Difference between revisions of "Armor Class"

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(Created page with "thumb ''Modifies the chance to hit this particular character.'' '''Armor Class''' (abbreviated as '''AC''') is a derived statistic from '''Fallout'''...")
 
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#REDIRECT [[Derived statistics#Armor class]]
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''Modifies the chance to hit this particular character.''
 
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'''Armor Class''' (abbreviated as '''AC''') is a derived statistic from '''Fallout''' and '''Fallout 2''', used in all the FOnline games.
 
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AC modifies the chance for a particular character to be hit by an attack. The defender's AC is directly subtracted from the attacker's [[chance to hit]].
 
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Armor class is only applied under specific conditions, based on the combat mode.
 
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== [[Real-Time]] Combat ==
 
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Armor class is applied when
 
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*A character is '''running'''.
 
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AC is 0 when standing, or walking otherwise.
 
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== Turn-based Combat ==
 
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Armor class is applied when
 
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* a character spends at least half of their [[Action Points]] on movement.
 
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* a character ends their turn with at least half of their [[Action Points]] unspent.
 
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AC is 0 otherwise.
 
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== Understanding Armor Class ==
 
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A character's base Armor Class is equal to 3 times [[Agility]].
 
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Armor Class is then modified by any [[armors|armor]] being worn, with most armors providing a penalty for wearing them.
 
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Armor Class can be improved with the following traits and perks.
 
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*[[Kamikaze]]  (+40 AC)
 
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*[[Dodger]]    (+20 AC)
 
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*[[Dodger+]]    (+40 AC)
 
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*[[HtH Evade]]  (+20 AC when Unarmed/Melee weapons in both slots)
 
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*[[HtH Evade+]] (+40 AC when Unarmed/Melee weapons in both slots)
 
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*[[Livewire]]  (Double bonus derived from agility, +30 AC for an agility of 10)
 
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'''Note:''' Armor Class is capped at 140, and stacking above the cap does not provide additional benefit (such as negating penalties from attackers)
 
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[[Category:Combat]]
 

Latest revision as of 05:28, 1 August 2026