
12%
|
18%
|
24%
|
32%
|
38%
|
42%
|
48%
|
| Hubologist
|
Toughness + Atomic Savant
|
| DT
|
+2
|
+3
|
+4
|
+5
|
+6
|
+7
|
+8
|
+9
|
| Bleed Resistance
|
30%
|
40%
|
50%
|
60%
|
70%
|
80%
|
90%
|
100%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Speed Mechanism
| Gain Action Points and Slow Resistance
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| AP
|
-1
|
0
|
+1
|
+1
|
+2
|
+2
|
+3
|
+3
|
| Attack Slow Power
|
0
|
-1%
|
-2%
|
-6%
|
-10%
|
-14%
|
-18%
|
-22%
|
| Hubologist
|
Action Boy + Bonus Move + Gain Agility
|
| AP
|
+2
|
+2
|
+3
|
+3
|
+4
|
+4
|
+5
|
+5
|
| Attack Slow Power
|
-5%
|
-10%
|
-15%
|
-20%
|
-25%
|
-30%
|
-35%
|
-40%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Strategic Improvement
| Gain Armor Class and shots in turnbased
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| AC
|
-25
|
+25
|
+50
|
+75
|
+100
|
+125
|
+150
|
+175
|
| Shots
|
+1
|
+2
|
+3
|
+4
|
+5
|
+6
|
+7
|
+8
|
| Hubologist
|
Earlier Sequence + Cowboy + Fast Attacks
|
| AС
|
+50
|
+100
|
+150
|
+200
|
+250
|
+300
|
+350
|
+400
|
| Shots
|
+2
|
+4
|
+6
|
+8
|
+10
|
+12
|
+14
|
+16
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Survivalist
| Gain Poison resistance, +10 Poison cap and Burn Resistance
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Poison Resistance
|
-5%
|
+5%
|
+10%
|
+20%
|
+30%
|
+40%
|
+50%
|
+60%
|
| Burn Resistance
|
+5%
|
+10%
|
+20%
|
+30%
|
+40%
|
+50%
|
+60%
|
+70%
|
| Hubologist
|
Bleed Immune
|
| Poison Resistance
|
+10%
|
+30%
|
+50%
|
+70%
|
+90%
|
+110%
|
+130%
|
+150%
|
| Burn Resistance
|
+20%
|
+40%
|
+60%
|
+80%
|
+90%
|
+95%
|
+99%
|
+100%
|
Terminator
Increase Hit Points and gain ability to active terminator mode for 10s Increased DR/DT, Immune for critical hits, remove DT Cap and self slow
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Terminator DT
|
0
|
+5
|
+10
|
+15
|
+20
|
+25
|
+30
|
+35
|
| Terminator DR
|
+20
|
+28
|
+36
|
+42
|
+50
|
+58
|
+62
|
+68
|
| Hubologist
|
|
| Terminator DT
|
+20
|
+30
|
+40
|
+50
|
+60
|
+70
|
+80
|
+90
|
| Terminator DR
|
+55
|
+60
|
+65
|
+70
|
+75
|
+80
|
+85
|
+90
|
| Terminator Damage Multi
|
+70%
|
+85%
|
+100%
|
+115%
|
+130%
|
+145%
|
+160%
|
+175%
|
Tesla Addition
| Gain plasma, electric DT and plasma, electric DP (PvP)
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Plasma, Electric DT
|
-1
|
+3
|
+4
|
+5
|
+6
|
+7
|
+8
|
+9
|
| Plasma, Electric DP
|
+7%
|
+9%
|
+11%
|
+13%
|
+15%
|
+17%
|
+19%
|
+21%
|
| Hubologist
|
Atomic Savant + Lethal Protection
|
| Plasma, Electric DT
|
+4
|
+6
|
+8
|
+10
|
+12
|
+14
|
+16
|
+18
|
| Plasma, Electric DP
|
+13%
|
+16%
|
+19%
|
+22%
|
+25%
|
+28%
|
+31%
|
+34%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Tesla Attacker
| Gain ability to deal electric damage around and chance to paralysis target using electric damage
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Discharge damage
|
10-20
|
20-40
|
30-60
|
40-80
|
50-100
|
60-120
|
70-140
|
80-160
|
| Discharge AP cost
|
10
|
9
|
8
|
7
|
6
|
5
|
4
|
3
|
| Chance for paralysis
|
0
|
1%
|
4%
|
8%
|
12%
|
16%
|
20%
|
24%
|
| Hubologist
|
Bonus Battle Stats + Demolition Boy
|
| Discharge damage
|
10-50
|
40-100
|
70-150
|
100-200
|
130-250
|
160-300
|
190-350
|
220-400
|
| Discharge AP cost
|
5
|
5
|
4
|
4
|
3
|
3
|
2
|
2
|
| Chance for paralysis
|
12%
|
16%
|
20%
|
24%
|
28%
|
32%
|
36%
|
40%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Utility
| Gain radiation resistance, carry weight, -1 reload cost, +10 radiation resistance cap, +10 item luck
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Radiation resistance
|
-5%
|
+5%
|
+10%
|
+15%
|
+30%
|
+45%
|
+60%
|
+90%
|
| Carry weight
|
0
|
+5
|
+20
|
+35
|
+50
|
+65
|
+80
|
+95
|
| Hubologist
|
Muscular Physique + Bonus Rate of Fire
|
| Radiation resistance
|
+10%
|
+25%
|
+40%
|
+55%
|
+70%
|
+85%
|
+100%
|
+200%
|
| Carry weight
|
+50
|
+100
|
+150
|
+200
|
+250
|
+300
|
+350
|
+400
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
List of legendary armor perks
A legendary item gives all bonuses up until its rank.
Advanced Defence
| F |
+10% Damage Protection against NPCs
|
| E |
-4% Max HP damage cap that NPCs can deal
|
| D |
+20% slow armor break
|
| C |
+10% Damage Protection against NPCs(sums with F)
|
| B |
+20% DR Penetration Protection against NPCs
|
| A |
+33% DT Penetration Protection against NPCs
|
| S |
-6% Max HP damage cap that NPCs can deal(sums with E)
|
| S+ |
+20% Damage Protection against NPCs(sums with F and C)
|
| S++ |
Revive to full HP once you could die vs NPCs(1h CD)
|
Powered
| F |
5 less damage from attacks of NPCs
|
| E |
+3 all DT against NPCs(bypass Cap)
|
| D |
+20% slow armor break
|
| C |
5 less damage from attacks of NPCs(sums with F)
|
| B |
+40% Lethal Protection against NPCs
|
| A |
+60% melee protection against NPCs
|
| S |
+3 all DT against NPCs(bypass Cap)(sums with E)
|
| S+ |
10 less damage from attacks of NPCs(sums with F and C)
|
| S++ |
+75% Damage Protection when NPCs attack from 1hex
|
Great Shield
| F |
Block one attack against NPCs(50sec CD)
|
| E |
+35% Critical Chance Resistance against NPCs
|
| D |
+20% slow armor break
|
| C |
Block one attack against NPCs(30sec CD)
|
| B |
-10% Multi Damage for NPCs who attack you
|
| A |
Gain Critical Power Resistance equal to your Critical Chance Resistance against NPCs
|
| S |
+45% Critical Chance Resistance against NPCs(sums with E)
|
| S+ |
Block one attack against NPCs(10 CD)
|
| S++ |
NPCs lose their Critical Chance Defence Penetration
|
Nightmare Defence
| F |
NPCs lose 1 AP when attacking you
|
| E |
NPCs lose 15 HP when attacking you
|
| D |
+20% slow armor break
|
| C |
NPCs lose 1 AP when attacking you(sums with F)
|
| B |
NPCs gain 60% Slow when attacking you
|
| A |
NPCs get taunt for 5 sec after attacking you
|
| S |
NPCs lose 25 HP when attacking you(sums with E)
|
| S+ |
NPCs lose 2 AP when attacking you(sums with F and C)
|
| S++ |
NPCs bleed after attacking you
|
Rerolling
All perks on armor can be rerolled by Boyce in Junktown or Vault 8 (yes there are two of him). The cost is in local currency and matches the amount of experience it costs to get that level, except for the 4th perk which you can normally choose, and the one added by wattz cores or t4 parts. The rerolling is random, so expect to spend a bit before getting exactly what you want.
| Level |
Experience
|
| 1 |
15,000
|
| 2 |
100,000
|
| 3 |
200,000
|
| 4 |
50,000
|
| 5 |
6,000,000
|
| 6 |
50,000
|
Armor Experience
Total amount of Experience required for equipment to level up depends on its tier, type and current level.
