Difference between revisions of "Super Mutant"

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m (Redirected page to Class perks#Super Mutant)
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#REDIRECT [[Class perks#Super Mutant]]
|-
 
!  Name
 
!  Req.<br> level
 
!  Effect
 
!  Notes
 
!  Basic <br> Critical <br> Power
 
|-
 
| [[Super Mutant]]
 
| 50
 
|
 
*+3 EN
 
*Double your Hit Points.
 
*One Hander Trait works on every weapon and has no penalty.
 
*Reduce 10% of enemy damage ([[Damage Protection]])
 
*Reduce 0,3% of enemy damage for every 1% missing [[Hit Points]] ([[Damage Protection]])
 
*For each Endurance gets 0,25% [[Movement speed]] Walk
 
*You can't wear small guns or robes.
 
*You also cannot run.
 
*Can't get extra [[Damage Protection]] sources
 
*+0,25% Movement speed per [[Fury]] stack
 
*PvE Ability: deal 1% max hp against NPCs(own max hp)
 
|
 
*You can take this perk in [[Broken Hills]] on Residential site
 
| 0-25
 
|}
 
 
 
=== Gain Special Perk Class Calculations ===
 
 
 
{| class="wikitable sortable" border="1"
 
|-
 
!  Name
 
!  Effect
 
!  Notes:
 
|-
 
| [[Gain Endurance]]
 
|
 
*Gives +1.25% movement speed
 
|
 
*Getting the Gain Endurance [[level perks|level perk]] also gives the bonuses you see on the left.
 
|-
 
|}
 
 
 
=== Negative Class Scaling ===
 
 
 
{| class="wikitable sortable" border="1"
 
|-
 
!  Name
 
!  Effect
 
!  Notes:
 
|-
 
| [[Agility]]
 
|
 
* +1 AP In Knockouts
 
|
 
*For every point of [[Agility]] your character has it also gives the downside you see on the left.
 
*For example: You are knocked out (unfortunate) your knockout is: Base Knockout time + 1AP X your Agility.
 
|-
 
|}
 

Latest revision as of 18:20, 3 February 2026