Difference between revisions of "Hubologist"

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{{Class Perk
+
#REDIRECT [[Class perks#Hubologist]]
|name=Hubologist
 
|image=.png
 
|reqs=105
 
|effe=<br>
 
*+100 hit points
 
*Lose all perks
 
*20% more exp for each point of Intelligence on wearing gear
 
*3 damage from each attack for each point of Endurance
 
*Upgrade item perks buffed (see table)
 
|spec= -
 
|nega= For each Endurance receive 3 damage from each attack
 
|crit= 10-20
 
|fav=  [[Electro Weapons]] (double weakness effect)
 
|pve= 
 
|loc=  [[San Francisco]]
 
}}
 
 
 
[[Hubologist]] loses all [[Level perks]], but in return he gains better perks from weapons and armor - see tables:
 
 
 
{| class="wikitable sortable" border="1" style="font-size:10pt;"
 
|+ Weapon Perks
 
|-
 
! Name
 
! Effect
 
|-
 
| Ammo Upgrade
 
| Increase ammo mods by 20%
 
|-
 
| Bloody
 
| Apply 3 Bleed stack (max of 5) when you land a critical hit.
 
|-
 
| Bonus Attack Speed
 
| +10% attack speed -1 AP Cost
 
|-
 
| Bonus Critical Chance
 
| +10% critical chance and even More Criticals effect
 
|-
 
| Bonus Critical Power
 
| +1 Critical Tier and Better Criticals effect
 
|-
 
| Bonus Max Damage
 
| Gives +25% DT penetration and increases max damage by 40%
 
|-
 
| Bonus Min Damage
 
| Reduces target DR by 15% (normal, fire, explosive only) and increases min damage by 50%
 
|-
 
| Chip Shot
 
| Gives extra 25% chance to deal critical effect and also -20 to target defensive rolls vs critical effects and Hit the Gaps effect
 
|-
 
| Damage per Bullet
 
| +3 damage per bullet and MRD effect
 
|-
 
| Destroyer
 
| Reduces target DR by 30% (normal, fire, explosive only)
 
|-
 
| Fast Trigger
 
| Action boy effect and Quick Pockets Effect
 
|-
 
| Frozen Queen
 
| Apply Slow/Confusion/Bounty on Attack
 
|-
 
| Killing Spree
 
| Restore 20% of MAX AP/HP after kill
 
|-
 
| Knockback
 
| Knockback effect on critical hit and Spray and Pray effect
 
|-
 
| Less AP cost
 
| 1 AP less for attacking and Bro FEffect and HtH Attacks Effect
 
|-
 
| Lethal Damage
 
| +10 Lethal Damage and Living Anatomy Effect
 
|-
 
| Life Steal
 
| Heals you for 25% of the damage you deal, up to your life steal cap (25% of current max hp per attack) and Vampire Effect
 
|-
 
| Long Range
 
| +100% hit chance and doubled hit chance bonus from Perception and Sharpshooter effect
 
|-
 
| More Critical Damage
 
| +5-40% critical damage and More Criticals effect
 
|-
 
| Penetrate
 
| +40% DT penetration and Death Sense Effect
 
|-
 
| Poison
 
| Applies poison and Rads
 
|-
 
| Scoped
 
| +9 weapon range and Heave Ho! effect
 
|-
 
| Smasher!
 
| +15 Strength in Heavy Handed calculation and HtH Damage Effect
 
|-
 
| Spiked
 
| +10-60% critical damage and HtH better criticals effect
 
|-
 
|}
 
 
 
{| class="wikitable sortable" border="1" style="font-size:10pt;"
 
|+ Armor Perks
 
|-
 
! Name
 
! Effect
 
|-
 
| Advanced Plate
 
| +12 Normal DT <br> +25% Normal Damage Protection (PvP only)
 
|-
 
| Anty-Termal System
 
| +15% Plasma and Fire DR <br> +100% Lethal Damage Protection against Fire and Plasma
 
|-
 
| Bonus Movement
 
| 10% shorter running time and Bonus Move effect
 
|-
 
| Bonus SPECIAL
 
| 2 points to one of S.P.E.C.I.A.L. and Gain SPECIAL effect
 
|-
 
| Cured
 
| +15% Normal DR <br> +100% Lethal Damage Protection against Normal
 
|-
 
| Defense Enhancement
 
| +5% all DR and Dodger effect
 
|-
 
| Defensive Belt
 
| +10% Damage Protection <br> Applies 10 slow to the attacker
 
|-
 
| Explosive belt
 
| Ability to use suicide (doubled dmg)
 
|-
 
| Fill The Gaps
 
| +25% in defensive crit rolls and Man of Steel Effect
 
|-
 
| Firegeckon's Enhancement
 
| +12 Fire and Explode DT <br> +25% Fire and Explode Damage Protection (PvP only)
 
|-
 
| Heavy
 
| Decrease attacker chance to apply effect by 20% and Iron Limbs effect
 
|-
 
| Heavy Stonewall
 
| Reduces attacker's ST by 75 in heavy | handed roll and Stonewall Effect
 
|-
 
| Integrated Gloves
 
| +20 Melee Damage and In Your Face effect
 
|-
 
| Iron Skin
 
| +30 HP, lower enemy's melee damage by 15% and Lifegiver effect
 
|-
 
| Laser Reflector
 
| +15% Laser DR <br> +100% Lethal Damage Protection against Laser
 
|-
 
| Mirror System
 
| +12 Laser DT <br> +25% Laser Damage Protection (PvP only)
 
|-
 
| Penetration Protection
 
| Lowers enemies DR penetration by 25%/33%/50%/75%/100%/150% <br> Lowers enemies DT penetration by 40%
 
|-
 
| Regeneration
 
| +15 Healing Rate, +0.12 AP regen/s and Faster Healing effect
 
|-
 
| Shock Protection
 
| +15% Explode and Electric DR <br> +100% Lethal Damage Protection against Electro and Explode
 
|-
 
| Sneaky
 
| +100 Sneak and Silent Running, Ghost Effect
 
|-
 
| Special Force Bonus
 
| +2 ALL DT and Medicine doctor effect(and syg componets)
 
|-
 
| Speed Mechanism
 
| +3 Action Point and 2 Slow resistance and BRD effect
 
|-
 
| Strategic Improvement
 
| +30 to AC, +20 to AC cap and +5 Sequence and live wire effect
 
|-
 
| Survivalist
 
| +100 poison resistance and 100 poison resistance cap.
 
|-
 
| Terminator Mode
 
| Ability to use Terminator Mode and tank effect(and syg componets)
 
|-
 
| Tesla Addition
 
| +12 Plasma and Electric DT <br> +25% Plasma and Electric Damage Protection (PvP only)
 
|-
 
| Tesla Attacker
 
| Ability to use discharge and Gunner, Weapon Handling effects
 
|-
 
| Utility
 
| +250 CW, +30% rad resist, +30% poison resist, -1 reload AP cost and Quick Recovery effect
 
|-
 
|}
 
 
 
 
 
{| class="mw-collapsible mw-collapsed wikitable"
 
| '''Where to obtain'''
 
|-
 
| It can be obtained through dialog with NPC on [[San Francisco]] on Tanker (left side)
 
|}
 

Latest revision as of 22:37, 16 January 2026