Total Experience Needed = Base Experience Needed * Experience Needed Modifier
Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:
| Armors EXP Base
|
Equipped armor gains experience as you kill NPCs or use Upgrade Parts on it. Upon gaining enough experience it will unlock new perks and their color will change.
The first three perks on tier 3 gear are always predefined. Some tier 4 items have random perks on the first three levels however.
The fourth perk you are able to choose by dialog window once you unlock it. Exception to this is when you level your armor by Upgrade Parts then perk will be random.
The fifth perk is always random.
The sixth perk (also called "legendary") is picked from different table of perks instead of the regular one. Legendary perks work against NPCs only.
Every armor can be upgraded by Roger to gain one additional perk, or by Cotsford in Vegas at the Wattz factory.
List of armor perks
Advanced Plate
| Gain Normal DT and Normal DP (PvP)
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Normal DT
|
-1
|
+3
|
+4
|
+5
|
+6
|
+7
|
+8
|
+9
|
| Normal DP
|
+7%
|
+9%
|
+11%
|
+13%
|
+15%
|
+17%
|
+19%
|
+21%
|
| Hubologist
|
Toughness + Lethal Protection
|
| Normal DT
|
+4
|
+6
|
+8
|
+10
|
+12
|
+14
|
+16
|
+18
|
| Normal DP
|
+13%
|
+16%
|
+19%
|
+22%
|
+25%
|
+28%
|
+31%
|
+34%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Anty-Termal System
| Gain Plasma, Fire DR and Lethal Protection again Fire and Plasma
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Fire,Plasma DR
|
-2%
|
+4%
|
+5%
|
+6%
|
+7%
|
+8%
|
+9%
|
+10%
|
| Lethal Protection
|
+10%
|
+20%
|
+30%
|
+40%
|
+50%
|
+60%
|
+70%
|
+80%
|
| Hubologist
|
Atomic Savant + Firefighter
|
| Fire,Plasma DR
|
+7%
|
+9%
|
+11%
|
+13%
|
+15%
|
+17%
|
+19%
|
+21%
|
| Lethal Protection
|
+20%
|
+40%
|
+60%
|
+80%
|
+100%
|
+120%
|
+140%
|
+160%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Bonus Movement
| Gain Movement Speed and Turnbased Move AP
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Movement Speed
|
-4%
|
+4%
|
+6%
|
+8%
|
+10%
|
+12%
|
+14%
|
+16%
|
| Turnbased Move AP
|
0
|
+1
|
+2
|
+3
|
+4
|
+5
|
+6
|
+7
|
| Hubologist
|
Bonus HtH Attacks + Bonus HtH Damage + Vampire
|
| Movement Speed
|
+5%
|
+8%
|
+11%
|
+14%
|
+17%
|
+20%
|
+23%
|
+26%
|
| Turnbased Move AP
|
+2
|
+4
|
+6
|
+8
|
+10
|
+12
|
+14
|
+16
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Cured
| Gain Normal DR and Lethal Protection againt Normal
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Normal DR
|
-3%
|
+6%
|
+7%
|
+8%
|
+9%
|
+10%
|
+11%
|
+12%
|
| Lethal Protection
|
+15%
|
+30%
|
+45%
|
+60%
|
+75%
|
+85%
|
+95%
|
+100%
|
| Hubologist
|
Toughness + Adrenaline Rush
|
| Normal DR
|
+10%
|
+12%
|
+14%
|
+16%
|
+18%
|
+20%
|
+22%
|
+24%
|
| Lethal Protection
|
+45%
|
+60%
|
+75%
|
+90%
|
+105%
|
+120%
|
+135%
|
150%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Defense Enhancement
| Gain all DR and Apply Heresy status on opponets(20%)
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| All DR
|
-1%
|
+1%
|
+2%
|
+3%
|
+3%
|
+3%
|
+4%
|
+5%
|
| Heresy time
|
0
|
1s
|
2s
|
3s
|
4s
|
5s
|
6s
|
7s
|
| Hubologist
|
Apply Heresy status on opponets(50%) Dodger + Lifegiver + Livewire
|
| All DR
|
+2%
|
+3%
|
+4%
|
+5%
|
+6%
|
+7%
|
+8%
|
+9%
|
| Heresy time
|
3s
|
4s
|
5s
|
6s
|
7s
|
8s
|
9s
|
10s
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Defensive Belt
| Gain Damage Protection, and apply 40% slow on attacker
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| DP
|
-1%
|
+0,5%
|
+1%
|
+1,5%
|
+2%
|
+2,5%
|
+3%
|
+3,5%
|
| Slow time
|
0
|
0
|
1s
|
3s
|
5s
|
7s
|
9s
|
11s
|
| Hubologist
|
Muscular Physique + Coolheaded
|
| DP
|
+1%
|
+2%
|
+3%
|
+4%
|
+5%
|
+6%
|
+7%
|
+8%
|
| Slow time
|
3s
|
5s
|
7s
|
9s
|
11s
|
13s
|
15s
|
17s
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Explosive belt
| Ability to suicide to deal explosive damage around and lower attacker lethality
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Damage
|
100-1000
|
300-1100
|
500-1200
|
700-1300
|
900-1400
|
1100-1500
|
1300-1600
|
1500-1700
|
| Attacker lethality
|
+3%
|
-1%
|
-2%
|
-3%
|
-4%
|
-5%
|
-6%
|
-7%
|
| Hubologist
|
Gain Agility + Bonus Move + Action Boy
|
| Damage
|
500-2000
|
600-2200
|
700-2400
|
700-2600
|
800-2800
|
900-3000
|
1000-3200
|
1100-3400
|
| Attacker lethality
|
-4%
|
-5%
|
-6%
|
-7%
|
-8%
|
-9%
|
-10%
|
-11%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Fill The Gaps
| Gain Critical Chance Resistance and lower Attcker Critical Damage
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| CC resistance
|
-5%
|
+5%
|
+9%
|
+14%
|
+20%
|
+27%
|
+35%
|
+43%
|
| Attacker Critical Damage
|
0
|
-10%
|
-25%
|
-40%
|
-55%
|
-70%
|
-85%
|
-100%
|
| Hubologist
|
Man of Steel + Stonewall + Iron Limbs
|
| CC resistance
|
+5%
|
+15%
|
+25%
|
+35%
|
+45%
|
+55%
|
+65%
|
+75%
|
| Attacker Critical Damage
|
-25%
|
-50%
|
-75%
|
-100%
|
-125%
|
-150%
|
-175%
|
-200%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Firegeckon's Enhancement
| Gain Fire, Explode DT and Damage Protection (PvP)
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Fire, Explode DT
|
-5
|
+15
|
+20
|
+25
|
+25
|
+30
|
+35
|
+40
|
| Fire, Explode DP
|
+7%
|
+9%
|
+11%
|
+13%
|
+15%
|
+17%
|
+19%
|
+21%
|
| Hubologist
|
Firefighter + Bonus Battle Stats + Pyromaniac
|
| Fire, Explode DT
|
+20
|
+25
|
+25
|
+30
|
+35
|
+40
|
+45
|
+50
|
| Fire, Explode DP
|
+13%
|
+16%
|
+19%
|
+22%
|
+25%
|
+28%
|
+31%
|
+34%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Bonus Strength
| Gain Strength and Throwing Range
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| ST
|
-1
|
0
|
+1
|
+1
|
+2
|
+2
|
+3
|
+3
|
| Throwing Range
|
0
|
+1
|
+2
|
+3
|
+4
|
+5
|
+6
|
+7
|
| Hubologist
|
Heave Ho! + Demolition Boy + Hit and Run
|
| ST
|
+2
|
+2
|
+3
|
+3
|
+4
|
+4
|
+5
|
+5
|
| Throwing Range
|
2
|
4
|
6
|
8
|
10
|
12
|
14
|
16
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Bonus Perception
