Difference between revisions of "Action Points"

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'''Action Points''' (or '''APs''') are the core of the combat system in the ''[[Fallout]]'' series. While in a combat, the player character can only perform a limited number of actions, depending on his Action Points amount. Healing, shooting, reloading, and picking up items are some examples of actions that will cost you APs. In [[FOnline: 3]], most of the fights are in real time, which means your Action Points will automatically regenerate over time, until they reach your maximum Action Points amount.
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#REDIRECT [[Derived statistics#Action points]]
 
 
 
 
'''Note:''' Some [[skill]]s require 5 '''Action Points''' to use.
 
 
 
'''Note:''' Opening [[containers]] requires 4 '''Action Points'''.
 
 
 
'''Note:''' Using [[Super Stimpaks]] requires 5 '''Action Points'''.
 
 
 
== Regeneration ==
 
In [[Real-Time mode]], your Action Points will regenerate with [[AP Regen]]<br>
 
In [[Turn-Based mode]], your Action Points are fully regenerated each turn, so you don't have to save them.
 
 
 
== Maximum action points ==
 
Your maximum Action Points are calculated with the following formula :
 
 
 
5 + ([[Agility]]/3) + other sources
 
 
 
 
 
 
 
=== Base Action Points calculation ===
 
 
 
{| class="wikitable" style="text-align: center"
 
![[Agility]]
 
!Maximum Action Points
 
|-
 
|1
 
|5
 
|-
 
|2
 
|5
 
|-
 
|3
 
|6
 
|-
 
|4
 
|6
 
|-
 
|5
 
|7
 
|-
 
|6
 
|7
 
|-
 
|7
 
|7
 
|-
 
|8
 
|8
 
|-
 
|9
 
|8
 
|-
 
|10
 
|8
 
|-
 
|11
 
|9
 
|-
 
|12
 
|9
 
|-
 
|13
 
|9
 
|-
 
|14
 
|10
 
|-
 
|15
 
|10
 
|-
 
|16
 
|10
 
|-
 
|17
 
|11
 
|-
 
|18
 
|11
 
|-
 
|19
 
|11
 
|-
 
|20
 
|12
 
|}
 
 
 
=== Other AP sources ===
 
*+1 per [[War Event]] Stat
 
*+2 for [[Action Boy]]
 
*+1 for [[Randomboy]]
 
*+1 for 2nd [[Dragon]] Implant
 
*+2 for [[Small Frame]]
 
*+2 for [[Jet]]
 
*-1 for [[Mutie]]
 
*-1 for [[Buffout]]
 
*+2 for [[Ear]]
 
*-1 for [[Jet]] Addiction
 
*+3 or -1 for each [[Randomboy]] roll
 
*+1 for each [[Armor Perks|Speed Mechanism]]
 
*+1 for each [[Weapon Perks|Faster Trigger]]
 
*+1 for each deathclaw boss buff from [[Danger Zone]](max 5)
 
*+1 for [[Soldier]]
 
 
 
=== Speedboy && Agility Mastery ===
 
Sum of base + other sources are increased by 10% [[Speedboy]] Synergy or 25% by [[Agility]] Mastery
 
 
 
 
 
[[Category:Combat]]
 

Latest revision as of 01:54, 29 May 2026