Currency

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Your current location's currency is listed in the top right corner of the screen.

Currency items are weightless tokens of exchange that define the value of all the other items. When trading with NPCs, the price of every item placed in the barter window is expressed in currency units, and any purchase above 50,000 units requires pure currency to execute.

In FOnline 3, no single universal currency exists. Instead, the money accepted in a given location depends on the faction currently in control. Each of the five lore factions mints its own currency, which is the only legal tender in locations under that faction's control.

Most major locations offer a unique type of service that can only be purchased with the ruling faction's currency. Players who seek these services must thus spend that faction's currency, reducing the amount that remains in circulation.

Caps remain in the game as a faction‑independent key currency. They are accepted only in the few remaining neutral locations and are therefore not very valuable for purchasing goods. Their main usefulness is in providing a stable baseline for tracking the relative value of the five faction currencies.

At any given time, the five lore faction currencies are worth 9, 13, 17, 21, and 25 caps respectively, with higher values assigned to currencies that players hold in smaller total quantities: the least‑held currency is worth 25 caps, and the most‑held is worth 9 caps, with the others falling in between.

Currencies

FOnline 3 has six main currencies: five for locations controlled by one of the five lore factions and one for locations that are neutral, see the table below.

Las Vegas (40:32) uses its own currency, Golden Dollars.png Golden Dollars, bringing the total number of currencies up to seven.

You may occasionally encounter currency-like items, such as Pre War Money.png Pre War Money or Kokoweef Mine Scrip.png Kokoweef Mine Scrip, but those are purely collectible items.

GM Auctions occasionally allow players to use Brahmin Dung as currency so think twice before you throw it away.

Faction currencies and world map colors
Faction Currency World map color
Brotherhood of Steel (BoS)
Memory Chip

The Memory Chip
Brotherhood of Steel World Map.png
Enclave
Dollar

The Dollar
Enclave World Map.png
New California Republic (NCR)
NCR Scrip

The NCR Scrip
NCR World Map.png
The Master's Army (TMA)
Ring Pull

The Ring Pull
The Master's Army World Map.png
Vault City (VC)
Vault-Tec Pound

The Vault-Tec Pound
Vault City World Map.png
Unaffiliated
Caps

The Bottle Cap
Neutral location World Map.png

Currency exchanges

There are at least thirteen locations that provide the (limited) ability to exchange currencies: NCR (34:27), Broken Hills (29:17), The Hub (31:40), San Francisco (9:25), New Vault City (16:8), Redding (14:11), Klamath (8:2), Gecko (29:4), Junktown (31:36), New Adytum (29:45), Vault 8 (28:6), Sarmatia (23:38), and Las Vegas (40:32).

To perform a currency exchange, (1) initiate barter with a banker NPC; (2) drag the currency you wish to acquire from the banker's inventory into the banker's offer area; (3) drag enough currency from your own inventory into your offer area to match or exceed the value of the banker's offer; (4) click the "OFFER" button to complete the exchange. Note that all values will be displayed in caps regardless of the currency the location normally uses.

Note: In addition to serving as a regular currency exchange, the Las Vegas bank also allows you to purchase (via normal dialog) Golden Dollars.png Golden Dollars using faction currencies. Check their current exchange rates to make sure you get the best possible deal!

Currency sourcing

Currency comes from a wide variety of sources. Initially scarce, it becomes more abundant as a season progresses from one major patch to the next.

The table below lists all the main sources of currency along with the per‑spawn amounts they yield.

Source Currency amount (per spawn)
Random loot spawner 100 – 500 (no patch scaling)
T1 dungeon locker 5,000 x [Patch+1] – 15,000 x [Patch+1]
T2 dungeon locker 15,000 x [Patch+1] – 45,000 x [Patch+1]
T3 dungeon locker 25,000 x [Patch+1] – 75,000 x [Patch+1]
T4 dungeon locker 55,000 x [Patch+1] – 145,000 x [Patch+1]
Vault X / Lost Hill 200,075 x [Patch+1] – 7,000,200 x [Patch+1]
Patrol NPC 100 x [Patch] – 500 x [Patch]
Guarded location trader 500 x [Patch] – 1,500 x [Patch]
Unguarded location trader 1,000 x [Patch] – 2,500 x [Patch]
Faction trader 2,500 x [Patch] – 15,000 x [Patch]
Caps trader (caps only) At least 50,000 caps, can be much more
Bank Case See the table below

The multipliers [Patch] and [Patch+1] depend on the current version string, which follows the format season.major.minor (e.g., Patch 6.4.5 = season 6, major patch 4, minor patch 5).

The second number (the major patch number), which is always between 0 and 9, determines the patch-based multiplier currently in effect, as shown in the table below.

Multiplier lookup table
Current version X.0.Y X.1.Y X.2.Y X.3.Y X.4.Y X.5.Y X.6.Y X.7.Y X.8.Y X.9.Y
[Patch] multiplier 1 2 3 4 5 6 7 8 9 10
[Patch+1] multiplier 2 3 4 5 6 7 8 9 10 11
  • X = the current season
  • 0 to 9 = major patches
  • Y = minor patches

Bank Case

Opening a Bank Case generates 4 x [Patch] x [Random(10, 2000) + 25 x ScroungerRank] currency.

This consumes an Electronic Key, which costs 10,000 currency to purchase.

The table below shows the amount of currency that can be obtained from a Bank Case, with or without the Scrounger PvE perk maxed out.

Bank Case yield per patch
Bank Case.png No Scrounger Scrounger 25/25
Current patch Min Max Min Max
X.0.Y 40 8,000 2,540 10,500
X.1.Y 80 16,000 5,080 21,000
X.2.Y 120 24,000 7,620 31,500
X.3.Y 160 32,000 10,160 42,000
X.4.Y 200 40,000 12,700 52,500
X.5.Y 240 48,000 15,240 63,000
X.6.Y 280 56,000 17,780 73,500
X.7.Y 320 64,000 20,320 84,000
X.8.Y 360 72,000 22,860 94,500
X.9.Y 400 80,000 25,400 105,000