| Gain Perception and sight range
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| PE
|
-1
|
0
|
+1
|
+1
|
+2
|
+2
|
+3
|
+3
|
| Sight range
|
+2
|
+4
|
+6
|
+8
|
+10
|
+12
|
+14
|
+16
|
| Hubologist
|
Gain Perception + Silent Running + Ghost
|
| PE
|
+2
|
+2
|
+3
|
+3
|
+4
|
+4
|
+5
|
+5
|
| Sight range
|
+12
|
+14
|
+16
|
+18
|
+20
|
+22
|
+24
|
+26
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Bonus Endurance
| Gain Endurance and Negative HP Cap
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| EN
|
-1
|
0
|
+1
|
+1
|
+2
|
+2
|
+3
|
+3
|
| Negative HP Cap
|
+10
|
+20
|
+30
|
+40
|
+50
|
+60
|
+70
|
+80
|
| Hubologist
|
Gain Endurance + Surgeon
|
| EN
|
+2
|
+2
|
+3
|
+3
|
+4
|
+4
|
+5
|
+5
|
| Negative HP Cap
|
+120
|
+140
|
+160
|
+180
|
+200
|
+220
|
+240
|
+260
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Bonus Charisma
| Gain Charisma and Bonus Experience
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| CH
|
-1
|
0
|
+1
|
+1
|
+2
|
+2
|
+3
|
+3
|
| Bonus Experience
|
+10%
|
+20%
|
+30%
|
+40%
|
+50%
|
+60%
|
+70%
|
+80%
|
| Hubologist
|
Party Member + Cult of Personality + Awareness
|
| CH
|
+2
|
+2
|
+3
|
+3
|
+4
|
+4
|
+5
|
+5
|
| Bonus Experience
|
+120%
|
+140%
|
+160%
|
+180%
|
+200%
|
+220%
|
+240%
|
+260%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Bonus Intelligence
| Gain Intelligence and Respawn Time
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| INT
|
-1
|
0
|
+1
|
+1
|
+2
|
+2
|
+3
|
+3
|
| Respawn time
|
-1s
|
-3s
|
-5s
|
-8s
|
-12s
|
-16s
|
-20s
|
-25s
|
| Hubologist
|
Healer + Medic + Surgeon
|
| INT
|
+2
|
+2
|
+3
|
+3
|
+4
|
+4
|
+5
|
+5
|
| Respawn time
|
-20s
|
-25s
|
-30s
|
-35s
|
-40s
|
-45s
|
-55s
|
Instant
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Bonus Agility
| Gain Agility and action point for knockouts
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| AG
|
-1
|
0
|
+1
|
+1
|
+2
|
+2
|
+3
|
+3
|
| AP in Knockouts
|
-1
|
-2
|
-3
|
-4
|
-5
|
-6
|
-7
|
-8
|
| Hubologist
|
Gain Agility + Quick Recovery
|
| AG
|
+2
|
+2
|
+3
|
+3
|
+4
|
+4
|
+5
|
+5
|
| AP in Knockouts
|
-5
|
-6
|
-7
|
-8
|
-9
|
-10
|
-11
|
-12
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Bonus Luck
| Gain Luck and engineering in breaking armor calculation
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| LK
|
-1
|
0
|
+1
|
+1
|
+2
|
+2
|
+3
|
+3
|
| Engineering
|
+50
|
+100
|
+150
|
+200
|
+250
|
+300
|
+350
|
+400
|
| Hubologist
|
Lifegiver + Livewire + Dodger
|
| LK
|
+2
|
+2
|
+3
|
+3
|
+4
|
+4
|
+5
|
+5
|
| Engineering
|
+200
|
+300
|
+400
|
+500
|
+600
|
+700
|
+800
|
+900
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Heavy
| Gain Critical Roll and Power Resistances
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Critical roll Resistance
|
-5
|
+5
|
+10
|
+15
|
+20
|
+30
|
+40
|
+50
|
| Critical power Resistance
|
+3%
|
+6%
|
+9%
|
+12%
|
+15%
|
+18%
|
+21%
|
+24%
|
| Hubologist
|
Man of Steel + Stonewall + Iron Limbs
|
| Critical roll Resistance
|
+10
|
+15
|
+25
|
+40
|
+55
|
+70
|
+85
|
100
|
| Critical power Resistance
|
+10%
|
+15%
|
+20%
|
+25%
|
+30%
|
+35%
|
+40%
|
+45%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Thwart block
| Reduce attacker ST in heavy handed calculation and lower knockback dystance
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Attacker ST in HH calculation
|
+5
|
-12
|
-13
|
-14
|
-15
|
-16
|
-17
|
-18
|
| Lower knockback dystance
|
0
|
-1
|
-1
|
-2
|
-2
|
-3
|
-3
|
-4
|
| Hubologist
|
Stonewall + Muscular Physique
|
| Attacker ST in HH calculation
|
+5
|
-12
|
-13
|
-14
|
-15
|
-16
|
-17
|
-18
|
| Lower knockback dystance
|
0
|
-1
|
-1
|
-2
|
-2
|
-3
|
-3
|
-4
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Integrated Gloves
| Increase Melee Damage and Attack Delay for Melee
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Melee Damage
|
+1
|
+3
|
+6
|
+10
|
+15
|
+21
|
+28
|
+36
|
| AD Melee
|
+100
|
0
|
-50
|
-100
|
-150
|
-200
|
-250
|
-300
|
| Hubologist
|
Gain Strength + In Your Face! + Better HtH Criticals
|
| Melee Damage
|
+10
|
+15
|
+21
|
+28
|
+36
|
+45
|
+55
|
+66
|
| AD Melee
|
-100
|
-150
|
-200
|
-250
|
-300
|
-350
|
-400
|
-450
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Iron Skin
| Increase Hit Points, and Melee Protection
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Hit Points
|
-10
|
+5
|
+10
|
+20
|
+30
|
+40
|
+50
|
+60
|
| Melee Protection
|
+3%
|
+6%
|
+9%
|
+12%
|
+15%
|
+18%
|
+21%
|
+24%
|
| Hubologist
|
Firefighter + Lifegiver
|
| Hit Points
|
+20
|
+40
|
+60
|
+80
|
+100
|
+120
|
+140
|
+160
|
| Melee Protection
|
+9%
|
+14%
|
+19%
|
+24%
|
+29%
|
+34%
|
+39%
|
+44%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Laser Reflector
| Gain Laser DR and Lethal Protection againt Laser
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Laser DR
|
-3%
|
+6%
|
+7%
|
+8%
|
+9%
|
+10%
|
+11%
|
+12%
|
| Lethal Protection
|
+78%
|
+81%
|
+84%
|
+87%
|
+90%
|
+93%
|
+96%
|
+99%
|
| Hubologist
|
Coolheaded + Dodger
|
| Laser DR
|
+10%
|
+12%
|
+14%
|
+16%
|
+18%
|
+20%
|
+22%
|
+24%
|
| Lethal Protection
|
+50%
|
+60%
|
+70%
|
+80%
|
+90%
|
+120%
|
+150%
|
+180%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Mirror System
| Gain Laser DT and Laser DP (PvP)
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Laser DT
|
-1
|
+3
|
+4
|
+5
|
+6
|
+7
|
+8
|
+9
|
| Laser DP
|
+7%
|
+9%
|
+11%
|
+13%
|
+15%
|
+17%
|
+19%
|
+21%
|
| Hubologist
|
Coolheaded + Lethal Protection
|
| Laser DT
|
+4
|
+6
|
+8
|
+10
|
+12
|
+14
|
+16
|
+18
|
| Laser DP
|
+13%
|
+16%
|
+19%
|
+22%
|
+25%
|
+28%
|
+31%
|
+34%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Penetration Protection
| Gain DR and DT Penetration Defense
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| DR Penetration Defense
|
-4%
|
+4%
|
+8%
|
+12%
|
+16%
|
+20%
|
+24%
|
+28%
|
| DT Penetration Defense
|
+4%
|
+8%
|
+12%
|
+16%
|
+20%
|
+24%
|
+28%
|
+32%
|
| Hubologist
|
Medic + Healer + Surgeon
|
