Difference between revisions of "Armor Class"

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(Understanding Armor Class)
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*+5 or -5 for each roll for [[Random Boy]]
 
*+5 or -5 for each roll for [[Random Boy]]
 
*+75 for [[Dodger]]
 
*+75 for [[Dodger]]
*+100 for [[HtH Evade]]
 
 
*Doubled by [[Livewire]]
 
*Doubled by [[Livewire]]
  

Revision as of 21:34, 10 May 2022

ArmorClass.gif

Modifies the chance to hit this particular character.

Armor Class (abbreviated as AC)

AC modifies the chance for a particular character to be hit by an attack. The defender's AC is directly subtracted from the attacker's chance to hit.

Armor class is only applied under specific conditions, based on the combat mode.

Real-Time Combat

Armor class is applied when

  • A character is running.

AC is halved when standing, or walking otherwise.

Turn-based Combat

Armor class is applied when

  • a character spends at least half of their Action Points on movement.
  • a character ends their turn with at least half of their Action Points unspent.

AC is 0 otherwise.


Understanding Armor Class

Armor Class is then modified by any armor being worn, with most armors providing a penalty for wearing them.

Armor Class can be improved by: .

Armor Class have dynamic Cap, modified by: