Difference between revisions of "Endurance"

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(Bonuses)
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!Bonus 8
 
!Bonus 8
 
!Bonus 9
 
!Bonus 9
!Bonus 10
 
 
|-
 
|-
 
| +2 Radiation resistance (1 with [[Fast Metabolism]])
 
| +2 Radiation resistance (1 with [[Fast Metabolism]])
| +7% knockout resistance (when using [[Stonewall]])
+
| +5 Poison resistance
 
| +1 [[HP]] on negative / 2x walking dead perk
 
| +1 [[HP]] on negative / 2x walking dead perk
 
| +1 [[HP]] per 3 levels up to level 18
 
| +1 [[HP]] per 3 levels up to level 18
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| +1 Explosive [[DT]]
 
| +1 Explosive [[DT]]
 
| +1 [[Healing Rate]]
 
| +1 [[Healing Rate]]
| +5 Poison resistance
 
 
|}
 
|}
  

Revision as of 15:54, 28 June 2022

Template:Special

Stamina and physical toughness. A character with a high Endurance will survive where others may not. Modifies: Hit Points, Poison Resistance, Radiation Resistance, Healing Rate, and the additional hit points per level.

Note: Your Endurance can be permanently increased by 1 point with an implant, unless it is already 10, the maximum.

Mastery

  • +5% to Damage reduction

You gain this by having 20 Endurance.

Bonuses

Bonuses for per Endurance:

Bonus 1 Bonus 2 Bonus 3 Bonus 4 Bonus 5 Bonus 6 Bonus 7 Bonus 8 Bonus 9
+2 Radiation resistance (1 with Fast Metabolism) +5 Poison resistance +1 HP on negative / 2x walking dead perk +1 HP per 3 levels up to level 18 +5% Heal from Healing Rate +0.5% flat damage resistance +0.1% Damage reduction +1 Explosive DT +1 Healing Rate

Drugs that affect Endurance

Tips

High Endurance is essential if you don't plan on using a sneak or sniper build. It also influences your resistance against knockdowns and the power of incoming critical damage. You won't be able to get any Lifegiver perks if your registered endurance is below 5. Tank fighters typically have maxed endurance, and any character with 6 endurance or less is considered somewhat fragile. 7 endurance is needed to get all 3 Lifegiver perks.

See the HP table