| DR Penetration Defense
|
8%
|
+13%
|
+18%
|
+23%
|
+28%
|
+33%
|
+38%
|
+43%
|
| DT Penetration Defense
|
+12%
|
+16%
|
+20%
|
+24%
|
+28%
|
+32%
|
+36%
|
+40%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Regeneration
| Gain Healing Rate and AP Regen
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Healing Rate
|
-3
|
+3
|
+6
|
+9
|
+12
|
+15
|
+18
|
+21
|
| AP Regen
|
0
|
+5
|
+10
|
+15
|
+20
|
+25
|
+30
|
+35
|
| Hubologist
|
Faster Healing + Gain Endurance + Quick Pockets
|
| Healing Rate
|
+10
|
+20
|
+30
|
+40
|
+50
|
+60
|
+70
|
+80
|
| AP Regen
|
+10
|
+20
|
+30
|
+40
|
+50
|
+60
|
+70
|
+80
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Shock Protection
| Gain Explode, Electric DR and Lethal Protection againt Explode, Electric
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Explode, Electric DR
|
-3%
|
+6%
|
+7%
|
+8%
|
+9%
|
+10%
|
+11%
|
+12%
|
| Lethal Protection
|
+16%
|
+17%
|
+18%
|
+19%
|
+20%
|
+21%
|
+22%
|
+23%
|
| Hubologist
|
Lethal Protection + Firefighter
|
| Explode, Electric DR
|
+10%
|
+12%
|
+14%
|
+16%
|
+18%
|
+20%
|
+22%
|
+24%
|
| Lethal Protection
|
+32%
|
+34%
|
+36%
|
+38%
|
+40%
|
+42%
|
+44%
|
+46%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Sneaky
| Gain Stealth and Critical Chance Resistance Penetration
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Stealth
|
-20
|
+20
|
+40
|
+60
|
+80
|
+100
|
+120
|
+140
|
| CCR Penetration
|
0
|
+3%
|
+6%
|
+9%
|
+12%
|
+15%
|
+18%
|
+21%
|
| Hubologist
|
Silent Running + Ghost + Gain Perception
|
| Stealth
|
+100
|
+200
|
+300
|
+400
|
+500
|
+600
|
+700
|
+800
|
| CCR Penetration
|
+6%
|
+9%
|
+12%
|
+15%
|
+18%
|
+21%
|
+24%
|
+37%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Special Force Bonus
| Gain all DT and Bleed Resistance
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| DT
|
-1
|
0
|
+1
|
+1
|
+2
|
+2
|
+3
|
+3
|
| Bleed Resistance
|
6%
|
12%
|
18%
|
24%
|
32%
|
38%
|
42%
|
48%
|
| Hubologist
|
Toughness + Atomic Savant
|
| DT
|
+2
|
+3
|
+4
|
+5
|
+6
|
+7
|
+8
|
+9
|
| Bleed Resistance
|
30%
|
40%
|
50%
|
60%
|
70%
|
80%
|
90%
|
100%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Speed Mechanism
| Gain Action Points and Slow Resistance
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| AP
|
-1
|
0
|
+1
|
+1
|
+2
|
+2
|
+3
|
+3
|
| Attack Slow Power
|
0
|
-1%
|
-2%
|
-6%
|
-10%
|
-14%
|
-18%
|
-22%
|
| Hubologist
|
Action Boy + Bonus Move + Gain Agility
|
| AP
|
+2
|
+2
|
+3
|
+3
|
+4
|
+4
|
+5
|
+5
|
| Attack Slow Power
|
-5%
|
-10%
|
-15%
|
-20%
|
-25%
|
-30%
|
-35%
|
-40%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Strategic Improvement
| Gain Armor Class and shots in turnbased
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| AC
|
-25
|
+25
|
+50
|
+75
|
+100
|
+125
|
+150
|
+175
|
| Shots
|
+1
|
+2
|
+3
|
+4
|
+5
|
+6
|
+7
|
+8
|
| Hubologist
|
Earlier Sequence + Cowboy + Fast Attacks
|
| AС
|
+50
|
+100
|
+150
|
+200
|
+250
|
+300
|
+350
|
+400
|
| Shots
|
+2
|
+4
|
+6
|
+8
|
+10
|
+12
|
+14
|
+16
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Survivalist
| Gain Poison resistance, +10 Poison cap and Burn Resistance
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Poison Resistance
|
-5%
|
+5%
|
+10%
|
+20%
|
+30%
|
+40%
|
+50%
|
+60%
|
| Burn Resistance
|
+5%
|
+10%
|
+20%
|
+30%
|
+40%
|
+50%
|
+60%
|
+70%
|
| Hubologist
|
Bleed Immune
|
| Poison Resistance
|
+10%
|
+30%
|
+50%
|
+70%
|
+90%
|
+110%
|
+130%
|
+150%
|
| Burn Resistance
|
+20%
|
+40%
|
+60%
|
+80%
|
+90%
|
+95%
|
+99%
|
+100%
|
Terminator
Increase Hit Points and gain ability to active terminator mode for 10s Increased DR/DT, Immune for critical hits, remove DT Cap and self slow
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Terminator DT
|
0
|
+5
|
+10
|
+15
|
+20
|
+25
|
+30
|
+35
|
| Terminator DR
|
+20
|
+28
|
+36
|
+42
|
+50
|
+58
|
+62
|
+68
|
| Hubologist
|
|
| Terminator DT
|
+20
|
+30
|
+40
|
+50
|
+60
|
+70
|
+80
|
+90
|
| Terminator DR
|
+55
|
+60
|
+65
|
+70
|
+75
|
+80
|
+85
|
+90
|
| Terminator Damage Multi
|
+70%
|
+85%
|
+100%
|
+115%
|
+130%
|
+145%
|
+160%
|
+175%
|
Tesla Addition
| Gain plasma, electric DT and plasma, electric DP (PvP)
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Plasma, Electric DT
|
-1
|
+3
|
+4
|
+5
|
+6
|
+7
|
+8
|
+9
|
| Plasma, Electric DP
|
+7%
|
+9%
|
+11%
|
+13%
|
+15%
|
+17%
|
+19%
|
+21%
|
| Hubologist
|
Atomic Savant + Lethal Protection
|
| Plasma, Electric DT
|
+4
|
+6
|
+8
|
+10
|
+12
|
+14
|
+16
|
+18
|
| Plasma, Electric DP
|
+13%
|
+16%
|
+19%
|
+22%
|
+25%
|
+28%
|
+31%
|
+34%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Tesla Attacker
| Gain ability to deal electric damage around and chance to paralysis target using electric damage
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Discharge damage
|
10-20
|
20-40
|
30-60
|
40-80
|
50-100
|
60-120
|
70-140
|
80-160
|
| Discharge AP cost
|
10
|
9
|
8
|
7
|
6
|
5
|
4
|
3
|
| Chance for paralysis
|
0
|
1%
|
4%
|
8%
|
12%
|
16%
|
20%
|
24%
|
| Hubologist
|
Bonus Battle Stats + Demolition Boy
|
| Discharge damage
|
10-50
|
40-100
|
70-150
|
100-200
|
130-250
|
160-300
|
190-350
|
220-400
|
| Discharge AP cost
|
5
|
5
|
4
|
4
|
3
|
3
|
2
|
2
|
| Chance for paralysis
|
12%
|
16%
|
20%
|
24%
|
28%
|
32%
|
36%
|
40%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Utility
| Gain radiation resistance, carry weight, -1 reload cost, +10 radiation resistance cap, +10 item luck
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Radiation resistance
|
-5%
|
+5%
|
+10%
|
+15%
|
+30%
|
+45%
|
+60%
|
+90%
|
| Carry weight
|
0
|
+5
|
+20
|
+35
|
+50
|
+65
|
+80
|
+95
|
| Hubologist
|
Muscular Physique + Bonus Rate of Fire
|
| Radiation resistance
|
+10%
|
+25%
|
+40%
|
+55%
|
+70%
|
+85%
|
+100%
|
+200%
|
| Carry weight
|
+50
|
+100
|
+150
|
+200
|
+250
|
+300
|
+350
|
+400
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
List of legendary armor perks
A legendary item gives all bonuses up until its rank.
