Difference between revisions of "Armor Class"

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(Understanding Armor Class)
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*+10 for [[HtH Evade]]
 
*+10 for [[HtH Evade]]
 
*Doubled by [[Armor King]]
 
*Doubled by [[Armor King]]
 
'''Note:''' Armor Class is capped at 140, and stacking above the cap does not provide additional benefit (such as negating penalties from attackers)
 
  
 
[[Category:Combat]]
 
[[Category:Combat]]

Revision as of 00:53, 22 March 2022

ArmorClass.gif

Modifies the chance to hit this particular character.

Armor Class (abbreviated as AC)

AC modifies the chance for a particular character to be hit by an attack. The defender's AC is directly subtracted from the attacker's chance to hit.

Armor class is only applied under specific conditions, based on the combat mode.

Real-Time Combat

Armor class is applied when

  • A character is running.

AC is halved when standing, or walking otherwise.

Turn-based Combat

Armor class is applied when

  • a character spends at least half of their Action Points on movement.
  • a character ends their turn with at least half of their Action Points unspent.

AC is 0 otherwise.


Understanding Armor Class

Armor Class is then modified by any armor being worn, with most armors providing a penalty for wearing them.

Armor Class can be improved by: .

Armor Class have dynamic Cap, modified by: