Difference between revisions of "Hit Points"

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'''Hit Points''' (or '''HP''') define the amount of damage your character can take before dying.
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#REDIRECT [[Derived statistics#Hit points]]
 
 
When your hit points reach 0 or below, you fall on the ground knocked down, which means you can only whisper. While knocked down you are unable to do anything. When your HP goes to -20 you will die, but if not in combat, your HP will regenerate every 2 minutes allowing your character to stand back up when it reaches 1 or above. You can double the negative HP with Support Perk [[Dead Man Walking]].
 
 
 
== Hit Points Regeneration ==
 
You can get back your hit points using:
 
* Hit points regenerate by [[Healing Rate]] (not Chosen One)
 
* A [[stimpak]], [[Weak Healing Powder|weak healing powder]] or a [[Super Stimpak]], [[Blood Pack]], [[Hypo]]
 
* Your [[First Aid]] skill or [[Repair]] if you are [[Cyborg]]
 
* You can ask [[Wasteland Doctor]] to heal you for Free.
 
 
 
== Maximum Hit Points ==
 
sources of Maximum Hit Points:
 
*+150 base
 
*+1 per [[Endurance]] for levels till 18 level ([[Lifegiver]] +6 Endurance for HP calculation, capped at 20)
 
*-50 for [[Psycho]]
 
*+30 for each [[Armor Perks|Iron Skin]] Armor Perk
 
*+50 for [[Charisma]] Mastery(20CH)
 
*+10% for [[Good Natured]]
 
*+10% for each [[Nemean Armor]]
 
*+40 for [[War Event|Extra Hit Points Stat]]
 
*+20 for [[Danger Zone]] Melhior bonus
 
<br>
 
*+3% for each [[Leader]] Flag with vitality bonus
 
*+1 for [[Soldier]]
 
*-20 or +50 for each [[Random Boy]] roll
 
*+3 for each [[Charisma]] for [[Chosen One]]
 
*+15 for [[Gain Charisma]] for [[Chosen One]]
 
*-30% for [[Infantry]]
 
*+100% for [[Super Mutant]]
 
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*-25% for 1260 [[Radiated]] Level
 
*set to 1 for 1799 [[Radiated]] Level
 
 
 
== Death ==
 
*Animals and robots die at 0 [[HP]].
 
*Humans die at -20 HP.
 
*[[PC|Players]] with [[Dead Man Walking]] die at -40 HP.
 
*Humans and players alike die when they are damaged by [[poison]] while at 1 HP or below.
 
 
 
When a player character dies, they're put on a 60-second timeout called replication. After the timeout, the dead character is revived at the nearest [[Respawn Point]].
 
 
 
If you die due to [[dynamite]] in your [[inventory]] exploding, your replication [[cooldown]] will be 8 minutes.
 
 
 
Scripted deaths add a 60-second revive cooldown on top of the replication timeout. Examples of "scripted deaths" include deaths related to failed quest states, [[Cases#Mad Scientist Case|Mad Scientist Case]] failures, [[Special Cookie]] revenge kills, [[Vertibird]] crashes, and many dungeon-related scenarios, such as [[Vault 13]] killing all the players still inside when the door closes.
 
 
 
[[Category:Derived statistics]]
 

Latest revision as of 02:59, 16 July 2026