Difference between revisions of "Hit Points"

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'''Hit Points''' (or '''HP''') define the amount of damage your character can take before dying.
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#REDIRECT [[Derived statistics#Hit points]]
 
 
When your hit points reach 0 or below, you fall on the ground knocked down, which means you can only whisper. While knocked down you are unable to do anything. When your HP goes to -20 you will die, but if not in combat, your HP will regenerate every 2 minutes allowing your character to stand back up when it reaches 1 or above.
 
 
 
== Hit Points Regeneration ==
 
You can get back your hit points using:
 
* Hit points regenerate by [[Healing Rate]](not Chosen One)
 
* A [[stimpak]], [[Weak Healing Powder|weak healing powder]] or a [[Super Stimpak]], [[Blood Pack]], [[Hypo]]
 
* Your [[First Aid]] skill or [[Repair]] if you are [[Cyborg]]
 
* You can ask [[Wasteland Doctor]] to heal you for [[Currency]].
 
 
 
== Maximum Hit Points ==
 
sources of Maximum Hit Points:
 
*+75 base
 
*+1 per [[Endurance]] for levels till 18 level ([[Lifegiver]]+6 Endurance for HP calculation, capped at 20)
 
*-50 for [[Psycho]]
 
*+30 for each [[Armor Perks|Iron Skin]] Armor Perk
 
*+50 for [[Charisma]] Mastery(20CH)
 
*+10% for [[Good Natured]]
 
*+10% for each [[Nemean Armor]]
 
*+40 for [[War Event|Extra Hit Points Stat]]
 
*+20 for [[Danger Zone]] Melhior bonus
 
<br>
 
*+3% for each [[Leader]] Flag with vitality bonus
 
*+1 for [[Soldier]]
 
*-20 or +50 for each [[Random Boy]] roll
 
*+3 for each [[Charisma]] for [[Chosen One]]
 
*+15 for [[Gain Charisma]] for [[Chosen One]]
 
*-30% for [[Infantry]]
 
*+100% for [[Super Mutant]]
 
<br>
 
*-25% for 1260 [[Radiated]] Level
 
*set to 1 for 1799 [[Radiated]] Level
 
 
 
 
 
[[Category:Derived statistics]]
 

Latest revision as of 02:59, 16 July 2026