Difference between revisions of "Critical Effect"
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(Created page with "== Critical Effect == In FO3 we have 10 different Critical Effects which can be applied when your total Critical Roll reach a Critical Tier which unlocks that effect,...") |
m (Iron Limps -> Iron Limbs) |
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*[[Weapon Destroy]] decrease target's weapon deterioration by 1-25% | *[[Weapon Destroy]] decrease target's weapon deterioration by 1-25% | ||
*[[Confusion]] decrease Target's [[Sight]] Range by 2 hexes | *[[Confusion]] decrease Target's [[Sight]] Range by 2 hexes | ||
| − | *[[Criple]] broke leg, hand or eye, can be immune by [[Iron | + | *[[Criple]] broke leg, hand or eye, can be immune by [[Iron Limbs]] |
[[Category:Combat]] | [[Category:Combat]] | ||
Revision as of 14:52, 2 August 2022
Critical Effect
In FO3 we have 10 different Critical Effects which can be applied when your total Critical Roll reach a Critical Tier which unlocks that effect, for example: we reach tier 3 critical in eyes so we have chance to apply Slow, Knockdown or confusion, all effect can applied together.
Chance to apply Critical Effect is 33% it can be increased by:
Critical Effects and possible defensives:
- Slow put decrease 20% of Movement Speed, 1% less for target's Intelligence and 2,5% less if target took Mutie
- Knockdown -3 Action Points for target, if target have Quick Recovery it reduce to 1, if target's have Stonewall can resist knockdown 8% per Strength
- AP Drain 2-4 Action Points are taken from target to attacker
- Weapon Drop drops target weapon, Iron Limps gives immune for it
- Death Effect extra 100 damage which bypass any defense
- Knockout -10 to 30 Action Points for target, amount of AP decrease target's Agility and /3 if Quick Recovery, Knockout can be resist by Stonewall 7% per Endurance
- Bypass Reduce half of target's DR and all DT
- Weapon Destroy decrease target's weapon deterioration by 1-25%
- Confusion decrease Target's Sight Range by 2 hexes
- Criple broke leg, hand or eye, can be immune by Iron Limbs