Advanced Defence
| F |
+10% Damage Protection against NPCs
|
| E |
-4% Max HP damage cap that NPCs can deal
|
| D |
+20% slow armor break
|
| C |
+10% Damage Protection against NPCs(sums with F)
|
| B |
+20% DR Penetration Protection against NPCs
|
| A |
+33% DT Penetration Protection against NPCs
|
| S |
-6% Max HP damage cap that NPCs can deal(sums with E)
|
| S+ |
+20% Damage Protection against NPCs(sums with F and C)
|
| S++ |
Revive to full HP once you could die vs NPCs(1h CD)
|
Powered
| F |
5 less damage from attacks of NPCs
|
| E |
+3 all DT against NPCs(bypass Cap)
|
| D |
+20% slow armor break
|
| C |
5 less damage from attacks of NPCs(sums with F)
|
| B |
+40% Lethal Protection against NPCs
|
| A |
+60% melee protection against NPCs
|
| S |
+3 all DT against NPCs(bypass Cap)(sums with E)
|
| S+ |
10 less damage from attacks of NPCs(sums with F and C)
|
| S++ |
+75% Damage Protection when NPCs attack from 1hex
|
Great Shield
| F |
Block one attack against NPCs(50sec CD)
|
| E |
+35% Critical Chance Resistance against NPCs
|
| D |
+20% slow armor break
|
| C |
Block one attack against NPCs(30sec CD)
|
| B |
-10% Multi Damage for NPCs who attack you
|
| A |
Gain Critical Power Resistance equal to your Critical Chance Resistance against NPCs
|
| S |
+45% Critical Chance Resistance against NPCs(sums with E)
|
| S+ |
Block one attack against NPCs(10 CD)
|
| S++ |
NPCs lose their Critical Chance Defence Penetration
|
Nightmare Defence
| F |
NPCs lose 1 AP when attacking you
|
| E |
NPCs lose 15 HP when attacking you
|
| D |
+20% slow armor break
|
| C |
NPCs lose 1 AP when attacking you(sums with F)
|
| B |
NPCs gain 60% Slow when attacking you
|
| A |
NPCs get taunt for 5 sec after attacking you
|
| S |
NPCs lose 25 HP when attacking you(sums with E)
|
| S+ |
NPCs lose 2 AP when attacking you(sums with F and C)
|
| S++ |
NPCs bleed after attacking you
|
Rerolling
All perks on armor can be rerolled by Boyce in Junktown or Vault 8 (yes there are two of him). The cost is in local currency and matches the amount of experience it costs to get that level, except for the 4th perk which you can normally choose, and the one added by wattz cores or t4 parts. The rerolling is random, so expect to spend a bit before getting exactly what you want.
| Level |
Experience
|
| 1 |
15,000
|
| 2 |
100,000
|
| 3 |
200,000
|
| 4 |
50,000
|
| 5 |
6,000,000
|
| 6 |
50,000
|
Armor Experience
Total amount of Experience required for equipment to level up depends on its tier, type and current level.
Total Experience Needed = Base Experience Needed * Experience Needed Modifier
Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:
NOTE: Armor EXP Modifier only applies to levels 1-4.
See Also
|
| Armors EXP Modifier
|
Equipped armor gains experience as you kill NPCs or use Upgrade Parts on it. Upon gaining enough experience it will unlock new perks and their color will change.
The first three perks on tier 3 gear are always predefined. Some tier 4 items have random perks on the first three levels however.
The fourth perk you are able to choose by dialog window once you unlock it. Exception to this is when you level your armor by Upgrade Parts then perk will be random.
The fifth perk is always random.
The sixth perk (also called "legendary") is picked from different table of perks instead of the regular one. Legendary perks work against NPCs only.
Every armor can be upgraded by Roger to gain one additional perk, or by Cotsford in Vegas at the Wattz factory.
List of armor perks
Advanced Plate
| Gain Normal DT and Normal DP (PvP)
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Normal DT
|
-1
|
+3
|
+4
|
+5
|
+6
|
+7
|
+8
|
+9
|
| Normal DP
|
+7%
|
+9%
|
+11%
|
+13%
|
+15%
|
+17%
|
+19%
|
+21%
|
| Hubologist
|
Toughness + Lethal Protection
|
| Normal DT
|
+4
|
+6
|
+8
|
+10
|
+12
|
+14
|
+16
|
+18
|
| Normal DP
|
+13%
|
+16%
|
+19%
|
+22%
|
+25%
|
+28%
|
+31%
|
+34%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Anty-Termal System
| Gain Plasma, Fire DR and Lethal Protection again Fire and Plasma
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Fire,Plasma DR
|
-2%
|
+4%
|
+5%
|
+6%
|
+7%
|
+8%
|
+9%
|
+10%
|
| Lethal Protection
|
+10%
|
+20%
|
+30%
|
+40%
|
+50%
|
+60%
|
+70%
|
+80%
|
| Hubologist
|
Atomic Savant + Firefighter
|
| Fire,Plasma DR
|
+7%
|
+9%
|
+11%
|
+13%
|
+15%
|
+17%
|
+19%
|
+21%
|
| Lethal Protection
|
+20%
|
+40%
|
+60%
|
+80%
|
+100%
|
+120%
|
+140%
|
+160%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Bonus Movement
| Gain Movement Speed and Turnbased Move AP
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Movement Speed
|
-4%
|
+4%
|
+6%
|
+8%
|
+10%
|
+12%
|
+14%
|
+16%
|
| Turnbased Move AP
|
0
|
+1
|
+2
|
+3
|
+4
|
+5
|
+6
|
+7
|
| Hubologist
|
Bonus HtH Attacks + Bonus HtH Damage + Vampire
|
| Movement Speed
|
+5%
|
+8%
|
+11%
|
+14%
|
+17%
|
+20%
|
+23%
|
+26%
|
| Turnbased Move AP
|
+2
|
+4
|
+6
|
+8
|
+10
|
+12
|
+14
|
+16
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Cured
| Gain Normal DR and Lethal Protection againt Normal
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Normal DR
|
-3%
|
+6%
|
+7%
|
+8%
|
+9%
|
+10%
|
+11%
|
+12%
|
| Lethal Protection
|
+15%
|
+30%
|
+45%
|
+60%
|
+75%
|
+85%
|
+95%
|
+100%
|
| Hubologist
|
Toughness + Adrenaline Rush
|
| Normal DR
|
+10%
|
+12%
|
+14%
|
+16%
|
+18%
|
+20%
|
+22%
|
+24%
|
| Lethal Protection
|
+45%
|
+60%
|
+75%
|
+90%
|
+105%
|
+120%
|
+135%
|
150%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Defense Enhancement
| Gain all DR and Apply Heresy status on opponets(20%)
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| All DR
|
-1%
|
+1%
|
+2%
|
+3%
|
+3%
|
+3%
|
+4%
|
+5%
|
| Heresy time
|
0
|
1s
|
2s
|
3s
|
4s
|
5s
|
6s
|
7s
|
| Hubologist
|
Apply Heresy status on opponets(50%) Dodger + Lifegiver + Livewire
