Difference between revisions of "Armor Class"

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#REDIRECT [[Derived statistics#Armor class]]
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''Modifies the chance to hit this particular character.''
 
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'''Armor Class''' (abbreviated as '''AC''')
 
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AC modifies the chance for a particular character to be hit by an attack. The defender's AC is directly subtracted from the attacker's [[chance to hit]].
 
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Armor class is only applied under specific conditions, based on the combat mode.
 
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== [[Real-Time]] Combat ==
 
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Armor class is applied when
 
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*A character is '''running'''.
 
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AC is halved when standing, or walking otherwise.
 
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== Turn-based Combat ==
 
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Armor class is applied when
 
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* a character spends at least half of their [[Action Points]] on movement.
 
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* a character ends their turn with at least half of their [[Action Points]] unspent.
 
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AC is 0 otherwise.
 
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== Understanding Armor Class ==
 
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Armor Class is then modified by any [[armors|armor]] being worn, with most armors providing a penalty for wearing them.
 
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Armor Class can be improved by: .
 
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*+3 for each [[Agility]]
 
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*+30 for each Strategic Improvement [[Armor Perks]]
 
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*-30 for [[Cigarettes]]
 
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*+50 for [[Radiated Brain]]
 
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*+5 or -5 for each roll for [[Random Boy]]
 
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*+75 for [[Dodger]]
 
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*+100 for [[HtH Evade]]
 
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*Doubled by [[Livewire]]
 
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Armor Class have dynamic Cap, modified by:
 
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*200 by base
 
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*+5 for each [[Agility]]
 
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*+20 for each Strategic Improvement [[Armor Perks]]
 
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*+10 for [[Dodger]]
 
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*+10 for [[HtH Evade]]
 
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*Doubled by [[Armor King]]
 
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[[Category:Combat]]
 

Latest revision as of 05:28, 1 August 2026