Difference between revisions of "Hit Points"
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'''Hit Points''' (or '''HP''') define the amount of damage your character can take before dying. | '''Hit Points''' (or '''HP''') define the amount of damage your character can take before dying. | ||
| − | When your hit points reach 0 or below, you fall on the ground knocked down, which means you can only whisper. While knocked down you are unable to do anything. When your HP goes to -20 you will die, but if not in combat, your HP will regenerate every 2 minutes allowing your character to stand back up when it reaches 1 or above. | + | When your hit points reach 0 or below, you fall on the ground knocked down, which means you can only whisper. While knocked down you are unable to do anything. When your HP goes to -20 you will die, but if not in combat, your HP will regenerate every 2 minutes allowing your character to stand back up when it reaches 1 or above. You can double the negative HP with Support Perk [[Dead Man Walking]]. |
== Hit Points Regeneration == | == Hit Points Regeneration == | ||
You can get back your hit points using: | You can get back your hit points using: | ||
| − | * Hit points regenerate by [[Healing Rate]](not Chosen One) | + | * Hit points regenerate by [[Healing Rate]] (not Chosen One) |
* A [[stimpak]], [[Weak Healing Powder|weak healing powder]] or a [[Super Stimpak]], [[Blood Pack]], [[Hypo]] | * A [[stimpak]], [[Weak Healing Powder|weak healing powder]] or a [[Super Stimpak]], [[Blood Pack]], [[Hypo]] | ||
* Your [[First Aid]] skill or [[Repair]] if you are [[Cyborg]] | * Your [[First Aid]] skill or [[Repair]] if you are [[Cyborg]] | ||
| − | * You can ask [[Wasteland Doctor]] to heal you for | + | * You can ask [[Wasteland Doctor]] to heal you for Free. |
== Maximum Hit Points == | == Maximum Hit Points == | ||
sources of Maximum Hit Points: | sources of Maximum Hit Points: | ||
| − | *+ | + | *+150 base |
*+1 per [[Endurance]] for levels till 18 level ([[Lifegiver]] +6 Endurance for HP calculation, capped at 20) | *+1 per [[Endurance]] for levels till 18 level ([[Lifegiver]] +6 Endurance for HP calculation, capped at 20) | ||
*-50 for [[Psycho]] | *-50 for [[Psycho]] | ||
| Line 33: | Line 33: | ||
*set to 1 for 1799 [[Radiated]] Level | *set to 1 for 1799 [[Radiated]] Level | ||
| + | == Death == | ||
| + | *Animals and robots die at 0 [[HP]]. | ||
| + | *Humans die at -20 HP. | ||
| + | *[[PC|Players]] with [[Dead Man Walking]] die at -40 HP. | ||
| + | *Humans and players alike die when they are damaged by [[poison]] while at 1 HP or below. | ||
| + | |||
| + | When a player character dies, they're put on a 60-second timeout called replication. After the timeout, the dead character is revived at the nearest [[Respawn Point]]. | ||
| + | |||
| + | If you die due to [[dynamite]] in your [[inventory]] exploding, your replication [[cooldown]] will be 8 minutes. | ||
| + | |||
| + | Scripted deaths add a 60-second revive cooldown on top of the replication timeout. Examples of "scripted deaths" include deaths related to failed quest states, <code>~suicide</code>, [[Cases#Mad Scientist Case|Mad Scientist Case]] failures, [[Special Cookie]] revenge kills, [[Vertibird]] crashes, and many dungeon-related scenarios, such as [[Vault 13]] killing all the players still inside when the door closes. | ||
[[Category:Derived statistics]] | [[Category:Derived statistics]] | ||
Latest revision as of 00:38, 25 March 2026
Hit Points (or HP) define the amount of damage your character can take before dying.
When your hit points reach 0 or below, you fall on the ground knocked down, which means you can only whisper. While knocked down you are unable to do anything. When your HP goes to -20 you will die, but if not in combat, your HP will regenerate every 2 minutes allowing your character to stand back up when it reaches 1 or above. You can double the negative HP with Support Perk Dead Man Walking.
Hit Points Regeneration
You can get back your hit points using:
- Hit points regenerate by Healing Rate (not Chosen One)
- A stimpak, weak healing powder or a Super Stimpak, Blood Pack, Hypo
- Your First Aid skill or Repair if you are Cyborg
- You can ask Wasteland Doctor to heal you for Free.
Maximum Hit Points
sources of Maximum Hit Points:
- +150 base
- +1 per Endurance for levels till 18 level (Lifegiver +6 Endurance for HP calculation, capped at 20)
- -50 for Psycho
- +30 for each Iron Skin Armor Perk
- +50 for Charisma Mastery(20CH)
- +10% for Good Natured
- +10% for each Nemean Armor
- +40 for Extra Hit Points Stat
- +20 for Danger Zone Melhior bonus
- +3% for each Leader Flag with vitality bonus
- +1 for Soldier
- -20 or +50 for each Random Boy roll
- +3 for each Charisma for Chosen One
- +15 for Gain Charisma for Chosen One
- -30% for Infantry
- +100% for Super Mutant
Death
- Animals and robots die at 0 HP.
- Humans die at -20 HP.
- Players with Dead Man Walking die at -40 HP.
- Humans and players alike die when they are damaged by poison while at 1 HP or below.
When a player character dies, they're put on a 60-second timeout called replication. After the timeout, the dead character is revived at the nearest Respawn Point.
If you die due to dynamite in your inventory exploding, your replication cooldown will be 8 minutes.
Scripted deaths add a 60-second revive cooldown on top of the replication timeout. Examples of "scripted deaths" include deaths related to failed quest states, ~suicide, Mad Scientist Case failures, Special Cookie revenge kills, Vertibird crashes, and many dungeon-related scenarios, such as Vault 13 killing all the players still inside when the door closes.