Difference between revisions of "Adrenaline Rush"

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{{Perk
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#REDIRECT [[Level perks#Adrenaline Rush]]
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|name=Adrenaline Rush
 
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|image=Adrenaline Rush.gif
 
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|reqs=[[Level]] 3, [[Charisma]] ≥ 6
 
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|ranks=1
 
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}}
 
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[[Adrenaline Rush]] increases one's [[Damage Threshold|damage threshold]]s and [[damage resistance]]s depending on what percentage of his/her total [[hit points]] the player has temporarily lost.
 
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The increase is not permanent and lasts only as long as the player's current [[hit points]] remain at a value equal to or lower than that which grants the bonus.
 
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Unlike [[Toughness]], Adrenaline Rush increases player's resistance to all six [[damage|types of damage]].
 
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Gives 8% [[Slow]] Resistance per [[Charisma]] for [[Slow]] from [[Critical Effect]]
 
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<br> part of [[Perk Synergies|Tank Synergy]]
 
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== [[HP]] loss - [[DT]]/[[DR]] bonus relation ==
 
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{| class="wikitable"
 
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|-
 
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!  Total [[HP]] loss!! Total [[DT]] bonus !! Total [[DR]] bonus
 
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|-
 
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| ≥ 25% || 1 || 5
 
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|-
 
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| ≥ 50% || 2 || 10
 
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|-
 
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| ≥ 75% || 3 || 15
 
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|}
 
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'''Example:''' If your character has a total of 100 [[hit points]] and gets hit for 63 [[hp]]s, your [[DT]]s will increase by 2, and your [[DR]]s will increase by 10.
 
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==See also==
 
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* [[Toughness]]
 
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[[Category:Perks]]
 
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[[Category:Level Perks]]
 
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[[Category:Level 6 Perks]]
 

Latest revision as of 21:19, 26 January 2026