Difference between revisions of "Perk synergies"

From FOnline 3 wiki
Jump to navigation Jump to search
(patch 5.5 added new synergy Vigor Boost)
m (Redirected page to Level perks#Perk synergies)
(Tag: New redirect)
 
(26 intermediate revisions by 6 users not shown)
Line 1: Line 1:
−
==Table of Perk Synergies==
+
#REDIRECT [[Level perks#Perk synergies]]
−
 
 
−
{| class="wikitable sortable" border="1"
 
−
|-
 
−
!  Name
 
−
!  Perks
 
−
!  Bonus
 
−
|-
 
−
| Bonus HtH Speed
 
−
| [[Bonus HtH Damage]] + [[Bonus HtH Attacks]] + [[Vampire]]
 
−
|
 
−
* +25% Run Speed.
 
−
|-
 
−
| Speedboy
 
−
| [[Action Boy]] + [[Bonus Move]] + [[Gain Agility]]
 
−
|
 
−
* +25% Bonus AP.
 
−
* Increase all movement speed caps by 10%(max and for wearing weapon).
 
−
|-
 
−
| Tank
 
−
| [[Adrenaline Rush]] + [[Toughness]] + [[Lethal Protection]]
 
−
|
 
−
*  Change the 8% in defensive rolls to 10%.
 
−
* Lower enemy's melee damage by 30%.
 
−
|-
 
−
| Burster
 
−
| [[Bonus Ranged Damage]] + [[More Ranged Damage]] + [[Death Sense]]
 
−
|
 
−
* 75% chance to deal +100% damage when attacking from one hex distance.
 
−
|-
 
−
| SPECIAL Boy
 
−
| [[Bonus Rate of Fire]] + [[Gain Charisma]] + [[Gain Intelligence]]
 
−
|
 
−
* - Eliminates Negative [[S.P.E.C.I.A.L.]] scaling.
 
−
* - Temporary [[S.P.E.C.I.A.L.]] bonuses behave like permanent (except for implant limit / WE limit).
 
−
|-
 
−
| Armor King
 
−
| [[Dodger]] + [[Lifegiver]] + [[Livewire]]
 
−
|
 
−
* -25 [[Ammo|AC mod]] to attackers.
 
−
* +5% bonus [[Damage Protection]].
 
−
|-
 
−
| Quick Fingers
 
−
| [[Earlier Sequence]] + [[Fast Attacks]] + [[Cowboy]]
 
−
|
 
−
* 50% Shorter Attack Speed for single shots.
 
−
* Works on every weapon that shoots 1 bullet shots (including rockets and flamers) does not work on throwing or melee weapons.
 
−
|-
 
−
| Slayer
 
−
| [[More Critical]] + [[Even More Criticals]] + [[Gain Luck]]
 
−
|
 
−
* +40 Bonus [[Critical Roll]].
 
−
* Ignore 80% of target's armor critical roll multiplier protection.
 
−
|-
 
−
| Vitality
 
−
| [[Gain Endurance]] + [[Faster Healing]] + [[Quick Pockets]]
 
−
|
 
−
* +50% Bonus Healing Rate.
 
−
* Reduced the effect of poison on healing rate from 50% to 25%.
 
−
* Reduced the effect of bleed on healing rate from 100% to 50%.
 
−
 
 
−
|-
 
−
| Ninja
 
−
| [[Gain Perception]] + [[Ghost]] + [[Silent Running]]
 
−
|
 
−
* +50 bonus Stealth and 50 Stealth near wall(together 100).
 
−
|-
 
−
| Bonus HtH Rapid
 
−
| [[Gain Strength]] + [[In Your Face!]] + [[Better HtH Criticals]]
 
−
|
 
−
* +5 bonus ST in Heavy Handed calculation and +100 [[AP Regen]] for melee.
 
−
|-
 
−
| Medicine Doctor
 
−
| [[Healer]] + [[Medic]] + [[Surgeon]]
 
−
|
 
−
* Healing a Target also Heals you for 50%.
 
−
* Gives extra 20% DT penetration protection and 30% DR penetration protection, when below 50% Hp.
 
−
|-
 
−
| Ranger
 
−
| [[Right Between the Eyes]] + [[Sharpshooter]] + [[Quick Recovery]]
 
−
|
 
−
* +5 more hexes range when using throwing or ranged weapons.
 
−
|-
 
−
| Iron Man
 
−
| [[Iron Limbs]] + [[Man of Steel]] + [[Stonewall]]
 
−
|
 
−
* +30% Critical Chance Resistance and Critical Roll Resistance.
 
−
|-
 
−
| Pyro!
 
−
| [[Pyromaniac]] + [[Firefighter]] + [[Bonus Battle Stats]]
 
−
|
 
−
* Gives extra [[Lethal Damage]] equal to half Pyromaniac(and Phoenix Implant) fire damage bonus.
 
−
* Lower lethal defenses by 15%.
 
−
|-
 
−
| Marksman
 
−
| [[Better Criticals]] + [[Spray and Pray]] + [[Hit the Gaps]]
 
−
|
 
−
* Aimed Critical chance bonus raised from 4% to 7%, for each [[Luck]].
 
−
|-
 
−
| Lethal Death
 
−
| [[Living Anatomy]] + [[Weapon Handling]] + [[Gunner]]
 
−
|
 
−
* Lethal Damage deal 25% more damage on targets below half HP.
 
−
|-
 
−
| Nader
 
−
| [[Heave Ho!]] + [[Hit and Run]] + [[Demolition Boy]]
 
−
|
 
−
*Grenades unlock perks depending on the owner's armor level.
 
−
|-
 
−
| Vigor Boost
 
−
| [[Atomic Savant]] + [[Muscular Physique]] + [[Coolheaded]]
 
−
|
 
−
*Upon taking damage, there's a chance to gain 1 second of immunity. The likelihood of this immunity is based on the percentage of health remaining after receiving damage.
 
−
**0% if HP is above 90%
 
−
**10% if HP is between 76-90%
 
−
**15% if HP is between 51-75%
 
−
**20% if HP is between 26-50%
 
−
**30% if HP is between 11-25%
 
−
**40% if HP is between 1-10%
 
−
**50% if HP is below 1% until death.
 
−
|}
 

Latest revision as of 07:48, 21 February 2026