Difference between revisions of "Soldier"

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#REDIRECT [[Class perks#Soldier]]
|-
 
!  Name
 
!  Req.<br> level
 
!  Effect
 
!  Notes
 
!  Basic <br> Critical <br> Power
 
|-
 
| [[Soldier]]
 
| 110
 
|
 
*-1 AP cost for each action
 
*+50 to random gun skills (Small guns, Big Guns, Energy Weapons, Close Combat)
 
*+1% chance to get random KO during on action for each [[fury]] stack
 
*Critical tier minimum tier 2
 
*lower maximum damage soldier can receive
 
*1 to all SPECIAL, HP, AP, APTB, Carry Weight, Sequence, Melee Damage, Healing Rate, Critical Chance, Critical Power, Heavy Handed Malus, Flat Damage, Lifesteal, Damage per Bullet, ST when calculating chance to hit, Accurate distance mod, max chance to hit, Accuracy, Higher Critical Miss Fail, AP Regen, less Healing Time, less skill points, to longer cooldowns, SP from books, to less exp gain.
 
*PvE Ability: 1 damage per bullet again NPCs
 
|
 
*You can take this perk in Redding downtown near tent
 
*Soldier has a -100 debuff to all defensive rolls for critical effects such as knockdown, bypass, confusion etc. This means that perks such as Stonewall and Man of Steel are much less effective and require high SPECIAL investment and/or tank synergy to be somewhat effective
 
Damage caps:
 
*Normal: 400 - Agility*10 + Flat Damage
 
*Laser: 700- Agility*10 + Flat Damage
 
*Fire: 300 - Agility*10 + Flat Damage
 
*Plasma: 600 - Agility*10 + Flat Damage
 
*Electro: 500 - Agility*10 + Flat Damage
 
*Explode: 200 - Agility*10 + Flat Damage
 
*Note: Flat damage in calculations are opponents flat damage.
 
| 0-70
 
|}
 
 
 
=== Gain Special Perk Class Calculations ===
 
 
 
{| class="wikitable sortable" border="1"
 
|-
 
!  Name
 
!  Effect
 
!  Notes:
 
|-
 
| [[Gain Agility]]
 
|
 
*Gives +5 Agility in Damage cap calculations
 
|
 
*Getting the Gain Agility [[level perks|level perk]] also gives the bonuses you see on the left.
 
*So if you have 20 agility with Gain agi level perk you have 25 agility for calculations.
 
*Examples of this are:
 
*Normal: 400 - 25*10 + Flat Damage
 
*Laser: 700- 25*10 + Flat Damage
 
*Fire: 300 - 25*10 + Flat Damage
 
*Plasma: 600 - 25*10 + Flat Damage
 
*Electro: 500 - 25*10 + Flat Damage
 
*Explode: 200 - 25*10 + Flat Damage
 
-You can thank AngelicLight and TheMercenary "TvoyPapanja" in discord for these.
 
|-
 
|}
 
 
 
=== Negative Class Scaling ===
 
 
 
{| class="wikitable sortable" border="1"
 
|-
 
!  Name
 
!  Effect
 
!  Notes:
 
|-
 
| [[Luck]]
 
|
 
* -2 Flat Damage
 
|
 
*For every point of [[Luck]] your character has it also gives the downside you see on the left.
 
|-
 
|}
 

Latest revision as of 00:26, 2 February 2026