Difference between revisions of "Critical Effect"

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(Created page with "== Critical Effect == In FO3 we have 10 different Critical Effects which can be applied when your total Critical Roll reach a Critical Tier which unlocks that effect,...")
 
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== Critical Effect ==
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#REDIRECT [[Critical hit#Critical effects]]
In FO3 we have 10 different Critical Effects which can be applied when your total [[Critical Roll]] reach a [[Critical Tier]] which unlocks that effect, for example: we reach tier 3 critical in eyes so we have chance to apply Slow, Knockdown or confusion, all effect can applied together. <br>
 
Chance to apply Critical Effect is 33% it can be increased by:
 
*[[Finesse]] 33%
 
*[[Alien Perk|Alien]] Set to 100%
 
Critical Effects and possible defensives:
 
*[[Slow]] put decrease 20% of [[Movement Speed]], 1% less for target's [[Intelligence]] and 2,5% less if target took [[Mutie]]
 
*[[Knockdown]] -3 Action Points for target, if target have [[Quick Recovery]] it reduce to 1, if target's have [[Stonewall]] can resist knockdown 8% per [[Strength]]
 
*[[AP Drain]] 2-4 Action Points are taken from target to attacker
 
*[[Weapon Drop]] drops target weapon, Iron Limps gives immune for it
 
*[[Death Effect]] extra 100 damage which bypass any defense
 
*[[Knockout]] -10 to 30 Action Points for target, amount of AP decrease target's Agility and /3 if [[Quick Recovery]], Knockout can be resist by [[Stonewall]] 7% per [[Endurance]]
 
*[[Bypass]] Reduce half of target's DR and all DT
 
*[[Weapon Destroy]] decrease target's weapon deterioration by 1-25%
 
*[[Confusion]] decrease Target's [[Sight]] Range by 2 hexes
 
*[[Criple]] broke leg, hand or eye, can be immune by [[Iron Limps]]
 
 
 
[[Category:Combat]]
 

Latest revision as of 20:44, 31 March 2026