Difference between revisions of "Action Points"

From FOnline 3 wiki
Jump to navigation Jump to search
(Maximum action points)
Line 1: Line 1:
'''Action Points''' (or '''APs''') are the core of the combat system in the ''[[Fallout]]'' series. While in a combat, the player character can only perform a limited number of actions, depending on his Action Points amount. Healing, shooting, reloading, and picking up items are some examples of actions that will cost you APs. In [[FOnline: Aftertimes]], most of the fights are in real time, which means your Action Points will automatically regenerate over time, until they reach your maximum Action Points amount.  
+
'''Action Points''' (or '''APs''') are the core of the combat system in the ''[[Fallout]]'' series. While in a combat, the player character can only perform a limited number of actions, depending on his Action Points amount. Healing, shooting, reloading, and picking up items are some examples of actions that will cost you APs. In [[FOnline: 3], most of the fights are in real time, which means your Action Points will automatically regenerate over time, until they reach your maximum Action Points amount.  
  
Action Points regenerated faster in '''FOnline: 2238''' than in ''FOnline: TLA'''.
 
  
 
'''Note:''' Some [[skill]]s require 5 '''Action Points''' to use.
 
'''Note:''' Some [[skill]]s require 5 '''Action Points''' to use.

Revision as of 11:05, 17 February 2022

Action Points (or APs) are the core of the combat system in the Fallout series. While in a combat, the player character can only perform a limited number of actions, depending on his Action Points amount. Healing, shooting, reloading, and picking up items are some examples of actions that will cost you APs. In [[FOnline: 3], most of the fights are in real time, which means your Action Points will automatically regenerate over time, until they reach your maximum Action Points amount.


Note: Some skills require 5 Action Points to use.

Note: Opening containers requires 4 Action Points.

Note: Using Super Stimpaks requires 5 Action Points.

Regeneration

In Real-Time mode, your Action Points will regenerate with AP Regen
In Turn-Based mode, your Action Points are fully regenerated each turn, so you don't have to save them.

Maximum action points

Your maximum Action Points are calculated with the following formula :

5 + (Agility/3) + other sources


Base Action Points calculation

Agility Maximum Action Points
1 5
2 5
3 6
4 6
5 7
6 7
7 7
8 8
9 8
10 8
11 9
12 9
13 9
14 10
15 10
16 10
17 11
18 11
19 11
20 12

Other AP sources

Speedboy && Agility Mastery

Sum of base + other sources are increased by 10% Speedboy Synergy or 25% by Agility Mastery