Difference between revisions of "First Aid"

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{{Skill
+
#REDIRECT [[Skills#First Aid]]
|name=First Aid
 
|image=First Aid.gif
 
|modifies=Amount of [[hp]] healed when using First Aid.
 
|initial=30% + (([[Perception]]+[[Intelligence]])/2)
 
|perks=[[Healer]], [[Healer+]], [[Medic]]
 
|traits =
 
}}
 
 
 
"''General healing skill. Used to heal small cuts, abrasions and other minor ills. In game terms, the use of First Aid can heal more hit points over time than just rest.''"
 
 
 
First Aid is primarily used to heal yourself, another player, or an [[NPC]].
 
First Aid only regenerates [[hit points]], and does not heal [[injuries]] - that is the [[Doctor]]'s job.
 
 
 
'''Note:''' First Aid works during a [[Turn-Based]] combat.
 
 
 
 
 
== Cooldown ==
 
The amount of time between each use of First Aid is governed by your skill. <br>
 
 
 
First Aid skill cooldowns:
 
*245 seconds as base
 
*-1 second by 1% skill(capped at 200)
 
*/4 if you have [[Medic]] Perk
 
*Only a 3 second cool down if you have the [[Paramedic]] class perk.
 
 
 
== First Aid Chances ==
 
*5% chance for roll for First Aid Fail/Success (10% if you have [[Living Anatomy]])
 
*roll Random 0-450 must be less than player skill for success(0-250  if you have [[Living Anatomy]])
 
*It means if you got 450% First Aid Skill you never should get a First Aid fail(250% if you have [[Living Anatomy]])
 
 
 
== First Aid Heal ==
 
*1 for 1% skill(Capped on 200%/if combat timer capped at 150%)
 
*15-30 for [[Medic]] Perk
 
*50-100 for [[Healer]] Perk
 
*25/50 for first aid tool
 
*2x if [[Priest]]
 
*Reduced by 50% if poisoned.
 
 
 
== See also ==
 
 
 
* [[Field Medic First Aid Kit]]
 
 
 
[[Category: Skills]]
 

Latest revision as of 22:26, 23 February 2026

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