Difference between revisions of "Luck"
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(→Skills & Stuff not affected by Luck) |
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| Line 3: | Line 3: | ||
|image=Imp luck.png | |image=Imp luck.png | ||
|modifies=How lucky (or unlucky) your character is | |modifies=How lucky (or unlucky) your character is | ||
| + | |negative=Lower 2% Damage Reduction each Luck<br>Lower 5 Melee Damage each Luck | ||
|perks=[[Gain Luck]] | |perks=[[Gain Luck]] | ||
|traits=[[Jinxed]] | |traits=[[Jinxed]] | ||
Revision as of 19:20, 24 March 2022
Template:Special Luck is the odd statistic. It is a combination of fate, karma and, in general, how the universe views this character. Luck will modify many things, and is the most important of all statistics because of that.
Note: Your Luck can be permanently increased by 1 point with an Implant, unless it is already 20, the maximum.
Luck in Combat
- When pulling the trigger luck provides higher critical hit chance. Aimed Attacks are heavily affected by your Luck. Also when you critically miss lower luck means more severe critical miss.
- When you're taking damage your luck affects the chance to not receive bypass (higher your luck - lesser chance to receive bypass).
- Luck increases your chance to roll a critical hit
Luck Related to Skills
- Luck affects amount of HP healed by First Aid
- chance for critical heals and fails while applying First Aid.
Skills & Other parts of the game that are not affected
- Doctor
- Repair
- Chance to get a Special Encounter
- Probability Calculator