Difference between revisions of "Repair"

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{{Skill
+
#REDIRECT [[Condition#Repair]]
|name=Repair
 
|image=Repair.gif
 
|modifies=Chance to repair damaged or broken items.
 
|initial=20% + 1% x ([[Intelligence]])
 
|perks=[[Mr. Fixit]]
 
|traits = None.
 
}}
 
 
 
'''Actual Season 5 information'''
 
 
 
 
 
"''The practical application of the [[Science]] skill for fixing broken equipment, machinery and electronics.''"
 
 
 
The '''repair''' skill allows you to fix damaged weapons and armor. See [[deterioration]] for more information about damaged things.  It is also a requirement for some professions. [[Vehicles]] must be repaired regularly, too.
 
 
 
[[Luck]] is of no effect when it comes to repairing something. But effect in Armor deterioration.
 
 
 
 
 
'''Note''': Each character can read up to 10 [[Dean's Electronics]] [[Books|Skill Books]] to increase Repair skill by (4 + [[Intelligence]]) [[Skill Points]] per book.
 
 
 
'''Note''': Having 200% invested in [[Learning]] skill allows your character to raise one [[Repair]] skill cap by 10%. Requires [[Dean's Electronics]] skill book. Learning skill gets reset back to 0% in the process.
 
 
 
'''Note''': Fail repair will lose 5-30% max condition, success repair will lose always '''0 - MAX REPAIR LOSE''', it means repair tier 1-3 arnir always safe if you success, chance to success also depends on tier chance ''' (0, difficulty skill) < sum of skill '''
 
 
 
== Repair skill requirements: ==
 
 
 
{| class="wikitable"
 
!colspan="7" | Repair, Item Wear, Max Repair
 
|-
 
|
 
|Tier I
 
|Tier II
 
|Tier III
 
|Tier IV
 
|Tier V
 
|Tier IV
 
|-
 
!colspan="7" scope="row" | Weapons
 
|-
 
! scope="row" | Difficulty Skill
 
| 150%
 
| 300%
 
| 450%
 
| 600%
 
| 800%
 
| 1000%
 
|-
 
! scope="row" | Repair Max Lose
 
| 0%
 
| 0%
 
| 1%
 
| 3%
 
| 5%
 
| 10%
 
|-
 
! scope="row" | Item Wear Skill Lose
 
| 200%
 
| 300%
 
| 400%
 
| 500%
 
| 600%
 
| 700%
 
|-
 
! scope="row" | Repair Service Cost
 
| 50 000
 
| 100 000
 
| 500 000
 
| 5 000 000
 
| 15 000 000
 
| 50 000 000
 
|-
 
!colspan="7" scope="row" | Armor
 
|-
 
! scope="row" | Difficulty Skill
 
| 125%
 
| 250%
 
| 400%
 
| 500%
 
| 650%
 
| 900%
 
|-
 
! scope="row" | Repair Max Lose
 
| 0%
 
| 0%
 
| 0%
 
| 1%
 
| 2%
 
| 3%
 
|-
 
! scope="row" | Item Wear Luck Lose
 
| 8
 
| 12
 
| 16
 
| 20
 
| 26
 
| 32
 
|-
 
! scope="row" | Repair Service Cost
 
| 100 000
 
| 200 000
 
| 1 000 000
 
| 10 000 000
 
| 30 000 000
 
| 100 000 000
 
|-
 
!colspan="7" scope="row" | Tool Skill Gain
 
|-
 
! scope="row" | Tool
 
| 50%
 
| 100%
 
| 50%
 
| 25%
 
| 0%
 
| 0%
 
|-
 
! scope="row" | Wrench
 
| 75%
 
| 150%
 
| 75%
 
| 50%
 
| 0%
 
| 0%
 
|-
 
! scope="row" | Super Tool Kit
 
| 50%
 
| 100%
 
| 150%
 
| 75%
 
| 0%
 
| 0%
 
|-
 
! scope="row" | Professional Tool
 
| 0
 
| 0
 
| 0
 
| 100
 
| 75
 
| 25
 
|-
 
! scope="row" | Oil Can
 
| 150
 
| 300
 
| 450
 
| 50
 
| 50
 
| 0
 
|-
 
!colspan="7" scope="row" | Perks Skill Gain
 
|-
 
! scope="row" |Mr. Fixit (Support Perk)
 
| 100%
 
| 100%
 
| 100%
 
| 100%
 
| 100%
 
| 100%
 
|-
 
! scope="row" | Repairboy (PvE Perk)
 
| 20%
 
| 20%
 
| 20%
 
| 20%
 
| 20%
 
| 20%
 
|-
 
|}
 
 
 
 
 
== Modifiers ==
 
 
 
Having a [[Tool]] in an active hand slot increases repair skill by (Check Table)
 
 
 
Every 50% Engineering skill gives 1 Luck in Item Wear Luck Lose
 

Latest revision as of 17:27, 11 February 2026

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