|
| All DR
|
+2%
|
+3%
|
+4%
|
+5%
|
+6%
|
+7%
|
+8%
|
+9%
|
| Heresy time
|
3s
|
4s
|
5s
|
6s
|
7s
|
8s
|
9s
|
10s
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Defensive Belt
| Gain Damage Protection, and apply 40% slow on attacker
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| DP
|
-1%
|
+0,5%
|
+1%
|
+1,5%
|
+2%
|
+2,5%
|
+3%
|
+3,5%
|
| Slow time
|
0
|
0
|
1s
|
3s
|
5s
|
7s
|
9s
|
11s
|
| Hubologist
|
Muscular Physique + Coolheaded
|
| DP
|
+1%
|
+2%
|
+3%
|
+4%
|
+5%
|
+6%
|
+7%
|
+8%
|
| Slow time
|
3s
|
5s
|
7s
|
9s
|
11s
|
13s
|
15s
|
17s
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Explosive belt
| Ability to suicide to deal explosive damage around and lower attacker lethality
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Damage
|
100-1000
|
300-1100
|
500-1200
|
700-1300
|
900-1400
|
1100-1500
|
1300-1600
|
1500-1700
|
| Attacker lethality
|
+3%
|
-1%
|
-2%
|
-3%
|
-4%
|
-5%
|
-6%
|
-7%
|
| Hubologist
|
Gain Agility + Bonus Move + Action Boy
|
| Damage
|
500-2000
|
600-2200
|
700-2400
|
700-2600
|
800-2800
|
900-3000
|
1000-3200
|
1100-3400
|
| Attacker lethality
|
-4%
|
-5%
|
-6%
|
-7%
|
-8%
|
-9%
|
-10%
|
-11%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Fill The Gaps
| Gain Critical Chance Resistance and lower Attcker Critical Damage
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| CC resistance
|
-5%
|
+5%
|
+9%
|
+14%
|
+20%
|
+27%
|
+35%
|
+43%
|
| Attacker Critical Damage
|
0
|
-10%
|
-25%
|
-40%
|
-55%
|
-70%
|
-85%
|
-100%
|
| Hubologist
|
Man of Steel + Stonewall + Iron Limbs
|
| CC resistance
|
+5%
|
+15%
|
+25%
|
+35%
|
+45%
|
+55%
|
+65%
|
+75%
|
| Attacker Critical Damage
|
-25%
|
-50%
|
-75%
|
-100%
|
-125%
|
-150%
|
-175%
|
-200%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Firegeckon's Enhancement
| Gain Fire, Explode DT and Damage Protection (PvP)
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Fire, Explode DT
|
-5
|
+15
|
+20
|
+25
|
+25
|
+30
|
+35
|
+40
|
| Fire, Explode DP
|
+7%
|
+9%
|
+11%
|
+13%
|
+15%
|
+17%
|
+19%
|
+21%
|
| Hubologist
|
Firefighter + Bonus Battle Stats + Pyromaniac
|
| Fire, Explode DT
|
+20
|
+25
|
+25
|
+30
|
+35
|
+40
|
+45
|
+50
|
| Fire, Explode DP
|
+13%
|
+16%
|
+19%
|
+22%
|
+25%
|
+28%
|
+31%
|
+34%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Bonus Strength
| Gain Strength and Throwing Range
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| ST
|
-1
|
0
|
+1
|
+1
|
+2
|
+2
|
+3
|
+3
|
| Throwing Range
|
0
|
+1
|
+2
|
+3
|
+4
|
+5
|
+6
|
+7
|
| Hubologist
|
Heave Ho! + Demolition Boy + Hit and Run
|
| ST
|
+2
|
+2
|
+3
|
+3
|
+4
|
+4
|
+5
|
+5
|
| Throwing Range
|
2
|
4
|
6
|
8
|
10
|
12
|
14
|
16
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Bonus Perception
| Gain Perception and sight range
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| PE
|
-1
|
0
|
+1
|
+1
|
+2
|
+2
|
+3
|
+3
|
| Sight range
|
+2
|
+4
|
+6
|
+8
|
+10
|
+12
|
+14
|
+16
|
| Hubologist
|
Gain Perception + Silent Running + Ghost
|
| PE
|
+2
|
+2
|
+3
|
+3
|
+4
|
+4
|
+5
|
+5
|
| Sight range
|
+12
|
+14
|
+16
|
+18
|
+20
|
+22
|
+24
|
+26
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Bonus Endurance
| Gain Endurance and Negative HP Cap
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| EN
|
-1
|
0
|
+1
|
+1
|
+2
|
+2
|
+3
|
+3
|
| Negative HP Cap
|
+10
|
+20
|
+30
|
+40
|
+50
|
+60
|
+70
|
+80
|
| Hubologist
|
Gain Endurance + Surgeon
|
| EN
|
+2
|
+2
|
+3
|
+3
|
+4
|
+4
|
+5
|
+5
|
| Negative HP Cap
|
+120
|
+140
|
+160
|
+180
|
+200
|
+220
|
+240
|
+260
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Bonus Charisma
| Gain Charisma and Bonus Experience
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| CH
|
-1
|
0
|
+1
|
+1
|
+2
|
+2
|
+3
|
+3
|
| Bonus Experience
|
+10%
|
+20%
|
+30%
|
+40%
|
+50%
|
+60%
|
+70%
|
+80%
|
| Hubologist
|
Party Member + Cult of Personality + Awareness
|
| CH
|
+2
|
+2
|
+3
|
+3
|
+4
|
+4
|
+5
|
+5
|
| Bonus Experience
|
+120%
|
+140%
|
+160%
|
+180%
|
+200%
|
+220%
|
+240%
|
+260%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Bonus Intelligence
| Gain Intelligence and Respawn Time
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| INT
|
-1
|
0
|
+1
|
+1
|
+2
|
+2
|
+3
|
+3
|
| Respawn time
|
-1s
|
-3s
|
-5s
|
-8s
|
-12s
|
-16s
|
-20s
|
-25s
|
| Hubologist
|
Healer + Medic + Surgeon
|
| INT
|
+2
|
+2
|
+3
|
+3
|
+4
|
+4
|
+5
|
+5
|
| Respawn time
|
-20s
|
-25s
|
-30s
|
-35s
|
-40s
|
-45s
|
-55s
|
Instant
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Bonus Agility
| Gain Agility and action point for knockouts
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| AG
|
-1
|
0
|
+1
|
+1
|
+2
|
+2
|
+3
|
+3
|
| AP in Knockouts
|
-1
|
-2
|
-3
|
-4
|
-5
|
-6
|
-7
|
-8
|
| Hubologist
|
Gain Agility + Quick Recovery
|
| AG
|
+2
|
+2
|
+3
|
+3
|
+4
|
+4
|
+5
|
+5
|
| AP in Knockouts
|
-5
|
-6
|
-7
|
-8
|
-9
|
-10
|
-11
|
-12
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Bonus Luck
| Gain Luck and engineering in breaking armor calculation
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| LK
|
-1
|
0
|
+1
|
+1
|
+2
|
+2
|
+3
|
+3
|
| Engineering
|
+50
|
+100
|
+150
|
+200
|
+250
|
+300
|
+350
|
+400
|
| Hubologist
|
Lifegiver + Livewire + Dodger
|
| LK
|
+2
|
+2
|
+3
|
+3
|
+4
|
+4
|
+5
|
+5
|
| Engineering
|
+200
|
+300
|
+400
|
+500
|
+600
|
+700
|
+800
|
+900
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Heavy
| Gain Critical Roll and Power Resistances
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Critical roll Resistance
|
-5
|
+5
|
+10
|
+15
|
+20
|
+30
|
+40
|
+50
|
| Critical power Resistance
|
+3%
|
+6%
|
+9%
|
+12%
|
+15%
|
+18%
|
+21%
|
+24%
|
| Hubologist
|
Man of Steel + Stonewall + Iron Limbs
|
| Critical roll Resistance
|
+10
|
+15
|
+25
|
+40
|
+55
|
+70
|
+85
|
100
|
| Critical power Resistance
