Difference between revisions of "Explosive damage"

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'''Explosive damage''' is done by explosives like [[Plastic Explosives]], [[Dynacord Stick]], [[Dynamite]], etc.
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#REDIRECT [[Damage#Explosive damage]]
 
 
The '''Explode damage resistance''' is a combat statistic. Any explosion damage done to a player or critter is first reduced by a percentage (explode [[Damage Resistance]]) and by a set amount (explode [[Damage Threshold]]).
 
 
 
Every [[armor]] has a [[Damage Resistance|DR]] and [[Damage Threshold|DT]] for each damage type and it is mostly through armors that a player can increase his [[DR]] and [[DT]] statistics.
 
 
 
Explosive damage has innate chance of damaging limbs without having to make a [[Critical Hit]]. Chance to [[Cripple]] a limb doesn't scale with [[Critical Chance]] or its modifiers and is only based on damage dealt after all damage reductions. At least 75 damage post reduction is required to [[Cripple]].
 
 
 
Explosive damage applies [[Knockback]] and [[Knockdown]] to the hit targets. The range of [[Knockback]] is 2 hexes for each weapon tier.
 
 
 
Other damage types:
 
*[[Normal]].
 
*[[Laser]].
 
*[[Fire]].
 
*[[Plasma]].
 
*[[Electrical]].
 
*[[EMP]].
 
 
 
[[Category:Damage]]
 
[[Category:Explosive damage| ]]
 

Latest revision as of 01:54, 5 April 2026