Difference between revisions of "Strength"

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{{Special
+
#REDIRECT [[SPECIAL#Strength]]
|name=Strength
 
|image=Strength.gif
 
|modifies= [[Carry Weight]], [[Hit Points]], [[Melee]] [[Damage]]
 
|negative= Lower SG/BG/EW 1% damage each Strength<br> Longer by 1 AP each Knockout each Strength
 
|perks=[[Adrenaline Rush]], [[Bonus HtH Damage]], [[Gain Strength]], [[Stonewall]], [[Strong Back]]
 
|traits=[[Bruiser]], [[Heavy Handed]]
 
}}
 
Raw physical strength. A high Strength is good for physical characters. Modifies: Hit Points, Melee Damage, and Carry Weight. Also you suffer [[hit chance]] penalty if you don't have enough Strength to handle your weapon, though this can be countered with increased weapon skill.
 
 
 
'''Note:''' Your Strength can be permanently increased by 1 point with an [[Hypertrophy Accelerator|implant]], unless it is already 10, the maximum.
 
 
 
==Mastery==
 
*+35% critical chance resistance and +25% critical roll resistance
 
 
 
You gain this by having 20 strength.
 
 
 
==Bonuses==
 
Bonuses for per Endurance:
 
{| class="wikitable" style="text-align: center"
 
!Bonus 1
 
!Bonus 2
 
!Bonus 3
 
!Bonus 4
 
!Bonus 5
 
!Bonus 6
 
!Bonus 7
 
!Bonus 8
 
!Bonus 9
 
!Bonus 10
 
|-
 
| +8% knockdown resistance from explosives and shotguns (when using [[Stonewall]])
 
| 20% decrease in accuracy for each missing point up to weapon requirements
 
| +5% chance to knockdown target with [[Heavy Handed]] attacks
 
| +15% weapon drop resistance (when using [[Iron Grip]])
 
| +5% Carry Weight (3% with [[Small Frame]])
 
| +2 Melee Damage (3 with [[Bruiser]])
 
| +5% Arms cripple resistance
 
| +1 Throwing Range (Base is 5)
 
| +8% knockback resistance / weapon perk knockback
 
| +1 crit power resistance
 
|}
 
 
 
==Drugs that affect Strength==
 
*[[Gamma Gulp Beer]] +1
 
*[[Buffout]] +2
 
*Cannibal [[drugs]] Liver +1
 
 
 
==Skills Modified by Strength==
 
*[[Close Combat]]
 
 
 
 
 
==Tips==
 
 
 
Higher Strength is beneficial to all character builds. Tank builds often have a strength of 5 to allow for [[Adrenaline Rush]]. Pugilists often have ST 7 or more. Low strength results in a decreased carry weight, and slightly lower health. Check the Strength requirement for whichever weapon you intend to use. For each point of Strength under a weapon's ST requirement, your Hit Chance is penalized by 20%. However, with no level cap, you can get weapon skill high enough to compensate for low ST. Add drugs and possibly a ST implant, and even a sniper can have proper Hit Chance at max range with base ST 1.
 
 
 
Strength is very important to miners and crafters as well, because they benefit from a high [[Carry Weight]].
 
 
 
[[Category:SPECIAL]]
 

Latest revision as of 00:24, 10 April 2026

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