Difference between revisions of "Perception"

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{{Special
+
#REDIRECT [[SPECIAL#Perception]]
|name=Perception
 
|image=Perception.gif
 
|modifies= [[First Aid]] +2%, [[Doctor]] +1%, [[Robbery]] +1%, [[Traps]] +1%
 
|negative= -2 AP Regen each PE<br> -2% Critical Chance Resistance  each PE
 
|level perks=[[Gain Perception]], [[Earlier Sequence]], [[Lethal Protection]]
 
|support perks=[[Cautious Nature]]
 
|traits=-
 
}}
 
''The ability to see, hear, taste and notice unusual things.''<br>
 
 
 
Determines the character's awareness of their surroundings, and affects their ability to detect enemies and hidden objects, as well as their accuracy with ranged weapons. '''PE''' Scales with [[sight]] range, [[hit chance]], [[sequence]] and more. Full table in [[S.P.E.C.I.A.L.]]
 
 
 
==Drugs that affect Perception==
 
*[[Cigarettes]] +1
 
 
 
*[[Beer]] -2
 
*[[Psycho]] -3
 
*[[Booze]] -2
 
*[[Gamma Gulp Beer]] -2
 
*[[Rot Gut]] -2
 
*[[Roentgen Rum]] -2
 
*[[Nuka-Cola]] -2
 
 
 
*[[Drugs#Cannibal_drugs]] Eye +2
 
 
 
==Tips==
 
 
 
For a fighter, a Perception lower than 6 would be really penalizing. It is recommended to have 8, especially if you use long-range weapons. If you don't have much points, take 7, but only if your character can balance with other characteristics (If it is to put one more point in Luck, forget it).
 
Sometimes, people using drugs can allow themselves values lower than those recommended here, as for example characters full of psycho which will see their Perception coming down to 1.<br>
 
 
 
[[Sequence]] give +1 [[AP Regen]] in [[Real-Time]] combat, so -2AP from negative scaling is not big trouble.<br>
 
 
 
Perception is improved by wearing [[Spectacles]] in cases where PE is less than 4.
 
 
 
[[Category:SPECIAL]]
 

Latest revision as of 00:25, 10 April 2026

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