|
+10%
|
+15%
|
+20%
|
+25%
|
+30%
|
+35%
|
+40%
|
+45%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Thwart block
| Reduce attacker ST in heavy handed calculation and lower knockback dystance
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Attacker ST in HH calculation
|
+5
|
-12
|
-13
|
-14
|
-15
|
-16
|
-17
|
-18
|
| Lower knockback dystance
|
0
|
-1
|
-1
|
-2
|
-2
|
-3
|
-3
|
-4
|
| Hubologist
|
Stonewall + Muscular Physique
|
| Attacker ST in HH calculation
|
+5
|
-12
|
-13
|
-14
|
-15
|
-16
|
-17
|
-18
|
| Lower knockback dystance
|
0
|
-1
|
-1
|
-2
|
-2
|
-3
|
-3
|
-4
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Integrated Gloves
| Increase Melee Damage and Attack Delay for Melee
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Melee Damage
|
+1
|
+3
|
+6
|
+10
|
+15
|
+21
|
+28
|
+36
|
| AD Melee
|
+100
|
0
|
-50
|
-100
|
-150
|
-200
|
-250
|
-300
|
| Hubologist
|
Gain Strength + In Your Face! + Better HtH Criticals
|
| Melee Damage
|
+10
|
+15
|
+21
|
+28
|
+36
|
+45
|
+55
|
+66
|
| AD Melee
|
-100
|
-150
|
-200
|
-250
|
-300
|
-350
|
-400
|
-450
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Iron Skin
| Increase Hit Points, and Melee Protection
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Hit Points
|
-10
|
+5
|
+10
|
+20
|
+30
|
+40
|
+50
|
+60
|
| Melee Protection
|
+3%
|
+6%
|
+9%
|
+12%
|
+15%
|
+18%
|
+21%
|
+24%
|
| Hubologist
|
Firefighter + Lifegiver
|
| Hit Points
|
+20
|
+40
|
+60
|
+80
|
+100
|
+120
|
+140
|
+160
|
| Melee Protection
|
+9%
|
+14%
|
+19%
|
+24%
|
+29%
|
+34%
|
+39%
|
+44%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Laser Reflector
| Gain Laser DR and Lethal Protection againt Laser
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Laser DR
|
-3%
|
+6%
|
+7%
|
+8%
|
+9%
|
+10%
|
+11%
|
+12%
|
| Lethal Protection
|
+78%
|
+81%
|
+84%
|
+87%
|
+90%
|
+93%
|
+96%
|
+99%
|
| Hubologist
|
Coolheaded + Dodger
|
| Laser DR
|
+10%
|
+12%
|
+14%
|
+16%
|
+18%
|
+20%
|
+22%
|
+24%
|
| Lethal Protection
|
+50%
|
+60%
|
+70%
|
+80%
|
+90%
|
+120%
|
+150%
|
+180%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Mirror System
| Gain Laser DT and Laser DP (PvP)
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Laser DT
|
-1
|
+3
|
+4
|
+5
|
+6
|
+7
|
+8
|
+9
|
| Laser DP
|
+7%
|
+9%
|
+11%
|
+13%
|
+15%
|
+17%
|
+19%
|
+21%
|
| Hubologist
|
Coolheaded + Lethal Protection
|
| Laser DT
|
+4
|
+6
|
+8
|
+10
|
+12
|
+14
|
+16
|
+18
|
| Laser DP
|
+13%
|
+16%
|
+19%
|
+22%
|
+25%
|
+28%
|
+31%
|
+34%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Penetration Protection
| Gain DR and DT Penetration Defense
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| DR Penetration Defense
|
-4%
|
+4%
|
+8%
|
+12%
|
+16%
|
+20%
|
+24%
|
+28%
|
| DT Penetration Defense
|
+4%
|
+8%
|
+12%
|
+16%
|
+20%
|
+24%
|
+28%
|
+32%
|
| Hubologist
|
Medic + Healer + Surgeon
|
| DR Penetration Defense
|
8%
|
+13%
|
+18%
|
+23%
|
+28%
|
+33%
|
+38%
|
+43%
|
| DT Penetration Defense
|
+12%
|
+16%
|
+20%
|
+24%
|
+28%
|
+32%
|
+36%
|
+40%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Regeneration
| Gain Healing Rate and AP Regen
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Healing Rate
|
-3
|
+3
|
+6
|
+9
|
+12
|
+15
|
+18
|
+21
|
| AP Regen
|
0
|
+5
|
+10
|
+15
|
+20
|
+25
|
+30
|
+35
|
| Hubologist
|
Faster Healing + Gain Endurance + Quick Pockets
|
| Healing Rate
|
+10
|
+20
|
+30
|
+40
|
+50
|
+60
|
+70
|
+80
|
| AP Regen
|
+10
|
+20
|
+30
|
+40
|
+50
|
+60
|
+70
|
+80
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Shock Protection
| Gain Explode, Electric DR and Lethal Protection againt Explode, Electric
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Explode, Electric DR
|
-3%
|
+6%
|
+7%
|
+8%
|
+9%
|
+10%
|
+11%
|
+12%
|
| Lethal Protection
|
+16%
|
+17%
|
+18%
|
+19%
|
+20%
|
+21%
|
+22%
|
+23%
|
| Hubologist
|
Lethal Protection + Firefighter
|
| Explode, Electric DR
|
+10%
|
+12%
|
+14%
|
+16%
|
+18%
|
+20%
|
+22%
|
+24%
|
| Lethal Protection
|
+32%
|
+34%
|
+36%
|
+38%
|
+40%
|
+42%
|
+44%
|
+46%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Sneaky
| Gain Stealth and Critical Chance Resistance Penetration
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Stealth
|
-20
|
+20
|
+40
|
+60
|
+80
|
+100
|
+120
|
+140
|
| CCR Penetration
|
0
|
+3%
|
+6%
|
+9%
|
+12%
|
+15%
|
+18%
|
+21%
|
| Hubologist
|
Silent Running + Ghost + Gain Perception
|
| Stealth
|
+100
|
+200
|
+300
|
+400
|
+500
|
+600
|
+700
|
+800
|
| CCR Penetration
|
+6%
|
+9%
|
+12%
|
+15%
|
+18%
|
+21%
|
+24%
|
+37%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Special Force Bonus
| Gain all DT and Bleed Resistance
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| DT
|
-1
|
0
|
+1
|
+1
|
+2
|
+2
|
+3
|
+3
|
| Bleed Resistance
|
6%
|
12%
|
18%
|
24%
|
32%
|
38%
|
42%
|
48%
|
| Hubologist
|
Toughness + Atomic Savant
|
| DT
|
+2
|
+3
|
+4
|
+5
|
+6
|
+7
|
+8
|
+9
|
| Bleed Resistance
|
30%
|
40%
|
50%
|
60%
|
70%
|
80%
|
90%
|
100%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Speed Mechanism
| Gain Action Points and Slow Resistance
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| AP
|
-1
|
0
|
+1
|
+1
|
+2
|
+2
|
+3
|
+3
|
| Attack Slow Power
|
0
|
-1%
|
-2%
|
-6%
|
-10%
|
-14%
|
-18%
|
-22%
|
| Hubologist
|
Action Boy + Bonus Move + Gain Agility
|
| AP
|
+2
|
+2
|
+3
|
+3
|
+4
|
+4
|
+5
|
+5
|
| Attack Slow Power
|
-5%
|
-10%
|
-15%
|
-20%
|
-25%
|
-30%
|
-35%
|
-40%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Strategic Improvement
| Gain Armor Class and shots in turnbased
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| AC
|
-25
|
+25
|
+50
|
+75
|
+100
|
+125
|
+150
|
+175
|
| Shots
|
+1
|
+2
|
+3
|
+4
|
+5
|
+6
|
+7
|
+8
|
| Hubologist
|
Earlier Sequence + Cowboy + Fast Attacks
|
| AС
|
+50
|
+100
|
+150
|
+200
|
