Difference between revisions of "Strength"

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You gain this by having 20 strength.
 
You gain this by having 20 strength.
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==Bonuses==
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Bonuses for per Endurance:
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{| class="wikitable" style="text-align: center"
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!Bonus 1
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!Bonus 2
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!Bonus 3
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!Bonus 4
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!Bonus 5
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!Bonus 6
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!Bonus 7
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!Bonus 8
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!Bonus 9
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!Bonus 10
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|-
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| +8% knockdown resistance from explosives and shotguns (when using [[Stonewall]])
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| 20% decrease in accuracy for each missing point up to weapon requirements
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| +5% chance to knockdown target with [[Heavy Handed]] attacks
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| +15% weapon drop resistance (when using [[Iron Grip]])
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| +5% Carry Weight (3% with [[Small Frame]])
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| +2 Melee Damage (3 with [[Bruiser]])
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| +5% Arms cripple resistance
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| +1 Throwing Range (Base is 5)
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| +8% knockback resistance / weapon perk knockback
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| +1 crit power resistance
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|}
  
 
==Drugs that affect Strength==
 
==Drugs that affect Strength==
 
*[[Gamma Gulp Beer]] +1  
 
*[[Gamma Gulp Beer]] +1  
 
*[[Buffout]] +2
 
*[[Buffout]] +2
*Cannibal [[drugs]] Liver +3
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*Cannibal [[drugs]] Liver +1
  
 
==Skills Modified by Strength==
 
==Skills Modified by Strength==

Revision as of 13:26, 7 June 2022

Template:Special Raw physical strength. A high Strength is good for physical characters. Modifies: Hit Points, Melee Damage, and Carry Weight. Also you suffer hit chance penalty if you don't have enough Strength to handle your weapon, though this can be countered with increased weapon skill.

Note: Your Strength can be permanently increased by 1 point with an implant, unless it is already 10, the maximum.

Mastery

  • +35% critical chance resistance and +25% critical roll resistance

You gain this by having 20 strength.

Bonuses

Bonuses for per Endurance:

Bonus 1 Bonus 2 Bonus 3 Bonus 4 Bonus 5 Bonus 6 Bonus 7 Bonus 8 Bonus 9 Bonus 10
+8% knockdown resistance from explosives and shotguns (when using Stonewall) 20% decrease in accuracy for each missing point up to weapon requirements +5% chance to knockdown target with Heavy Handed attacks +15% weapon drop resistance (when using Iron Grip) +5% Carry Weight (3% with Small Frame) +2 Melee Damage (3 with Bruiser) +5% Arms cripple resistance +1 Throwing Range (Base is 5) +8% knockback resistance / weapon perk knockback +1 crit power resistance

Drugs that affect Strength

Skills Modified by Strength


Tips

Higher Strength is beneficial to all character builds. Tank builds often have a strength of 5 to allow for Adrenaline Rush. Pugilists often have ST 7 or more. Low strength results in a decreased carry weight, and slightly lower health. Check the Strength requirement for whichever weapon you intend to use. For each point of Strength under a weapon's ST requirement, your Hit Chance is penalized by 20%. However, with no level cap, you can get weapon skill high enough to compensate for low ST. Add drugs and possibly a ST implant, and even a sniper can have proper Hit Chance at max range with base ST 1.

Strength is very important to miners and crafters as well, because they benefit from a high Carry Weight.