Difference between revisions of "Hit Points"

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'''Hit Points''' (or '''HP''') define the amount of damage your character can take before dying.
+
#REDIRECT [[Derived statistics#Hit points]]
 
 
When your hit points reach 0 or below, you fall on the ground knocked down, which means you can only whisper. While knocked down you are unable to do anything. When your HP goes to -20 you will die, but if not in combat, your HP will regenerate every 2 minutes allowing your character to stand back up when it reaches 1 or above.
 
 
 
== Hit Points Regeneration ==
 
You can get back your hit points using:
 
* Hit points regenerate every 2 minutes by amount of [[Healing Rate]]
 
* A [[stimpak]] (+10-40hp), [[Weak Healing Powder|weak healing powder]], [[healing powder]] (up to +20 hp), or a [[Super Stimpak]] - take care about the drugs inconveniences first, though.
 
* Your [[First Aid]] skill, that will heal you depending on the amount of skill points in the [[skill]], with a cooldown if you use it (With 200% for example, you'll heal your target for up to 200 hit points). The average amount you can heal at a time is based on your [[Luck]]. The First Aid skill will award you 3[[xp]] for each hit point healed.
 
* You can ask [[Wasteland Doctor]] to heal you for [[caps]].
 
 
 
== Maximum Hit Points ==
 
The base maximum hit points formula is 65+[[Strength]]+[[Endurance]].
 
 
 
Additionally, you will be awarded more hit points as you [[level]] up.
 
 
 
{| class="wikitable" style="text-align: center"
 
!Endurance
 
!Hit points per level
 
|-
 
| 1
 
| 3 every other level
 
|-
 
|-
 
| 2
 
| 3
 
|-
 
|-
 
| 3
 
| 4 every other level
 
|-
 
|-
 
| 4
 
| 4
 
|-
 
|-
 
| 5
 
| 5 every other level
 
|-
 
|-
 
| 6
 
| 5
 
|-
 
|-
 
| 7
 
| 6 every other level
 
|-
 
|-
 
| 8
 
| 6
 
|-
 
|-
 
| 9
 
| 7 every other level
 
|-
 
|-
 
| 10
 
| 7
 
|-
 
|-
 
|}
 
 
 
=== Lifegiver Bonus ===
 
Each [[Lifegiver]] [[perk]] will grant you an added number of hit points. Because you can take it three times, the final bonus can be +105 hit points.
 
 
 
Chart showing HP levels '''at level 24''', assuming 5 Strength. Each point in Strength gives 1 HP:
 
{| class="wikitable" style="text-align: center"
 
!Endurance
 
!No Lifegiver
 
!1x Lifegiver
 
!2x Lifegiver
 
!3x Lifegiver
 
|-
 
| 1
 
| 118
 
| X
 
| X
 
| X
 
|-
 
|-
 
| '''2'''
 
| 143
 
| X
 
| X
 
| X
 
|-
 
|-
 
| 3
 
| 145
 
| X
 
| X
 
| X
 
|-
 
|-
 
| '''4'''
 
| 170
 
| X
 
| X
 
| X
 
|-
 
|-
 
| 5
 
| 172
 
| 217
 
| X
 
| X
 
|-
 
|-
 
| '''6'''
 
| 197
 
| 242
 
| 277
 
| X
 
|-
 
|-
 
| 7
 
| 199
 
| 244
 
| 279
 
| 304
 
|-
 
|-
 
| '''8'''
 
| 224
 
| 269
 
| 304
 
| 329
 
|-
 
|-
 
| 9
 
| 226
 
| 271
 
| 306
 
| 331
 
|-
 
|-
 
| '''10'''
 
| 251
 
| 296
 
| 331
 
| 356
 
|-
 
|-
 
|}
 
 
 
== Implants ==
 
 
 
There is a small chance to find [[implants|Nemean Armor]] implants which can be added to a character up to twice, via irreversible surgery done by a doctor in San Francisco. Implant surgeries costs 100k caps per implant, and permanently add 15 [[Hit Points]] to that character, per implant.
 
 
 
 
 
[[Category:Derived statistics]]
 

Latest revision as of 02:59, 16 July 2026