+250
|
+300
|
+350
|
+400
|
| Shots
|
+2
|
+4
|
+6
|
+8
|
+10
|
+12
|
+14
|
+16
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Survivalist
| Gain Poison resistance, +10 Poison cap and Burn Resistance
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Poison Resistance
|
-5%
|
+5%
|
+10%
|
+20%
|
+30%
|
+40%
|
+50%
|
+60%
|
| Burn Resistance
|
+5%
|
+10%
|
+20%
|
+30%
|
+40%
|
+50%
|
+60%
|
+70%
|
| Hubologist
|
Bleed Immune
|
| Poison Resistance
|
+10%
|
+30%
|
+50%
|
+70%
|
+90%
|
+110%
|
+130%
|
+150%
|
| Burn Resistance
|
+20%
|
+40%
|
+60%
|
+80%
|
+90%
|
+95%
|
+99%
|
+100%
|
Terminator
Increase Hit Points and gain ability to active terminator mode for 10s Increased DR/DT, Immune for critical hits, remove DT Cap and self slow
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Terminator DT
|
0
|
+5
|
+10
|
+15
|
+20
|
+25
|
+30
|
+35
|
| Terminator DR
|
+20
|
+28
|
+36
|
+42
|
+50
|
+58
|
+62
|
+68
|
| Hubologist
|
|
| Terminator DT
|
+20
|
+30
|
+40
|
+50
|
+60
|
+70
|
+80
|
+90
|
| Terminator DR
|
+55
|
+60
|
+65
|
+70
|
+75
|
+80
|
+85
|
+90
|
| Terminator Damage Multi
|
+70%
|
+85%
|
+100%
|
+115%
|
+130%
|
+145%
|
+160%
|
+175%
|
Tesla Addition
| Gain plasma, electric DT and plasma, electric DP (PvP)
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Plasma, Electric DT
|
-1
|
+3
|
+4
|
+5
|
+6
|
+7
|
+8
|
+9
|
| Plasma, Electric DP
|
+7%
|
+9%
|
+11%
|
+13%
|
+15%
|
+17%
|
+19%
|
+21%
|
| Hubologist
|
Atomic Savant + Lethal Protection
|
| Plasma, Electric DT
|
+4
|
+6
|
+8
|
+10
|
+12
|
+14
|
+16
|
+18
|
| Plasma, Electric DP
|
+13%
|
+16%
|
+19%
|
+22%
|
+25%
|
+28%
|
+31%
|
+34%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Tesla Attacker
| Gain ability to deal electric damage around and chance to paralysis target using electric damage
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Discharge damage
|
10-20
|
20-40
|
30-60
|
40-80
|
50-100
|
60-120
|
70-140
|
80-160
|
| Discharge AP cost
|
10
|
9
|
8
|
7
|
6
|
5
|
4
|
3
|
| Chance for paralysis
|
0
|
1%
|
4%
|
8%
|
12%
|
16%
|
20%
|
24%
|
| Hubologist
|
Bonus Battle Stats + Demolition Boy
|
| Discharge damage
|
10-50
|
40-100
|
70-150
|
100-200
|
130-250
|
160-300
|
190-350
|
220-400
|
| Discharge AP cost
|
5
|
5
|
4
|
4
|
3
|
3
|
2
|
2
|
| Chance for paralysis
|
12%
|
16%
|
20%
|
24%
|
28%
|
32%
|
36%
|
40%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Utility
| Gain radiation resistance, carry weight, -1 reload cost, +10 radiation resistance cap, +10 item luck
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Radiation resistance
|
-5%
|
+5%
|
+10%
|
+15%
|
+30%
|
+45%
|
+60%
|
+90%
|
| Carry weight
|
0
|
+5
|
+20
|
+35
|
+50
|
+65
|
+80
|
+95
|
| Hubologist
|
Muscular Physique + Bonus Rate of Fire
|
| Radiation resistance
|
+10%
|
+25%
|
+40%
|
+55%
|
+70%
|
+85%
|
+100%
|
+200%
|
| Carry weight
|
+50
|
+100
|
+150
|
+200
|
+250
|
+300
|
+350
|
+400
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
List of legendary armor perks
A legendary item gives all bonuses up until its rank.
Advanced Defence
| F |
+10% Damage Protection against NPCs
|
| E |
-4% Max HP damage cap that NPCs can deal
|
| D |
+20% slow armor break
|
| C |
+10% Damage Protection against NPCs(sums with F)
|
| B |
+20% DR Penetration Protection against NPCs
|
| A |
+33% DT Penetration Protection against NPCs
|
| S |
-6% Max HP damage cap that NPCs can deal(sums with E)
|
| S+ |
+20% Damage Protection against NPCs(sums with F and C)
|
| S++ |
Revive to full HP once you could die vs NPCs(1h CD)
|
Powered
| F |
5 less damage from attacks of NPCs
|
| E |
+3 all DT against NPCs(bypass Cap)
|
| D |
+20% slow armor break
|
| C |
5 less damage from attacks of NPCs(sums with F)
|
| B |
+40% Lethal Protection against NPCs
|
| A |
+60% melee protection against NPCs
|
| S |
+3 all DT against NPCs(bypass Cap)(sums with E)
|
| S+ |
10 less damage from attacks of NPCs(sums with F and C)
|
| S++ |
+75% Damage Protection when NPCs attack from 1hex
|
Great Shield
| F |
Block one attack against NPCs(50sec CD)
|
| E |
+35% Critical Chance Resistance against NPCs
|
| D |
+20% slow armor break
|
| C |
Block one attack against NPCs(30sec CD)
|
| B |
-10% Multi Damage for NPCs who attack you
|
| A |
Gain Critical Power Resistance equal to your Critical Chance Resistance against NPCs
|
| S |
+45% Critical Chance Resistance against NPCs(sums with E)
|
| S+ |
Block one attack against NPCs(10 CD)
|
| S++ |
NPCs lose their Critical Chance Defence Penetration
|
Nightmare Defence
| F |
NPCs lose 1 AP when attacking you
|
| E |
NPCs lose 15 HP when attacking you
|
| D |
+20% slow armor break
|
| C |
NPCs lose 1 AP when attacking you(sums with F)
|
| B |
NPCs gain 60% Slow when attacking you
|
| A |
NPCs get taunt for 5 sec after attacking you
|
| S |
NPCs lose 25 HP when attacking you(sums with E)
|
| S+ |
NPCs lose 2 AP when attacking you(sums with F and C)
|
| S++ |
NPCs bleed after attacking you
|
Rerolling
All perks on armor can be rerolled by Boyce in Junktown or Vault 8 (yes there are two of him). The cost is in local currency and matches the amount of experience it costs to get that level, except for the 4th perk which you can normally choose, and the one added by wattz cores or t4 parts. The rerolling is random, so expect to spend a bit before getting exactly what you want.
| Level |
Experience
|
| 1 |
15,000
|
| 2 |
100,000
|
| 3 |
200,000
|
| 4 |
50,000
|
| 5 |
6,000,000
|
| 6 |
50,000
|
Armor Experience
Total amount of Experience required for equipment to level up depends on its tier, type and current level.
Total Experience Needed = Base Experience Needed * Experience Needed Modifier
Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:
NOTE: Armor EXP Modifier only applies to levels 1-4.
See Also
|
NOTE: Armor EXP Modifier only applies to levels 1-4.
See Also